| scat398 said: Can one person on this site give a reason why ms should not charge for its service? Given the low margins on hardware and software and in many cases sold at a loss, how can any company justify not charging for its service. I want financially sound companies making games that way in the future they can continue to make games. |
I think it would be the fact that other consoles have been profitable without doing so. The margins are not that low on software. They get higher margins for 1st party and published titles, but they also get a cut on every piece of software. DLC and digital games also offer extra, much cheaper revenue streams. But on top of that MS has a premium service where they throw free things behind pay walls and display ads all over their UI.
The original Xbox cost them a lot of money. It didn't sell very well and was a large costly machine. Their first crack at it with new departments and R&D. Resonable to be in the red for it. The gamecube didn't do well either but its small size, optimization, strong 1st party software, and loyal consumer base let them make a profit on the system. The PS3 cost an outrageous amount of money for Sony to make and they still sold it at a huge loss of $240-$300 just adding to it, especially since launch sales are a big chunk at the most expensive time for them to sell them. Even after making the hardware profitable in 2009 or 2010 they have only recouped their losses overall through software, services, and accessories rather recently. Around a year I believe, mid or late 2011 or something. If they didn't manage to sell 70+ million it would have been terrible but they still brought it out.
Charging for services isn't the traditional or required method of creating a profit in the industry but it is indeed one. Steam, PlayStation, and Nintendo have all done so without and while Playstation is finding success with its PS+ service, it differs from XBL in its pay walling. I would vastly prefer MS to restructure their service to offerings towards features that cost them maintenance and not to have policies that enforce their involvement in online infrastructure in order to place things like online multiplayer as a paid XBL service. That is my understanding that MS tends to have some sort of server involvement instead of having it be up to the publisher developer to create and maintain. I'm rambling though and using old discussion points to talk about this.
Before the PS3 everyone was nice to me :(









