| Rpruett said: 1.) You're the only one discussing profit. Profit is minimally relative and cannot be used to determine. Consider the example, I sold 10 items for 1,000,000,000 dollars each. The other guy sold 100 items at 10,000,000 each. Who was more profitable and who was more popular? There is a difference here and this is why profit is a faulty use here. So when I talk about a variety of outside metrics, I'm very much talking about this dynamic. |
I don't see how your example relates to the sales of Halo and Gran Turismo.
Halo sells very well at its launch whereas Gran Turismo sells good at launch an then has better legs. So, if we look at Halo Reach's sales, it sold 7 million in the first year (4 months) at full price and then fell to 1.6 million in the second year and then 0.6 million in the third. Gran Turismo sold 5 million in the first year at full price and then its sales fell to 2.2 million in the second year, and then in 2012 it sold another 2.5 million at a low price (since its a 2 year old game).
If we make assumptions about the price for each year as $60 for the 1st year, $30 for the 2nd year, $15 for the third, then Halo makes more revenue.
Also, although Halo makes more revenue we don't know about profits. We can't make assumptions about profit because Halo games have budgets of over $100 million. I don't know about Gran Turismo's budget, but its most likely lower.
And the reason Halo sells best in North America is because that market is the 360's biggest market. NA and the UK repersent 66% of all of the 360's sales.








