| Solid-Stark said: Judging from the respectable rumors, Ubisoft is probably summing things up by generalizing the average multiplat game. |
I think if Sony overclocked the CPU Microsoft will do that too... the CPU at the will be the same.
* 8-Core Jaguar @ 1.6-2.0Ghz for both
The GPU will use the same GCN Arch with little custom tweaks made by Sony/Microsoft... the big differente will be in the shaders units... so raw power.
* GCN+ 12 CUs (Nextbox) / 18 CUs (PS4)
The memory will be the same amount with different approach for speed and bandwidth.
* 8GB DDR3 + eSRAM (Nextbox) / 8GB GDDR5 (PS4)
Microsoft will use some fixed units like DataMoves and others stuffs to try to fix the issue with the bandwidth (the eSRAM is to help too) and free up the CPU and GPU in memory access. PS4 will use a standard PC interface only adding more ACEs and Queued Pipilines to GPU to reach more eficience in the compute and graphcs tasks (I guess Nextbox will use some tweaks for that too).
Both GPU is to work most close possible to 100% eficiency with Microsoft trying to optimize at maximum to not lost space because the raw power difference... so a 90% efficiency with Nextbox and 75% for PS4 is my bet... that will put the raw power close for the consoles.
I think both console will be close in power with advantage for PS4... the gap will be a little bigger than 360/PS3 gap... and the Sony exclusives will show a difference even bigger than they showed in this gen.
The gap Nextbox/PS4 to Wii U will be bigger than PS360 to Wii... the leap in generation is bigger than PS2 to PS3 too.
The PC approach will arch will help the graphical leap for all (consoles and PC)... we will se games in PC with better increase in graphics over the years instead to be pauses in the Crysis (2007) graphical level for five or more years.
The industry will sufer a little revolution the PC friendly development plus the full Digital approach.









