Bofferbrauer2 said:
src said:
1. That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD.
2. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.
3. TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.
4. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.
5. Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now.
|
1. Nice, trying to diss this site as being inaccurate just after coming back from a ban. And just shows that you don't seem to believe in the facts right in front of you, rather clinging to outdated mindsets.
2&4. Okay, go on. That's 2 countries of 48 total in Asia (so 47 without Japan - although removing those who get counted to Europe we're more around 30) with at least 2.1M sales in 3 years. By comparison, the PS4 sold 4M until the end of 2016, so a little over 3 years, so not even twice as much as just those to countries. How about, India, Indonesia, Philippines, Taiwan, Singapore, to just name a few? These countries each also have videogame markets, and not necessarily small ones.
I can vouch for the Philippines for instance; having lived there for 2 years. You find videogame stores in every major Mall in Metro Manila and videogame sections in every Toys R'Us (still alive and kicking over there) and in every department store throughout the country, so they certainly have to sell quite a few videogames over there. And I'm pretty sure other Asian countries like Taiwan or India are not much different in that regard.
3&5: So according to you, bundling a game in South East Asian markets increases the sales of the game in Japan? WTF???
TLOU, even with digital and bundles, most probably didn't get past 300k in Japan, and I'm being very generous here. Most of the rest comes from South East Asia, which has a videogame market more similar to the US or Europe than to Japan in terms of game tastes. Those countries buy those western games, not Japan, and thus these games can't do very much to stem the sales of the PS4 in Japan.
|