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Forums - Sales Discussion - COMG! Japan Pre-order Chart Thread - Daily updates!

src said:
Bofferbrauer2 said:

PS4 sold 6k this week despite a big release.

PS3 sold 15k-20k per week same period (so February 2013, not November 2012 where the alignement is right now) at that age. It didn't even reach <10k until June, less then half a year before the launch of the PS4.

In other words, what the PS4 is now selling in 3 weeks is what the PS3 was still selling on a weekly basis. PS3 will catch up very fast. Especially since it still has to get it's holiday period, where the PS4 fizzled out apart from when they slashed the price by half... and even that was underwhelming.

@bolded: That was true 15 years ago. Nowadays? Not so much anymore. Or where do you think all those "Other" sales are coming from? Just look at this week's sales: PS4 sold only 6k in Japan - but 24k in Asia. Asia has been a bigger market for the console than Japan for about this entire console generation.

@underlined: Find the error. To get from 200k to a million, PS4 would have needed a much larger digital ratio of at least 80% of the sales, or 4 times the physical sales to reach a million.

Finally, most of those western axed games that you listed do not interest Japanese players much. As such they really don't do much in Japan.

So unless something really major happens, PS5 only has the potential to reach about 8M in Japan.

That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD. 

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

SpokenTruth said:

Err, what?

TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

theDX said:
Why wouldn't God of War have sold 200k at most. That series was never a big deal in Japan. I mean Days Gone handily outsold it at retail, and I don't see that one on the list.

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

LGBTDBZBBQ said:

Bundled is the main reason of why those games managed to ship 1 million units.

In South East Asia countries those games were given away for free in last few years promotion.

Same can be said pretty much on the ROTW including Japan. 

"Bundled"

Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now. 

FYI, but Mario kart wasn’t ever bundled with switch in japan 



Around the Network
src said:
Bofferbrauer2 said:

PS4 sold 6k this week despite a big release.

PS3 sold 15k-20k per week same period (so February 2013, not November 2012 where the alignement is right now) at that age. It didn't even reach <10k until June, less then half a year before the launch of the PS4.

In other words, what the PS4 is now selling in 3 weeks is what the PS3 was still selling on a weekly basis. PS3 will catch up very fast. Especially since it still has to get it's holiday period, where the PS4 fizzled out apart from when they slashed the price by half... and even that was underwhelming.

@bolded: That was true 15 years ago. Nowadays? Not so much anymore. Or where do you think all those "Other" sales are coming from? Just look at this week's sales: PS4 sold only 6k in Japan - but 24k in Asia. Asia has been a bigger market for the console than Japan for about this entire console generation.

@underlined: Find the error. To get from 200k to a million, PS4 would have needed a much larger digital ratio of at least 80% of the sales, or 4 times the physical sales to reach a million.

Finally, most of those western axed games that you listed do not interest Japanese players much. As such they really don't do much in Japan.

So unless something really major happens, PS5 only has the potential to reach about 8M in Japan.

That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD. 

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

SpokenTruth said:

Err, what?

TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

theDX said:
Why wouldn't God of War have sold 200k at most. That series was never a big deal in Japan. I mean Days Gone handily outsold it at retail, and I don't see that one on the list.

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

LGBTDBZBBQ said:

Bundled is the main reason of why those games managed to ship 1 million units.

In South East Asia countries those games were given away for free in last few years promotion.

Same can be said pretty much on the ROTW including Japan. 

"Bundled"

Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now. 

Mario Kart 8 Deluxe is the best selling exclusive this generation (and has an even more substantial lead if you include the original Wii U version). And that would’ve been done even without the limited-time Black Friday bundle (of the older version of the Switch) presented last November (edit: sorry, it’s in the US only). Plus, it has had no permanent price cut and minor sales (going as low as maybe $40).

Last edited by Kai_Mao - on 28 February 2020

SpokenTruth said:
src said:

TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

So it sold 932,000 physical copies in Asia outside of Japan?

No, you are missing digital. We have no idea of TLoU digital in Japan. 

Bofferbrauer2 said:
src said:

1. That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD. 

2. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

3. TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

4. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

5. Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now. 

1. Nice, trying to diss this site as being inaccurate just after coming back from a ban. And just shows that you don't seem to believe in the facts right in front of you, rather clinging to outdated mindsets.

2&4. Okay, go on. That's 2 countries of 48 total in Asia (so 47 without Japan - although removing those who get counted to Europe  we're more around 30) with at least 2.1M sales in 3 years. By comparison, the PS4 sold 4M until the end of 2016, so a little over 3 years, so not even twice as much as just those to countries. How about, India, Indonesia, Philippines, Taiwan, Singapore, to just name a few? These countries each also have videogame markets, and not necessarily small ones.

I can vouch for the Philippines for instance; having lived there for 2 years. You find videogame stores in every major Mall in Metro Manila and videogame sections in every Toys R'Us (still alive and kicking over there) and in every department store throughout the country, so they certainly have to sell quite a few videogames over there. And I'm pretty sure other Asian countries like Taiwan or India are not much different in that regard.

3&5: So according to you, bundling a game in South East Asian markets increases the sales of the game in Japan? WTF???

