ethomaz said:
WOW Did you guys never used any external cooling system for the consoles? I used a lot in PS2 age... now for PS3 and Wii I didn't use but that because my room is really below the avg. temperature here (my girlfriend says my bedroom is so cold sometimes lol)... and I have a PS3 Slim model.
I think the consoles are made/projeted to temperatures like EU, US and Japan... I know these place have hot times too but for me it is cold yet lol lol lol... eg. I can't enter in the sea in Europe .
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It's actually an illusion, the overheating problem in hot countries.
Something that has an inherrant design flaw like the original Xenon Xbox 360 will have RROD accelerated by a higher average ambient temperature - yes. But, an electronic device that isn't flawed will not suffer any bad consequences from being used in a "hot" country, think about it, let's say it's 20c in the UK which isn't exactly hot but not cold either. Then take a country like Brazil where you reside, where I imagine 30-35c is pretty much standard.
That's only 10-15c increase in ambient temperature which translates to a 10-15c increase in temperate of your electronic device.
In the case of a standard CPU, most are good for at least 85c running 100% load 24/7.
So, back to the electronic devices using those CPUs, the Xbox Slim has a cutoff point where the fans increase considerably when the CPU reaches 80c. The standard cooling system built into the Xbox Slim is capable of easily taking that temperature down to 55-60c with increased fan speed. I know this because I have an RGH Xbox 360 which monitors all temperatures of CPU/GPU/RAM/Ambient. At "auto", which means the Xbox 360 is controlling the temperature it will reach about 75c, if I control the fans myself and put them at say 65%, that temp goes down to 55c-57c.
This means that the built in cooling system is easily capable of keeping an Xbox Slim adequately cooled anywhere in the world.
I imagine that the PS3 cooling system is equally as adept, since the PS3 slim fan noise has a massive variation in noise output.
:)