the_dengle said:
outlawauron said:
the_dengle said:
outlawauron said:
The circle pad pro does greatly improve its playability, but doesn't make up for everything else wrong imo.
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I'm going to need some examples of Monster Hunter's supposedly bad controls, because they're damn near perfect as far as I'm concerned.
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You're confusing me with GTAexpert. I said mechanics and design choices. Controls can loosely fit under mechanics I suppose.
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I did not confuse you, I figured when you said the CPP "improves its playability, but doesn't make up for everything else wrong" that the "everything else wrong" was related to the "playability."
Anyway I'd love to hear about these outdated mecahnics and design choices as well.
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Everything else wrong in terms of it being outdated. It only takes playing other good hunting games like God Eater or Toukiden to see the faults in how MH plays. By design choices and mechanics, I mean lack of targeting, pace of fighting, the interactions with your characters and the enemies. I feel like my character is running through mud and going slow motion when playing. How they show the story and main quest makes the world and people around you feel super hollow. While they did finally add AI characters to MH3U, it's a missed opportunity with your companions being completely disconnected from the world. That and the online mutliplayer hasn't evolved since the first entry on PS2. Very disappointing at the missed opportunities for game modes and features that should have shown up by now.
It reminds me of Pokemon in a lot of ways. They have a huge following and are now unable to change the core of the game much without pissing off fans. There's more things to nitpick, but I don't want to completely trash the game. I just don't think someone complaining about parts of it is something that shouldn't come across as surprising. I don't hate the series, it's just lost its magic after playing through other games in the genre.