By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Sony exclusives that went multiplat have largely failed

 

Is this truth>?

yes 168 42.21%
 
maybe 58 14.57%
 
no 172 43.22%
 
Total:398
theprof00 said:
Exclusives are games only on one platform. Not first party. Wow that comment and idea...just utterly hilarious O.o


And pretty much most of the games you mentioned where available on multiple platforms so your thread is a epic fail.



Around the Network
theprof00 said:
tonymarraffa said:
Chris Hu said:
theprof00 said:
Chris Hu said:
Chandler said:
RE 3 - 3,72
RE 4 - 7,45


Multiplatform for the win.  Also RE 5 sold 8.17 million as long as game is better or almost as good then its predecessor it will sell more by going multiplatform.  But if the quality declines a lot sales will suffer that is why RE 6 only sold 3.93 million copies so far.

>_> ITT at least two people who know 0% about resident evil.

And it looks like you know 0% percent about Sony exclusives since pretty much none of the games you mentioned where ever true Sony exclusives.

PWNED!

You shouldn't encourage him. He thinks an exclusive is a first party game. According to him, Gears of war isn't exclusive.

It isn't exclusive the first game is available on PC.  Also most of the games that you mentioned aren't exclusive either since they are available on multiple platforms or started out on other platforms.



GTA San Andreas was on the original Xbox in the GTA Collection. All the GTA games are also on PC

The original Tomb Raider was on both PSX and Saturn as well as PC. TR 2-4 were on PSX and PC. TR Chronicles and Revelations was on PSX, Dreamcast and PC. TR Legends was on PS2, PS3, Xbox 360 and PC, Anniversary and Underworld were on PS3, Xbox 360, and PC. I left out Angel of Darkness becase it sucks, but it wasn't an exclusive either. No Tomb Raider has ever been exclusive. A few have been console exclusives, but not since the 32bit days.

As for Tekken and Crash Bandicoot. I would say that fighters and platformers have been replaced by FPS and TPS. Fighters and platformers just aren't popular anymore. Frustrating for hardcore fans, but true. The same is true for JRPG. Now the majority prefers WRPGs like Mass Effect and Elder Scrolls. Final Fantasy didn't addapt and has lost ground to WRPGs. FF13 is so Japanese in style that it couldn't be more different from WRPGs if it tried. I think that has more to do with appeal to the current tastes of gamers than going multiplatform and pissing off fanboys.

I would also assert that MGR:R has so little to do with MGS that one can not assume that they appeal to the same demographics. DMC is also very different from Devil May Cry. It's so different that the fans of the original flat out refused to buy it. But it was already a style of gameplay that was falling out of style long before DMC came to light.

As for the whole "going multiplatform" topic, I think it's always a good idea. Reaching new players is always worth it. The era of the PS2 is over and publishers can't rely on it as their only platform. It now takes at least two consoles to reach the same amount of people. But tastes changes and fans don't always come back for more. It's rare for sequels of any kind to continue to grow in popularity forever. Eventually they peak and fall or at least slow.



VGKing said:
It's worth nothing that San Andreas wasn't a true Sony exclusive since there were Xbox and PC versions a year later. The franchise went multi-platform before the 7th gen started so any decline in sales is due to something else.

Grand Theft Auto IV is far from a failure though.

San Andreas multiplat wasn't announced at the same time. All of the titles I'm referring to were announced multiplat. Obviously it's not fair to compare a game that was annoucned exclusive and then ported down the line. A game that is annoucned exclusive would obviously have larger sales as it affects the buying habits.



But what exactly is stopping Playstation gamers from buying these games? The games becoming available on the 360 shouldn't stop them from enjoying them, unless they're fanboys who cares more about the platform than the games themselves. I guess you could say that the 360 held the games back and made them worse but that would be a lie so that's not a very good argument.


It seems to me that these games didn't fail because of the platform(s) but because of several other factors. Some are simply spin-offs and I don't understand the point in comparing mainline games with spin-offs as spin-offs mostly sell much less, multiplat or not. Some games weren't at all that well recieved by the fans (FFXIII, DMC etc.). And then you really need to consider all of the new (or returning) IP's of this generation. There's a chance that gamers simply moved on to other franchises.



Around the Network
Chris Hu said:
theprof00 said:
Exclusives are games only on one platform. Not first party. Wow that comment and idea...just utterly hilarious O.o


And pretty much most of the games you mentioned where available on multiple platforms so your thread is a epic fail.

Except not. Feel free to gtfo, thanks.



theprof00 said:
Chris Hu said:
theprof00 said:
Exclusives are games only on one platform. Not first party. Wow that comment and idea...just utterly hilarious O.o


And pretty much most of the games you mentioned where available on multiple platforms so your thread is a epic fail.

Except not. Feel free to gtfo, thanks.

I guess you can't handle the truth.  Congrats on a successful fail thread anyway.



Well I'd say 80% agreed. Crash bandicoot is the best example, but when you mentionned Persona4 and Arena Plus MG Solid and Rising; It doesn't make sens, these titles would've sold equally or lower if exclusive !



Chris Hu said:
Turkish said:
Not only franchises but devs themselves who went multiplat damaged themselves. Ninja Theory went from Heavenly Sword to DmC


Ninja Theory is just not that good of a developer they will continue being vagabonds until they will eventually go bankcrupt which is soon I hope.  Also they started out with Microsoft since the first game they developed was Kung Fu Chaos for they original X-Box they just had a different name they where know as Just Add Monsters.


Heavenly sword and DmC were awesome



theprof00 said:

Kingdom Hearts
http://www.vgchartz.com/gamedb/?name=kingdom+hearts&publisher=&platform=&genre=&minSales=0&results=200
Kingdom Hearts 2 did 4.07
No other multiplat (which all the rest are) even come within a million of that.

 

Metal Gear SOlid
http://www.vgchartz.com/gamedb/?name=metal+gear&publisher=&platform=&genre=&minSales=0&results=200
MGS4 did 5.75 on ps3
Rising did 1.06 on ps360

1.) Kingdom Hearts Re:Coded (it is a remake with completely different gameplay, not the same game on a different console -> not a multiplat), Kingdom Hearts: 358/2 days and Kingdom Hearts: 3D are exclusives on their respective platform -> No multiplats

2.) Metal Gear Rising: Revengence is NOT a part of the Metal Gear Solid series, both series however are a part of the "Metal Gear" series. So you can't quite compare both games. Not to mention they are in a entirely different genre, which makes them even harder to compare since the new genre might have turned the part of the MGS fans which liked the stealth elements (probably a big chunk of them, honestly) off.