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nanzano said:

No points for Bayonetta!?  the game sold arround 140k  with only 3,8 million PS3 in japan, It will be a disaster if the game is under 60k and the same situation also happen in the west, too much money was invested in this game:( But I guess it is due to the Wii U audience.

DR: Another Epiode We need more points !!


I highly doubt that. For a cancelled project, partially already funded in some form by SEGA, and the budget-savvy Platinum Games ontop of the budget-specialists at Nintendo, I doubt it was actually all that much. The game wasn't exactly even intended to be gangbuster, just to fatten up the catalog.



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Vena said:
nanzano said:

No points for Bayonetta!?  the game sold arround 140k  with only 3,8 million PS3 in japan, It will be a disaster if the game is under 60k and the same situation also happen in the west, too much money was invested in this game:( But I guess it is due to the Wii U audience.

DR: Another Epiode We need more points !!


I highly doubt that. For a cancelled project, partially already funded in some form by SEGA, and the budget-savvy Platinum Games ontop of the budget-specialists at Nintendo, I doubt it was actually all that much. The game wasn't exactly even intended to be gangbuster, just to fatten up the catalog.

Get an exclusivity means "money" for any AAA Games.  And platinum director said himself that they got money for the whole developement "and" the exiclusivity from nitendo. To put bayonetta 1 on Wii U nitendo has to make a deal with sega. No matter how you see it for a AAA Game like Devil may cry these 3 things mean "lot of money" compare to what sony could have given for the first title



                                               

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nanzano said:

Get an exclusivity means "money" for any AAA Games.  And platinum director said himself that they got money for the whole developement "and" the exiclusivity from nitendo. To put bayonetta 1 on Wii U nitendo has to make a deal with sega. No matter how you see it for a AAA Game like Devil may cry these 3 things mean "lot of money" compare to what sony could have given for the first title


No I know what you mean, but this is not like moneyhatting a project already in the works with multiple bidders interest. This is Nintendo sweeping in to revive and fund a project that no one wanted, which means they are the ones who dictate what money can even be spent on the game. They obviously had to pay some amount to SEGA (likely to cover whatever money SEGA had already sunk in to the project) but given that the companies were already on a parternship deal, the amount of payment between them is likely minimal and just enough to get SEGA out of the code ownership. SEGA will reap benefits from the title, now, without doing anything and Nintendo didn't have to buy-up exclusivity from another bidder as there was literally no other bidder and Nintendo was actually one the back end of targets that SEGA had attempted to sell the game to.

Even the Bayo1 port won't be much of a sink because they haven't bought exclusivity, they bought a port. That's cheap.

And, as I said, Kamiya would be right in saying that Nintendo paid for everything including exclusivity. The exclusivity is baked into them paying for development because they own the code. SEGA has and never had any say in where the game gets published once Nintendo funded the development costs as at that point Nintendo takes ownership of everything about Bayo2 sans the IP. And, like I said, the two companies were and are on a partnership when this was decided so I can quite easily guarantee that the bills were much smaller than, say, had Nintendo or Sony or Microsoft come and tried to buy the game after it had been developed.

The budget for this will be orders of magnitude smaller than any standard AAA, it has PG on development and they make airtight and thin budgets, and Nintendo footed the bill in an already friendly parternship with SEGA. Nintendo wasn't going to bleedout money for a niche title for gamers, and so they very, very likely did not pay much for picking up the project from SEGA.



Vena said:
nanzano said:

Get an exclusivity means "money" for any AAA Games.  And platinum director said himself that they got money for the whole developement "and" the exiclusivity from nitendo. To put bayonetta 1 on Wii U nitendo has to make a deal with sega. No matter how you see it for a AAA Game like Devil may cry these 3 things mean "lot of money" compare to what sony could have given for the first title


No I know what you mean, but this is not like moneyhatting a project already in the works with multiple bidders interest. This is Nintendo sweeping in to revive and fund a project that no one wanted, which means they are the ones who dictate what money can even be spent on the game. They obviously had to pay some amount to SEGA (likely to cover whatever money SEGA had already sunk in to the project) but given that the companies were already on a parternship deal, the amount of payment between them is likely minimal and just enough to get SEGA out of the code ownership. SEGA will reap benefits from the title, now, without doing anything and Nintendo didn't have to buy-up exclusivity from another bidder as there was literally no other bidder and Nintendo was actually one the back end of targets that SEGA had attempted to sell the game to.

Even the Bayo1 port won't be much of a sink because they haven't bought exclusivity, they bought a port. That's cheap.

