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Forums - Sony - Gran Turismo vs Halo Which Is the bigger 1st party exclusive?

 

Which Is the bigger 1st party exclusive?

Gran Turismo 237 50.97%
 
Halo 228 49.03%
 
Total:465
Jay520 said:

1. Doesn't matter. We were discussing profit. More profit is more profit. If you want to discuss "profit relative to outside factors beyond intrinsic popularity", then fine, but that's a different topic since we weren't talking about that.

2. A game's "bigness" doesn't remain stagnant throughout it's entire lifespan. It changes. Mario was a smaller game on the gamecube. Call of Duty was relatively small on the PS2. As time went on, they grew to be bigger. And as they grew, then it made sense to call them big. It makes no sense to say Call of Duty was always a big game on the PS2 merely because it was big on the PS3 and 360. Similarly, it makes no sense to say GT is bigger than Halo solely because it has potential to become bigger. 

Furthermore, your argument that GT has more potential to grow bigger is flawed. Just because something reaches more types of people doesn't mean it has more potential to grow. For every market that GT could grow in, there's a market that Halo could grow in. You could say GT could become stronger in America, but one could use the same leap of faith to say Halo could grow in Europe. There's no advantage that GT has ove Halo here. Secondly, GT sales have been almost completely stagnant since it relased; so the likelihood of it fullfilling its potenial is not so high. 

3. My point was not about brand power, it was about audience size. And if Halo 4 outsells Halo 3, then it's safe to say it has a larger audience size. You can believe Halo 4 will begin to track under 3 if you want, but the numbers are against you.

5. They are about even in terms of unique users. 

1.)  You're the only one discussing profit.  Profit is minimally relative and cannot be used to determine.   Consider the example,  I sold 10 items for 1,000,000,000 dollars each.   The other guy sold 100 items at 10,000,000 each.   Who was more profitable and who was more popular?   There is a difference here and this is why profit is a faulty use here.    So when I talk about a variety of outside metrics,  I'm very much talking about this dynamic.

2.)  Call of Duty was never big title prior to this generation.  It didn't 'change' in popularity, it just wasn't popular until 2006 and beyond.   It's r eally that simple.  Mario had strong numbers in NES/SNES/N64 days.   Had a complete tail-off comparatively during the GC era.  Then went gangbusters when the Wii came out.   Did Mario decrease in popularity?  Ofcourse not.  The specific factors relating to a Mario game purchase changed and therefore the consumers purchasing habits changed.  As I said,  you could have tried to float an argument during the GC era that Mario was in the 'decline'.   Which obviously would have been entirely wrong.

The ability for a game to reach all demographics is huge for the long-term market and popularity. Fads change,  Halo already isn't the most popular FPS in North America.  If the next Xbox isn't the top console,  Call of Duty could EASILY eclipse it on multiple platforms even more than it already has,  The most popular Halo has sold around 4 million copies everywhere outside of the United States.  The most popular Gran Turismo has sold around 8 million copies outside of the United States.  To put that into perspective,  Halo doesn't even have THAT type of gap within the United States over Gran Turismo and I think we all could agree that Halo is more popular than GT in North America.

Are you being intentionally obtuse or dense?  The last three major Halo releases combined (Selling to probably the same 1.8 million fans) doesn't even add up the total number of sales that Gran Turismo 5 has this generation.  The leap of faith is only on the Halo side, not the GT one.  Halo has only sold well in the United States and UK.

3.) The impending release and eclipse of a console soon to be completely un-supported completely does support me though.

5.)  You know this because?    What about owners of the PS1/PS2 versions that didn't get a PS3 this generation but still really enjoy the series?    That's the problem trying to say "X game is popular now and Y game is just dead!!".  We're back to the whole Mario on the Gamecube argument. 



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Rpruett said:

1.)  You're the only one discussing profit.  Profit is minimally relative and cannot be used to determine.   Consider the example,  I sold 10 items for 1,000,000,000 dollars each.   The other guy sold 100 items at 10,000,000 each.   Who was more profitable and who was more popular?   There is a difference here and this is why profit is a faulty use here.    So when I talk about a variety of outside metrics,  I'm very much talking about this dynamic.

I don't see how your example relates to the sales of Halo and Gran Turismo. 

Halo sells very well at its launch whereas Gran Turismo sells good at launch an then has better legs. So, if we look at Halo Reach's sales, it sold 7 million in the first year (4 months) at full price and then fell to 1.6 million in the second year and then 0.6 million in the third. Gran Turismo sold 5 million in the first year at full price and then its sales fell to 2.2 million in the second year, and then in 2012 it sold another 2.5 million at a low price (since its a 2 year old game). 

If we make assumptions about the price for each year as $60 for the 1st year, $30 for the 2nd year, $15 for the third, then Halo makes more revenue. 

Also, although Halo makes more revenue we don't know about profits. We can't  make assumptions about profit because Halo games have budgets of over $100 million. I don't know about Gran Turismo's budget, but its most likely lower. 

And the reason Halo sells best in North America is because that market is the 360's biggest market. NA and the UK repersent 66% of all of the 360's sales. 



    

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J_Allard said:
Well the only time that matters in a discussion like this is the present and right now the answer is clearly Halo.

http://en.wikipedia.org/wiki/Cherry_picking_(fallacy)

OP is about All-Time. There is no selection in an All-Time comparison.

You don't say Lebron James is the Greatest of All-Time because Michael Jordan stopped playing a decade ago.



Depends.

WW = Halo today, GT in history
US = Halo ever
Europe = GT ever

One Game This Gen = Maybe GT5 but Halo 3 can hold it yet (GT5 is close to track ahead Halo 3 in the same timeframe... I think it will outsell it)



Your NBA analogy is, per usual, pretty weak. Jordan could have won 20 titles and it wouldn't change the fact that he is 50 and would get destroyed by most NBA players today let alone LeBron James.

GT has a more successful history. Which it should, since it launched years earlier and had the benefit of massive PS/PS2 userbases. As it pertains to the industry today and going forward, it's Halo and not a contest.



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i thought this thread was about which Is the bigger 1st party exclusive? not what is the best selling 1st party franchise this gen!



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r3tr0gam3r1337 said:
i thought this thread was about which Is the bigger 1st party exclusive? not what is the best selling 1st party franchise this gen!

Yeah, some people struggle to fathom simple concepts (J_Allard) and will use any of numerous fallacies (cherry-picking, non-sequitur) to defend their insane perspective lol.



r3tr0gam3r1337 said:
i thought this thread was about which Is the bigger 1st party exclusive? not what is the best selling 1st party franchise this gen!

Just depends on which way you want to look at it.

I interpret "is" to imply what is currently the bigger franchise. Currently, it's Halo.



J_Allard said:
r3tr0gam3r1337 said:
i thought this thread was about which Is the bigger 1st party exclusive? not what is the best selling 1st party franchise this gen!

Just depends on which way you want to look at it.

I interpret "is" to imply what is currently the bigger franchise. Currently, it's Halo.

Still wrong I see.

gt5 > Halo 4.

Obviously, the latest iterations would be the most current. 



Since these are both big franchises, I would hope a game from 2010 has outsold a game released 6 months ago.