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Forums - Gaming Discussion - 720 will Decide if WiiU RAM is enough.

Netyaroze said:
Zero999 said:
Netyaroze said:
Zero999 said:


those 0.35 tfolps you posted about a wii u are not only a rumor, it's a ridiculous rumor. even the ps3 has 0.4 tflops. wii u should probably be like 0.7 or 0.8. the fact is we just don't know the number.


0,4 TFlops are realistic for Wii U. PS3 has maybe 0.4Tflop. The number comes from the RSX which is an old architecture without unified shaders also old Nvidia which makes a comparison pointless its supposed to theoretically peak at 0.4 Tflops but if we look at the 360 GPU. The first GPU with unified shaders (and its from AMD aswell) it has 0.25 Tflop and is superior to the PS3 GPU. The Cell as found in the PS3 has a theoretical 200gflop with one SPU for security, PS3/360 are roughly in the 0.35 Tflop area.

Wii U is unknown yes but its a small chip and needs low power. PS3/360 need twice as much. Nintendo made an efficency monster but its based on older Architecture and newer AMD FLOPs>older AMD FLOPs.

Also look at the Graphics if Wii U would indeed be twice more powerful than PS3/360 it would be no problem to make all ports from PS3/360 1080p it would not even require much additional effort just up the internal rendering resolution from 720p to 1080p.

 

Wii U is definetly NOT 2x PS3/360. It might produce better graphics at some point but this is due to modern architecture. The Wii U just has more tricks than PS3/360 not twice the performance. Or we would see it. Unless Nintendo made everyone sign a contract ghat stops developers and themselfd to use all that power for framerate or resolution. 

I could substitute wii u for xbox 360 in your post and would probably look the same as many posts from 7 years ago.


And ? Whats your point ? I havent said that 7 years ago. I am saying it now. What exactly makes you think that you are right ? Do you think Nintendo has somehow hidden the additional streamingcores ? 

 

You have to argue your case, atleast explain how you came to the conclusion that Wii U has twice the gflop performance of 360 and PS3.

the wii u uses a custom gpgpu that is several years ahead of what we have on ps360. it's only logical it will have more gigaflops than 7 year old consoles. and before you come arguing about how the games look right now on wii u: at first the xbox360 titles looked no diffrent than their ps2 counterparts, so you can't judge wii u for last gen ports. and so far the few games made from scratch to wii u weren't meant to be technically impressive ( pikmin3, nsmbu, lego city, nintendo land).yet those games already show no sawy edges or blurry textures and has perfectly round 3d modeling. we already had a glimpse of wii u capabilities on project x trailer, it looked great with that huge open world so wii u is a very capable machine.



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superchunk said:
S.T.A.G.E. said:
superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?

The Wii U will be supported for Unreal 3 games, not Unreal 4 games. Theres no point because they are designed with higher end specs in mind than what the Wii U can handle. You can use U4 but only so well.

So Epic specifically stating that UE4 could run on WiiU (and X360) yet they simply are not providing it as out of the box support, means nothing?

Its a scaleable engine. Its not coming with WiiU support for financial reasons... nothing more. No one paid for it basically and Nintendo put their resources into other middleware engines.


Um...no. Epic always wants money but this time they are taking a stand because they've been demanding next gen really be a next gen and push its limits and thus the graphics cards and ram. PC gaming's top games at put at a halt because most of them are console budget games and they cant get games until next gen. Next gen they will be pushing the limits of what games can do and no doubt next gen the ram usage will rise. He was gushing over how much ram Sony finally put into their console and wrote on his twitter that now he cant wait until Microsoft shows off theirs as well.

Dishonored creator's so happy for the 8GB of ram because now in future games they dont have to cut out parts in ports because of downscaling from PC:

http://www.ps4site.com/creator-of-the-hit-dishonored-happy-with-8gb-of-ram-in-ps4/

Reins on the PS4's "PC-like quality" and explaining how its going to be great for gamers:

http://www.pcgamer.com/2013/04/04/epic-playstation-4-pc/



superchunk said:
Rafux said:
superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.


Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x3(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Small correction for you. and don't forget the engines are now more scalable than ever.



superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?

Would you rather bet the opposite based on what is being seen now?  EA is backing off.  You also see others backing off also.  Titles that were exclusive for the Wii U don't remain exclusive.  What signs are that things will be different than they are now?  The Wii U didn't even get Tiger Woods this year.



superchunk said:
Rafux said:
superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.