TLOU, even with digital and bundles, most probably didn't get past 300k in Japan, and I'm being very generous here. Most of the rest comes from South East Asia, which has a videogame market more similar to the US or Europe than to Japan in terms of game tastes. Those countries buy those western games, not Japan, and thus these games can't do very much to stem the sales of the PS4 in Japan.

Unless you can source Sony reports indicating such, I don't think this is a definitive conclusion at all.

theDX said:
src said:

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

I don't see why it is. In Japan God of War was one of the weaker performing Sony games on PS4, but we know it was massive worldwide. The game was probably very popular in most Asian markets to a similar degree as in America and Europe. Maybe it was even bundled at the store level. Japan is the odd one out with regards to RDR2 as well, game had what I would almost call a soft launch.

Because the Japanese market is >>>> the other Asian markets. 

Like TLoU sold 200k in Japan with 7 million PS4's but 800k in places where PS4 sold 2-3 million ???



Animal Crossing New Horizons - 303
Final Fantasy VII Remake - 204
Resident Evil 3 Remake - 56
Pokémon Mystery Dungeon Rescue Team DX - 41
Nioh 2 - 28



SpokenTruth said:
src said:

No, you are missing digital. We have no idea of TLoU digital in Japan.

You said.

src said:

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k. 

Publisher shipments include digital sales



Around the Network
1 Switch Animal Crossing New Horizons 303
2 PS4 Final Fantasy VII Remake 204
3 PS4 Resident Evil 3 Z Version 56
4 Switch Pokemon Mystery Dungeon Rescue Team DX 41
5 PS4 Nioh 2 29
6 PS4 The Last Of Us Part II 21
7 Switch One Piece Pirate Warriors 4 17
8 PS4 Sword Art Online Alicization Lycoris 15
9 PS4 One Piece Pirate Warriors 4 13
10 Switch Trials of Mana 13
11 PS4 Trials of Mana 13
12 PS4 Resident Evil 3 Z Version (LE) 11
13 Switch Kowloon Youma Gakuen Ki Origin of Adventure 8
14 Switch The Fox Awaits Me (LE) 8
15 PS4 Kin'iro Loveriche 8
16 PS4 Watch Dogs Legion 8
17 PS4 Winning Post 9 6
18 Switch My Hero Academia One's Justice 2 6
19 Vita Kin'iro Loveriche (LE) 6
20 PS4 Sniper Ghost Warriors: Contracts 5

Top 5 had a good day and all gained points. AC +6, PMD +3, others +1. SAO had a bad day and lost 2 points. Nothing else moved.



SpokenTruth said:
src said:

Publisher shipments include digital sales

Then you might wither want to say shipped + digital or say sold.  Otherwise you get misleading statements like you made earlier that run counter to your intended point.

No. Thats what the industry uses. Every publishers report on shipments includes digital sales. 

theDX said:
src said:

Because the Japanese market is >>>> the other Asian markets. 

In spite of the Japanese market being larger.

src said:

Like TLoU sold 200k in Japan with 7 million PS4's but 800k in places where PS4 sold 2-3 million ???

I guess? In Japan the PS4 sold 8 million on the back of Monster Hunter, Dragon Quest and Final Fantasy. When all it had was Western games it struggled.

What moved PS4s in South Korea? Malaysia? Singapore? They don't really care about Dragon Quest.

So far we've completely ignored the impact of PSN discounts as well. Maybe that increased sales in Japan in particular and we're looking at something closer to 500k, or it made the game particularly attractive in other markets that are more price conscious?

Such conclusions can simply not be made without any data.

For sure PSN discounts can lead to bigger digital skews. The entire point was, digital is big and Japanese charts do not show it at all, hence why you have games like GOW, TLOU, RDR, Nier selling 1 million+ or AC7 selling 500k+ but physical sales don't even show a half of that in Japan. 



Animal crossing entered wrecking ball mode.



theDX said:
src said:

Such conclusions can simply not be made without any data.

For sure PSN discounts can lead to bigger digital skews. The entire point was, digital is big and Japanese charts do not show it at all, hence why you have games like GOW, TLOU, RDR, Nier selling 1 million+ or AC7 selling 500k+ but physical sales don't even show a half of that in Japan. 

The problem is that you start with the conclusion that digital in Japan is this massive unknown entity that accounts for the difference between Asian shipments and Japanese retail sales and go from there.

Including GoW and TLoU as examples of  top tier hits in Japan because they shipped 1 million in Asia doesn't make sense if you think about it from any point of view other than "must make Japanese PS4 software sales look good".

Not really. Its completely data based:

Japan PS4 sales >>>>> Rest of Asia PS4 sales. Unless there is evidence that RoA has some massive bias towards TLoU or GOW, the clear conclusion is digital sales are massive.

We already have info from Sony that digital average is 40%. We already have info from some games recently (P5R, 13 Sentinels, MHW) that show large digital sales. 



1 Animal Crossing New Horizons 331 (+28)
2 Final Fantasy VII Remake 205 (+1)
3 Resident Evil 3 67 (+1)
4 Pokemon Mystery Dungeon 42 (+1)
5 Nioh 2 31 (+2)

OMG for AC.