And, as I said, Kamiya would be right in saying that Nintendo paid for everything including exclusivity. The exclusivity is baked into them paying for development because they own the code. SEGA has and never had any say in where the game gets published once Nintendo funded the development costs as at that point Nintendo takes ownership of everything about Bayo2 sans the IP. And, like I said, the two companies were and are on a partnership when this was decided so I can quite easily guarantee that the bills were much smaller than, say, had Nintendo or Sony or Microsoft come and tried to buy the game after it had been developed.

The budget for this will be orders of magnitude smaller than any standard AAA, it has PG on development and they make airtight and thin budgets, and Nintendo footed the bill in an already friendly parternship with SEGA. Nintendo wasn't going to bleedout money for a niche title for gamers, and so they very, very likely did not pay much for picking up the project from SEGA.

Small Budget? they didn't find 2million units enough to even think of  making a sequel (like Square Enix considered tom Rider sale figure small compare to the dev cost) and you say small budget? Smaller buget than the first one doesn't mean small buget as a AAA. If 2 million doesn't recover dev cost it simply means the budget is BIG! no matter how you see it and looking at Bayonetta 2, it is a TRUE 2nd title , it is like saying assasin screed  Unity budget it small because you see the same mechanism and same game play, bayonetta 2 does even have new gameplay like the use of mecha and stuff so...



                                               

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nanzano said:

Small Budget? they didn't find 2million units enough to even think of  making a sequel (like Square Enix considered tom Rider sale figure small compare to the dev cost) and you say small budget? Smaller buget than the first one doesn't mean small buget as a AAA. If 2 million doesn't recover dev cost it simply means the budget is BIG! no matter how you see it and looking at Bayonetta 2, it is a TRUE 2nd title , it is like saying assasin screed  Unity budget it small because you see the same mechanism and same game play, bayonetta 2 does even have new gameplay like the use of mecha and stuff so...


You don't know if the title returned profitability with the two million, all we know is that SEGA did not wish to continue the title alone but had intentions of continuing it at one point then dropped the project (so obviously it wasn't some unmitigated disaster). This could be for any number of reasons, not least of which would be simply that the title did not perform well enough. Many games can come out and sell to break even and not get continued because that's just not good enough.

This is also SEGA we're talking about. SEGA dumped a buttload of money into that shitty PS3 port on Cell Architecture, Cell... a literal moneypit for all parties involved. That cost them a pretty and fat penny, I guarantee it, because they wanted to tap the Sony market. It shot their budget costs into the sky, no doubt, and they outsourced the port, so that cost them even more and wasn't a simple in-house job for Platinum. The situations are downright incomprable because not only is the hardware different, its also not being multiplatted on two different hardware sets (one of which was a coding nightmare and moneypit).



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Vena said:
nanzano said:

No points for Bayonetta!?  the game sold arround 140k  with only 3,8 million PS3 in japan, It will be a disaster if the game is under 60k and the same situation also happen in the west, too much money was invested in this game:( But I guess it is due to the Wii U audience.

DR: Another Epiode We need more points !!


I highly doubt that. For a cancelled project, partially already funded in some form by SEGA, and the budget-savvy Platinum Games ontop of the budget-specialists at Nintendo, I doubt it was actually all that much. The game wasn't exactly even intended to be gangbuster, just to fatten up the catalog.

Bayonetta didn't make any money and W101 and Bayonetta 2 have much higher budgets then Bayonetta.



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Yeah, the 3DS version of SSB is hurting the Wii U version a lot in Japan. Shouldn't be as big a problem in the West.



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Troll_Whisperer said:
Yeah, the 3DS version of SSB is hurting the Wii U version a lot in Japan. Shouldn't be as big a problem in the West.


Hurting sales. Hmmm i mean its not like wii u would of sold a million in japan first two days of a bad install base. Doesn't hurt it, in fact it helps out alot. wii u version will do 300k-500k first week reguardless of a 3ds version or without. Unless you think wii u lost a potential million seales.

Unless your telling me if wii u ends up with 300k and it should of been something like 800k first week.



ChyChy said:
Troll_Whisperer said:
Yeah, the 3DS version of SSB is hurting the Wii U version a lot in Japan. Shouldn't be as big a problem in the West.


Hurting sales. Hmmm i mean its not like wii u would of sold a million in japan first two days of a bad install base. Doesn't hurt it, in fact it helps out alot. wii u version will do 300k-500k first week reguardless of a 3ds version or without. Unless you think wii u lost a potential million seales.

Unless your telling me if wii u ends up with 300k and it should of been something like 800k first week.

It will hurt the Wii U version, not overall sales.

Melee sold 1.4m on a 4m install base, probably much lower when it came out. Because of the 3DS version, I don't think this will sell nearly as well.



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