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Forums - Nintendo Discussion - GameCube Vs. Wii U (Month To Month In NA)

Osc89 said:
Is this going to be updated?


That's what I want to know. It certainly isn't looking good. Hopefully things pick up by Christmas.



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GC had Melee in its launch window, so the Wii U isn't doing that badly.



the_dengle said:
Cool. Hey Soundwave, since you're so interested in Wii U vs GameCube sales, how would you like to make a thread comparing Japanese sales using MediaCreate data? That would be interesting.

A little trivia, did you know that the North American market accounted for more than 50% of the GameCube's lifetime hardware sales? Not many consoles have that distinction, among them both XBoxs, every Atari console, the NES, and the Sega Genesis.


The GC's biggest failure was Japan. looking at VGC numbers it almost did aswell as N64 in US/EU but dropped alot in Japan



RolStoppable said:
ktay95 said:
the_dengle said:
Cool. Hey Soundwave, since you're so interested in Wii U vs GameCube sales, how would you like to make a thread comparing Japanese sales using MediaCreate data? That would be interesting.

A little trivia, did you know that the North American market accounted for more than 50% of the GameCube's lifetime hardware sales? Not many consoles have that distinction, among them both XBoxs, every Atari console, the NES, and the Sega Genesis.

The GC's biggest failure was Japan. looking at VGC numbers it almost did aswell as N64 in US/EU but dropped alot in Japan

I am quite sure the Japan/America/Europe split (in millions) is something along the lines of:

N64: 5/20/7
GC: 4/12/5

So America is where the GC did the worst in comparison to the N64.


lol sorry, getting my facts messed up



ktay95 said:
RolStoppable said:
ktay95 said:
the_dengle said:
Cool. Hey Soundwave, since you're so interested in Wii U vs GameCube sales, how would you like to make a thread comparing Japanese sales using MediaCreate data? That would be interesting.

A little trivia, did you know that the North American market accounted for more than 50% of the GameCube's lifetime hardware sales? Not many consoles have that distinction, among them both XBoxs, every Atari console, the NES, and the Sega Genesis.

The GC's biggest failure was Japan. looking at VGC numbers it almost did aswell as N64 in US/EU but dropped alot in Japan

I am quite sure the Japan/America/Europe split (in millions) is something along the lines of:

N64: 5/20/7
GC: 4/12/5

So America is where the GC did the worst in comparison to the N64.


lol sorry, getting my facts messed up

U were prolly thinking the drop from SNES to N64

Japan-17 to 5

Europe-8 to 7

NA-23 to 20



When the herd loses its way, the shepard must kill the bull that leads them astray.

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You would be correct Zorg



One factor in my opinion going against Nintendo long term is their use of an IBM CPU. Apple, Sony, and Microsoft have all ended support for IBM CPU's, and Nintendo is the last holdout I am aware of in the gaming software space. Software developers would like to focus on x86 processors or ARM processors, both to allow for ports between platforms, and to reduce the skill sets they need to maintain within staff.

Nintendo will enjoy XBOX 360 and PS3 ports for the time being, but eventually the Wii U will be significantly under powered compared to modern consoles and PC's with a completely different architecture. That will not make it easy for developers to port to or from other platforms. I'm no techie, but I think this will be an issue long term.



Lifetime Sales Prediction - 6/29/2013
Wii U - 38 million
XBOX One - 88 million
Playstation 4 - 145 million

It would be nice to see this kept up to date. I'd like to see how many Nintendo game releases it takes to get the Wii U up to the Gamecube.

I had a look, and these seem to be the numbers:

April - 38,000 Diff - 43,935
May - 36,000 Diff - 75,063
June - 42,000 Diff - 171,100

So the Wii U is behind the Gamecube by 701,491 in NA right now.



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catofellow said:
One factor in my opinion going against Nintendo long term is their use of an IBM CPU. Apple, Sony, and Microsoft have all ended support for IBM CPU's, and Nintendo is the last holdout I am aware of in the gaming software space. Software developers would like to focus on x86 processors or ARM processors, both to allow for ports between platforms, and to reduce the skill sets they need to maintain within staff.

Nintendo will enjoy XBOX 360 and PS3 ports for the time being, but eventually the Wii U will be significantly under powered compared to modern consoles and PC's with a completely different architecture. That will not make it easy for developers to port to or from other platforms. I'm no techie, but I think this will be an issue long term.



It isn't going to be an issue at all, that's why games are developed with C++. CPU architecture isn't important, console architecture on the other hand is - it's going to be a great deal easier for developers to port between the Wii U/PS4/One than it currently is to port between the Wii U/PS3/360 because the console architecture for the former architecture is very similar...they're all GPU-heavy rather than the PS3 and 360 which are CPU heavy.

The console architecture of the PS3 and 360 were both odd design decisions tbh, before the 7th gen most consoles had the GPUs doing the heavy lifting, particularly floating point work.



According to these numbers, the GCN beat the PS3 too...lol.

Just give the Wii U until the end of next year. You'll see some big numbers.



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