WiiU x6(MAX) = PS4neXtBox

We'll see.



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Rafux said:
superchunk said:

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.


WiiU x6(MAX) = PS4neXtBox

We'll see.

I already know. Its linked in my sig. Pretty detailed and obvious. I actually think closer to 4x... but others argue 5-6.



richardhutnik said:
superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?

Would you rather bet the opposite based on what is being seen now?  EA is backing off.  You also see others backing off also.  Titles that were exclusive for the Wii U don't remain exclusive.  What signs are that things will be different than they are now?  The Wii U didn't even get Tiger Woods this year.

OMG so tired of the EA comments. Are all of you suffering from short term memory losses?

EA is "backing off" due to an issue between the parent companies. Nintendo likely decided against something they had hinted at agreeing to at one point or another. Go back and look at the last two E3s. EA clearly had kits back then and even promised future Battlefields. Its not tech related in any shape.

Maybe with a new CEO that will change, idk. But its crystal clear its personal right now and not business as usual.



superchunk said:
Rafux said:
superchunk said:

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.


WiiU x6(MAX) = PS4neXtBox

We'll see.

I already know. Its linked in my sig. Pretty detailed and obvious. I actually think closer to 4x... but others argue 5-6.

Don't stop believing.



superchunk said:
richardhutnik said:
superchunk said:
Birimbau said:
People give it up! If you like Nintendo exclusives, buy a WiiU, otherwise don't buy it.

If you hope to play multiplats on WiiU next gen, you will get disappointed.

Oooooh you've been to the future. How is it? Do cars fly yet?

Would you rather bet the opposite based on what is being seen now?  EA is backing off.  You also see others backing off also.  Titles that were exclusive for the Wii U don't remain exclusive.  What signs are that things will be different than they are now?  The Wii U didn't even get Tiger Woods this year.

OMG so tired of the EA comments. Are all of you suffering from short term memory losses?

EA is "backing off" due to an issue between the parent companies. Nintendo likely decided against something they had hinted at agreeing to at one point or another. Go back and look at the last two E3s. EA clearly had kits back then and even promised future Battlefields. Its not tech related in any shape.

Maybe with a new CEO that will change, idk. But its crystal clear its personal right now and not business as usual.

It isn't just that.  There is also the lack of the next gen Unreal Engine coming over.  And others...

http://business.financialpost.com/2013/01/28/waning-support-from-third-party-publishers-spells-big-trouble-for-wii-u/

And the question about third-party support, isn't even about specs, but also includes business decisions.  Unless  the Wii U sells gangbusters, it doesn't look like it is going to get third party support.

You going to bet on something like this being posted?  I DARE you to run this in your sig, if you have confidence in third party support for the Wii U:



Zero999 said:
superchunk said:
Rafux said:
superchunk said:
Rafux said:
happydolphin said:
Rafux said:
superchunk said:
It won't matter much anyways.

Games will be scaled to fit and 7GB of RAM won't be needed for a game anyways. Hell, 4GB isn't even needed on a heavily unoptimized PC, let alone 7GB on a highly optimized console.

WiiU won't have a technical reason to be ignored.


Its already being ignored by quite a lot of devs.

He's saying the 7GB won't need to be used, so there's no reason to ignore it, you're saying devs are ignoring it.

So, what's the reason, is it because the 7GB will be used, or is it because devs are shunning Nintendo?

If devs use 7GB or not at the beginning is not the problem its because WiiU doesn't even have 1.5 GB for games,  Epic and Deep Silver already said they won't put resources in WiiU development, EA already said the new Frosbite engine won't be ported to WiiU, Square's Luminous engine is not coming to WiiU either.

And by the way I don't mind if next gen consoles use 2 or 3GB for the OS if that means switching games and apps on the fly and resume gameplay where you left it like a PC does (with little loading time), that alone makes want to upgrade.


Neither do PS360, yet the only games so far to skip WiiU are games made on those systems. Hint... it has nothing to do with technology.


Nothing to do with technology? Go tell that to the poor original Wii.

Is the White House the same size as the Sears Tower to you?

Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x6(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Apples and Oranges sir.


Wii x20 = PS360. Completely different architecture, shaders and other visual technologies.
WiiU x3(MAX) = PS4neXtBox. Exactly same GPU based architecture and visual technologies supported.

Small correction for you. and don't forget the engines are now more scalable than ever.


Its much more than 3x max. The PS4 on ram alone is 7x more powerful than the Wii U.