Kaizar said:
VGKing said:
Kaizar said:
VGKing said:
Kaizar said:
Chark said:
VGKing said:
Chark said:
Not sure how accurate this is, but 3DS is stronger in a variety of ways even if it isn't pushing tech very far.
The PSP has 128 ppi and the 3DS has 237 ppi. As what seems to be Nintendo's calling card, releasing hardware at a marginal increase in performance as a means to provide lower cost of development, even though I'm not sure that always translates, but it atleast provides them with cheaper manufacturing costs to prevent the need to sell at a large loss....well typically.

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Really? You added the top and bottom screens resolutions...
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I didn't, and that's pretty shotty. those screens have different ppi too. the top screen higher than the Vita even, and at a smaller size. it is too bad the 3ds isnt more powerful.
Side note if people haven't realized, some of Kaizer's numbers and claims are exaggerated. Not all, but we've had debates and numbers flew wild. I think the site he frequents on 3DS is where he gets his ideas. With that said 3DS is better than some might think and easily beats psp.
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You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013).
I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita.
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This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked. The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.
3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:
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So the 3DS has 30.6 million triangles (polygons) & the PS Vita has 35 million triangles (polygons)
4.4 million polygons more in the PS Vita.
Well I know the 360 has a 1-core 500 MHz GPU & the PS3 has a 1-core 550 MHz GPU & the 3DS has a 1-core 400 MHz GPU.
So the PS Vita 4-core 266 MHz GPU makes it better then all of the other GPUs, including being better then the Wii Us 1-core 550 to 800 MHz GPU?
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Better than the PS3 one? No. More modern? Yes. So Vita games can look closer to their PS3 counterparts.
You're focusing a little bit too much on the Mhz. There's a bunch of other factors that I can't even begin to fully undestand.
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Thanks.
Well I know the 3DS uses a PICA200 (2010 model).
Theres also a 2008 model, and a 2006 model.
So their more modern.
I guessing the less then 40 million polygons per handheld is because of battery life, huh?
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Where on earth are you getting the 40M polygons/sec figure from :s It's not going to be clocked at twice the frequency of the base clock. 400Mhz is the theoretical max. clock frequency. The PICA200 in the 3DS is not going to be clocked anywhere that high - especially in a handheld where power consumption is key.
Pic from the PICA200 presentation in 2010 (via gaf)

In comparison - The SGX543MP4 in the Vita
"At 200MHz core frequency an SGX543MP4 (four cores) will deliver 133 million polygons per second and fill rates in excess of 4Gpixels/sec**. Higher frequencies or a larger number of cores each deliver more performance. At 400MHz core frequency an SGX543MP8 (eight cores) will deliver 532 million polygons per second and fill rates in excess of 16Gpixels/sec.
POWERVR SGX543MP features:
- maintains the highest performance per mW of any embedded graphics core, a key benefit of POWERVR SGX
- highly linear scaling (over 95% efficiency) of performance in both geometry (vertex processing) and rasterisation (pixel/fragment processing)
- dynamic load balancing and on-demand task allocation at the pipeline level
- no fixed allocation of given pixels to specific cores, enabling maximum processing power to be allocated to the areas of highest on-screen action
- scalable GP-GPU compute power, which can be fully utilised through all Khronos APIs including OpenGL ES 2.x, OpenVG™ 1.x and OpenCL™
- use any number of cores from 2-16, even or odd
- no additional work for software developers; using one driver stack for all SGX cores means applications see a common SGX architecture via the standard APIs regardless of number of cores used
- no additional CPU load when using multiple cores or loss of performance"
http://www.imgtec.com/news/release/index.asp?newsid=449
So we're looking at 15.3M polygons/sec for the PICA 200 GPU (@200MHz) in the 3DS vs 133M polygons/sec of the SGX543MP4+ (@200MHz) in the Vita.
For the CPU side.. we're also looking at dual core ARM11 CPU (@266MHz) vs quad core Cortex A9 CPU (@800-1000Mhz). The Cortex A9 architecture is leaps and bounds ahead of the the ARM11 ones and theres 4 of them!
There's no discussion about power between those 2 handhelds. Its more powerful than PSP, sure.. but nowhere NEAR the PS Vita.