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Forums - Sales - Nintendo's Strategy for Brawl Release

Note: This is all speculation by me.

 

Well, if you've been following sales this month, there are a few Wii's missing in there somewhere.

 

You also know that SSB:B is set to release and be supply constrained at about 4 to 6 hundred k for its Japanese launch, not nearly enough to fill preorders according to Kotaku.com.

 

The final assumption that we all believe is that Brawl will have staggered releases in NA/Others/JP.

 

Now, lets assume that Nintendo is aware of the popularity of SSB, that it had preorder numbers, and had enough time to print the game to meet demand if it so wanted to.

 

If we assume those things, here is what I believe the obvious Nintendo marketing strategy and secondary purpose is for the Brawl:

 

Nintendo plans to stagger game shipments in each region instead of frontloading its supply. At the same time, Nintendo plans to dump units of Wii larger than standard shipments on said region for the first several weeks the game is available, pulling units from other regions during that period.

 

The purpose of this is two fold.

 

A. To create buzz around the game.

 

B. To take advantage of the games "system seller" status by increasing theoretical demand for the Wii.

 

These two things will work together to ensure relatively large shipments of Wii's sell in the selected areas during the period Brawl is released. This will keep interest in the game and the Wii up too launch level hype over several weeks after launch, in their selected areas. It will create more demand for the game and the Wii in the selected region.

 

After the time frame alloted has ended(time between release dates of JP/NA) Wii shipments will be reduced in JP and increased in the US. Again, initial units will be kept to approximated preorder only status(not as bad as in Japan, for PR reasons). Many will be turned away, and forced to return the following week. With all the hype surrounding the games continued demand, the Wii's will also sell faster(theoretically it will increase demand, though selling faster is doubtful for obvious reasons), increasing demand for the console in the short and long runs.

 

Basically, releasing this game at full capacity in one week would reduce the impact it had on Wii demand short and long run(since Wii is constrained this is theoretical demand, not actual demand). It will also create more buzz around the game, leading to increased purchases of the "still hot" game, which ends up being a marketing advertisement better than any marketing campaign you could buy with money, for free, because news will appear to be unbiasedly reporting how "hot" the game is, when in reality it is likely a carefully planned strategic staggered release by Nintendo attempting to increase real demand for their software and theorhetical demand for their hardware.

 

Planned or not, it couldn't have worked out better. In the end, this will sell more copies of the game and more hardware in all regions, no matter how pissed of it makes the consumer.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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Problems is its not an intentional delay, they aren't doing this to create buzz, Nintendo isn't they type of company to leave profits on the table, not there is two possibilities for why they don't have enough supply of Brawl, either the game was finshed so recetnly that they haven't had the time to produce enoug, or they were worried about a result with Galaxy where the games didn't sell for a few weeks.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Very good post. May I come with a slight tip? Maybe you know this, but I prefer that instead of just pressing enter, you press shift + enter, that makes the gap between the lines smaller. Maybe you knew this, then I apologize.

I'm not really sure whether Nintendo did this on purpose or not (as you mentioned), but it might be an act of genious.

The thing is, the game already has buzz in Japan, it sold 1,38M while nr 2 sold 917K (http://vgchartz.com/japtotals.php?name=&console=GC&maker=&disp=American+Name&boxartz=1)
It also sold better than all Ps2 games except Dragon quest and Final Fantasies.

The original was also the second best selling on N64.

While shifting through, I found something intresting. English Training for adults, has sold 2,3M in Japan (that's more than SM64)



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS