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Forums - PC Discussion - Valve crushes PSN, Xbox Live and GFW Live - Steamworks unveiled

Expanding Steam’s vision even further, Valve has introduced Steamworks, a suite of publishing and development tools (the same used in Valve’s Half-Life 2 and The Orange Box) that publishers and developers can attain, free of charge.

This means that for no charge, game makers can implement all or some of Steamwork’s publishing and development tools, such as up-to-the-hour sales tracking, an encryption system, auto-updating, territory control, voice chat, multiplayer matchmaking, social networking (including features such as Achievements) and development tools, including private betas and QA tools.

Lombardi laughs, “Forget NPD, forget ELPSA. You’ll know down to the finest details how many games have been sold every hour of the day, every day of the week. And that information is in real-time.”

http://www.next-gen.biz/index.php?option=com_content&task=view&id=8880&Itemid=59&limit=1&limitstart=1

Specifically, Steamworks offers:

  • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
  • State of the art encryption system: Stop paying to have your game pirated before it's released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
  • Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
  • Auto updating: Insures all customers are playing the latest and greatest version of your games.
  • Voice chat: Available for use both in and out of game.
  • Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
  • Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world's best professional and amateur players of your game.
  • Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

 



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Love it when companies do this.

Cuts the power base of the big publishers a bit and gives it back to the smaller game houses and publishers.



What's with Valve? They seem to love promoting things to help the health of the industry for little to no charge as opposed to being giant dicks and forcing people to pay an arm and a leg for it.

Seriously is there a better company then Valve?



Valve am rule.



the site is now up: http://www.steampowered.com/steamworks/



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Kasz216 said:
What's with Valve? They seem to love promoting things to help the health of the industry for little to no charge as opposed to being giant dicks and forcing people to pay an arm and a leg for it.

Seriously is there a better company then Valve?

 No not really...I mean they aren't the only great company and you could make a case that they aren't the best ever  when it comes to development but as far as the whole package is concerned they do a damn fine job in all areas and they do it at some of the most affordable prices with some of the best deals imagineable. In short they are a shining example of what all developers should be. 

Demand quality from every aspect of your business model and sell your product at affordable prices and you will be amazed at how well people respond to it.

 



To Each Man, Responsibility

Valve am rocks



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Hard to believe the founders used to work for Microsoft.



all hail Valve, the god of the gaming industry.

I guess this is why Half-Life, Day of Defeat, and Counter Strike are all legendary games, they are made by awesome people ^.^



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"Demand quality from every aspect of your business model and sell your product at affordable prices and you will be amazed at how well people respond to it."

Makes you wonder why Nintendo gets so much shit for doing exactly the same thing.