Jranation said:
Kerotan said:
Oh don't worry I will. I was just using the Wii U to point out a console can have a fantastic launch but it doesn't guarantee a successful gen.
I'll be comparing it to the 3DS, so to keep the same level of success gen over gen I feel the Switch needs to sell 70m+ which the 3DS looks set to do. Tough ask in today's current handheld market.
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70mil...... the handheld market is dying. Look at the difference between the DS to the 3DS, and the PSP to the Vita......... Is there something about the Switch that you see that can bring this downwards to an upwards?
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The seventh gen was the very definition of anomolous. We had 3 highly successful machines in the home console space, which has never happened, a non Nintendo handheld doing very well, which has never happened, and most importantly a growth gen on gen of a wopping ~180% from the GBA to the DS/PSP. Imho, expecting subsequent gens to match thaf is ludicrous and I think in hind sight it is extremely obvious what happened: A very large group of people not actually interested in dedicated gaming devices but rather in simple gaming experiences on the go bought in. Now, however, that audience has moved to phones because, again, they were not looking for the substantial gaming options a dedicated handheld brings. That was just their only or best option for a time. The dedicated handheld consumers interested in just that: a dedicated handheld device, are still mostly here. The 3DS is looking to land at 70million and the Vita at 16 million. Thats 86 million. Not an unhealthy number compared to the GBA and GB/GBC lines, especially when you consider how badly the early days of both were handled and how Sony just abandoned the Vita to die like less than 2 years in. The decline from this point will likely be slow because the thing that kept it alive and mostly well this gen is still true: mobile devices thoroughly suck for serious gaming for numerous reasons.
It will be interesting though to see how the Switch swings this. The Switch is, afterall, not a pure handheld. In fact, if I were to make a console-to-handheld sliding scale, I would put it more to the console side due to numerous design decisions, decisions that negatively impact its viability as a handheld in practical terms. We'll just have to see if practical terms=market terms.