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Forums - Nintendo - Wii U CPU + GPU clock speeds increased? Is it even possible?

walsufnir said:

The 3ds had better hardware, yes, but games didn't make any use of it so they would still be compatible to the original ds. Even PS2 had different hardware revisions.

PS2 always have the same CPU/GPU... in MCM or not... they are the same CPU/GPU with the same clock.

The DS used a entrie new CPU for different models... the 3DS uses differents CPUs for the same model (I'm not sure about that part).



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ethomaz said:

fillet said:

It's almost definitely not true, but not for the reasons you have given.

It's entirely possible for a CPU to run at speeds 3x less than it's supposed to run at (My desktop i7 is currently running at about 800Mhz and can run at any speed within a multiplier times the FSB...

Same for GPU, you can clock a desktop GPU at any frequency you like in software. So it's entirely possible theoretically...which doesn't make this actually true at all but your comment is incorrect.

No. It is impossible.

Nintendo will need to make a new thermal system to make these big increase... the actual thermal system in Wii U can't hold cool the CPU/GPU with these clock.

And I'm not going into the FACT the IBM PowerPC 750 architecture can't go over 2Ghz of clock speed.

 

What if the thermal system was always intended to run at this high clock-speeds and just runs underpowered currently? :)

And Espresso is only based on ppc750 with many architectural changes. Xenon and the PPU were also clocked above 3 GHz - hell, IBM builds processors with 5 GHz! So this is not completely impossible.

But the bump itself is highly doubtable, yes.



ethomaz said:

walsufnir said:

The 3ds had better hardware, yes, but games didn't make any use of it so they would still be compatible to the original ds. Even PS2 had different hardware revisions.

PS2 always have the same CPU/GPU... in MCM or not... they are the same CPU/GPU with the same clock.

The DS used a entrie new CPU for different models... the 3DS uses differents CPUs for the same model (I'm not sure about that part).

No: https://en.wikipedia.org/wiki/PlayStation_2#Technical_specifications

"Technical specifications [edit]

The specifications of the PlayStation 2 console are as follows, with hardware revisions:

CPU: 64-bit[3][4] "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions)



BlkPaladin said:
allenmaher said:
I doubt whether the CPU is running faster, the OS is clearly using the CPU much more efficiently now. The days of having a turbo mode on your computer are long over (a button that makes your computer run slower, yes they used to be common). It may be that there is some clocking change that was enabled now that they have improved stability, but I doubt that. The main issues of instability seem to be power related such as when you power your USB drive from the WiiU rather than externally so boosting clock speed and power consumption does not seem likely.

The chip likely has quite a bit of untapped potential, the powerpc architecture is a very decent one and this seems to have more in common with power7 than power6. RISC based processors are better for number crunching than CISC intel based ones. The WiiU has an OS in its infancy, I expect the performance to improve significantly over time especially when they better leverage the GPGPU features.

This is not unusual, I recently updated my laptop from a linux 3.5 kernel to a 3.8 one and saw noticeable speed improvements.

If I remeber correctly the turbo button was only for the 486DX.(The only CISC chip with a clock doubler, I really don't know about the RISC chips at that time. After that it was software controlled.) And the practice of down clocking a CPU is used by both Sony and Nintendo, though for their handhelds. They do that to squeeze a little more battery life out of the handheld at the begining of their life and with updates remove the software limits on the CPU to allow developers to use more of the power, at the cost of the battery life.

And I agree both update are more than likely streamlining the memory management and making some loading processes more transparent. i.e. Allowing the plaza to load and execute while low priorty processes unneeded by the menu finish up. I believe they orginally waited for the software to totally close down before loading the plaza and menu, but by raising the priority of loading the menu and lowering the priority of garbage collection to take better advantage of the OOE CPU it achieved the faster load times. And the next update will further stream line this process and other processes faster.

Though it is possible if the rumor of the 35/45w is true, they did underclock CPU and they removed or in the process of removing the software and allowed the CPU/GPU to use the full power. But you would not see a 300% more like a 20-to-22% increase.


Turbo buttons were common from the time of the V20 (a pre 286 chip) through 286,386 up to the 486.  RISC chips at the time were in the UNIX, VAX workstation and server machines (I spent a lot of time on all of them at the time, PCs were really underpowered compared to them RISC chips have been 64 bit for much longer than x86 the difference now is small and task specific)

I agree that any over clocking would not bring about a 300% improvement in an out of order instruction chip it is not a brute force architecture.  And in no case would you want to push the system close to the 45W supply limit, remember periferals are drawing that down as well.  When the system is running at max you want at least 5 watts of spare power to accomodate fluctuations in power supply.



walsufnir said:

What if the thermal system was always intended to run at this high clock-speeds and just runs underpowered currently? :)

And Espresso is only based on ppc750 with many architectural changes. Xenon and the PPU were also clocked above 3 GHz - hell, IBM builds processors with 5 GHz! So this is not completely impossible.

But the bump itself is highly doubtable, yes.

I don't think so... they used a small and cheaper cooling system.

And there are relates in hot countries like here (I live in Brazil) that the Wii U get a lot hot that needs a new external cooling to help like that below:

The 360/PS3 CPU is not Power 750 based... so the clock is different... there are different Power Arch in IBM.



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walsufnir said:

No: https://en.wikipedia.org/wiki/PlayStation_2#Technical_specifications

"Technical specifications [edit]

The specifications of the PlayStation 2 console are as follows, with hardware revisions:

CPU: 64-bit[3][4] "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions)

The CPU is the same... not change in that fact... DS uses different CPUs... I'm not talking about clock.

It is like the Galaxy S3... it have the same performance and run everything equal but the EU version have a Dual-core CPU with similar performance than the Quad-core CPU used in US version.



ethomaz said:

walsufnir said:

What if the thermal system was always intended to run at this high clock-speeds and just runs underpowered currently? :)

And Espresso is only based on ppc750 with many architectural changes. Xenon and the PPU were also clocked above 3 GHz - hell, IBM builds processors with 5 GHz! So this is not completely impossible.

But the bump itself is highly doubtable, yes.

I don't think so... they used a small and cheaper cooling system.

And there are relates in hot countries like here (I live in Brazil) that the Wii U get a lot hot that needs a new external cooling to help like that below:

The 360/PS3 CPU is not Power 750 based... so the clock is different... there are different Power Arch in IBM.


Yes, the cooling system part ended with a ":)" intentionally, ethomaz. :)

And I know that IBM has different ppc-architectures. This doesn't mean anything. The Pentium M, the predecessor, was built upon the pentium3. The P3 didn't clock above 3GHz, the Intel-Core-Processors did... Things get smaller so does the clock-rate increase, as well as crucial improvements on the oipeline can also increase the clock-rate.



Just to make more clear...

 All consoles are made to work fine in not too hot countries... here in Brazil we always put some external fan over the console because the high hot temperatures (sometimes close to 40ºC (104ºF).



walsufnir said:

Yes, the cooling system part ended with a ":)" intentionally, ethomaz. :)

And I know that IBM has different ppc-architectures. This doesn't mean anything. The Pentium M, the predecessor, was built upon the pentium3. The P3 didn't clock above 3GHz, the Intel-Core-Processors did... Things get smaller so does the clock-rate increase, as well as crucial improvements on the oipeline can also increase the clock-rate.

Yeap... I agree.



ethomaz said:
Just to make more clear...

All consoles are made to work fine in not too hot countries... here in Brazil we always put some external fan over the console because the way hot temperatures (sometimes close to 40ºC (104ºF).


Do you have more pics for additional fans for PS3 or 360? Is this official accessory?