| Tachikoma said: price of development for pc ps4 720 titles is considerably lower than development costs for pc 360 ps3 titles, low enough that the jump in graphical fidelity and texture quality, mesh and shader detail soesnt claw back the costs, a game that cost 5m to make for pc 360 ps3 costs in contrast 800,000 less and takes 4 to 7 months less for pc ps4 720, a single engine works on all 3 platforms with only minor base specific tweaks and texture, mesh and shader detail you see in games of today were originally much higher to begin with then 'toned down' till they suited the engine for a best performance to quality equilibrium, don't kid yourself into thinking developers have a massive task in making assets to suit the new hardware specifications because that isnt the case, most benefits are simply options toggled on and off in current engines because specific platforms couldnt handle them, as a result of near unification of the three platforms, despite their minor differences, development time is reduced and development cost is reduced to a point where hiring additional staff to get the game completed quicker results in little to no additional project costs. but hey, only worked in the industry a decade, what would i know. |
man... you need to use sentences ^^ that's a hard read in one breathe :P
But yeah, that sums it up quite nicely! But what do you know? ;)
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Furthermore, I think VGChartz should add a "Like"-button.











