
I'm asking because I'm really not sure. For those that haven't played the attacks are:
- square-light attack
- triangle-heavy attack
- circle-physical attack, kicking or picked up weapon
- square hold-special light attack
- triangle hold-special heavy attack
- L1-block
- L1+X-parry
- L1+square-super light attack, with cool down
- L1+triangle-super heavy attack, with cool down
- L2-item, used to escape enemy combos, with cool down
- R1-grapple, can only be used at certain times of combat, great for comboing
- R2-magic, must be replenished at "magic stations"
- Right analog-evade
- L3-sprint
- L3+R3-rage mode, with a long cool down
Instead of having some 20 odd characters, the game has 4 expandable ones (one for each god). From there it is up to you to select weapons, armor, magic, items, etc. By leveling up you unlock new items and the items themselves become better.
In the very small 2v2 maps like this:

It's pretty much a 3D fighter, right? Slightly less attack options then most fighters but still very much the best way to describe it. Players can be kicked/hit off.
However what about a map like this?

In these 8 player Favor of the gods maps there is so much more to do than just fight. By getting chests and capturing alters it is possible to be the best player without ever even killing someone. In addition these levels add traps and interactive objectives such as killing that big thing.
So really how do we define this type of game? Is it just a fresh take on fighters or is it something new? What name would you use to describe it? I'm leaning towards "3D platform action brawler." Or if this isn't that original, list similar games.
For all of those big 2D fighter dudes out there, what's your stance on the depth of combat?


















