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Forums - Sony Discussion - Killzone 2 is "barely mediocre"? (According to Surfer Girl it is...)

HappySqurriel said:
 

Wow, the most negative comment so far ... I'm sure that I'd be crying mysefl to bed after someone said "there's so much promise to the premise, and Factor 5 is such a reliably excellent developer, that I think there's plenty to be excited about this summer. " about my game ...

...

It wasn't until the game was practically complete that people started to say anything (really) negative and even then there was little indication that they would end up reviewing the game with a score of 40% to 60%.


I'm not really sure what to make of your "Wow..." comment. I wasn't trying to start an argument, just pointing out how some games are retrospectively cast in a different light. With the exception of the Gamespot (!) article, all of the articles you link to point out the games graphical glitches, control issues, and camera problems (as was my original contention). None of them are particularly glowing. It is true what you say about journalists putting a positive spin on their previews, and I agreed with you on that point. However, it is also clear from those previews that most people expected Lair to have some serious problems. As I mentioned, this was made clear at least 6 months before the game was released. Nevertheless, since Lair was released to poor reviews, many people have tried to suggest that Lair was hyped to be a great game. It wasn't. Neither was Heavenly Sword. Nor, for that matter, was the original Killzone. Although some lazy hack journos may have dubbed KZ a "halo-killer", the game was not really hyped at all. Personally, I had never even heard of it until the notorious KZ2 footage from E3 started to stir up controversy. Nobody I know that owned a PS2 had ever heard of it either, as it was a minor game from an unproven developer that received little attention. The same can not be said of KZ2, which has been hyped massively (probably a lot more than it deserves to) and is expected to be a flagship title for the PS3.

None of which has any bearing on whether or not KZ2 will be any good. Given that so little has been exhibited so far, that is anybody's guess. Surfer Girl is anybody, and her guess is that it wll be "barely mediocre".



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I will play the demo of killzone 2 first, and then decide if its mediocre or not. Mmmkay..?



PSN ID: clemens-nl                                                                                                                

sieanr said:
FOOD said:

What a horrible blog. I'm not questioning whether or not he/she played Killzone 2 in E3 or some other games convention, but I am questioning how he/she is able to argue Resistance 2 will be better than Killzone 2 when no one has even played Resistance 2.

Don't get me wrong, Insomniac is a great dev team, and I love their games to death, but I think it is too early to be making irrational statements like that.

I think Killzone 1 was a good game, and I also think the reason it didn't get the "AAA" status is because of the hardware limitations. I know, someone is going to give the "it was a supposed Halo-killer!" It wasn't Guerilla's statement. It was some idiot's who didn't know what he was talking about. Besides, they were completely different games. The only thing that was similar was that they were both FPS's. Other than that, the art direction and stories were different and good in their respective manners. Halo was a run and gun game, and Killzone was a cover and fire game. It's essentially like comparing CoD4 to Bioshock. Both are FPS's, but different in every other aspect.

Guerilla Games has great visionaries and art direction, and their programmers have the potential to make a great game. It's good to see--from what has been shown--that it's running smoothly on the new hardware.

Maybe the fact that Killzone 2's budget is so huge will pay off in the long run. Aside from attracting casual gamers to the gorgeous graphics and what not, Sony might not let this game release until everyone of their cousins and cousins' friends love the game. More than likely, Sony is going to be extremely careful with their massive investment. They probably won't turn a profit until 2010.

I'm beginning to think that blog is slandering about Killzone 2 to be entertaining. They don't go in depth as to why it's "mediocre." I've heard in IGN's podcast that it's a solid game from what they've played (controls etc.).

 

 


This is one of the dumbest arguments I've ever heard.

For starters, making a game that is "too ambitious" for a system is the mark of a bad developer. Making a game that is too much for a system to handle is something any band of idiots can do; a proper developer knows the limits of a system, and works within those limits. Basically its like making Doom 3 in 1996, and then claiming you're the worlds greatest developer despite the fact that nothing can play it beyond 1fps.

But thats beside the point since you're base argument is completely wrong, and its a fairly obvious example. Black, an FPS, looks amazing and runs fairly well on the PS2, all while shitloads of stuff is happening on screen. That game is a prime example of what a capable, talented developer can do when understanding the hardware and working within the systems limits.

Killzone was a technical mess not because of the hardware, but because the developer was careless and pushed the product to market before it finished. There is no real reason why anything attempted in Killzone would be impossible for the PS2, and as far as I know just about everything they attempted was done by other games.

Now with that disproven, lets go back to you're original argument; If GG overextended themselves with KZ1, then what is to say they wont do the same with KZ2?


Too much ambition is the mark of a bad developer? I don't think so, at least not generally speaking. Lots of things can come out of having a lot of ambition. For starters, developers can spawn innovation and what not--and I'm not going to write an essay on it either. But I guess the guys who made Grand Theft Auto 3 through San Andreas were bad developers for making  games with a huge, immersive worlds. If you ask me, the 3D Grand Theft Autos  were seen as pretty damn ambitious back in the day, and the new one seems very ambitious too.

You're argument isn't clear. To the best of my knowledge--and I did beat the game--Killzone ran on the PS2 without having to switch any RAM or video cards, so the developers didn't make it unplayable. Guerilla did work within the console's limits. Maybe they went all the way up to the limits (framerate slowed down sometimes), but they didn't exacly go beyond what the console could handle. If they did, there would be no one in the world with a PS2 that passed Killzone.  So your comment about DOOM 3 in 1996 is just stupid, really. 

"Aw, I bought my PS2 in 2001, I need the slim PS2 model to run Killzone!" <--Never heard that.  

Black was a good game, I'm not going to deny that, but it was a different direction from Killzone. Besides the art direction, Killzone was meant to be more of a cover and fire game. Black was just mindless running and gunning. Get your games straight. Sure, they're both FPS's, but differnt games nonetheless. Killzone did a good job at what it was trying to do, and Black did a good job at what it was trying to do. Again, Killzone was within the console's limits like Black was, if it wasn't there'd be no one with a PS2 that could play that game and pass it.

Do you have proof that Killzone wasn't finished? I don't know about you, but when I passed the game there was a beginning and an end. Oh, you can't forget the bad guys in between. There was story, no missing dialogue, and enough guns.  

What exactly did you disprove?



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Magnific0 said:
Why would people around here comment on a game they don't even own the system it is on and will not definitely buy/play the game? And yet they do so much research and present arguments and blah blah blah..

Don't you have anything else to do than holding hopes and bets for the DOOMED fate of a game (that's not even out)? Isn't it time you grow up a little?

 

I completely agree with you. (Standing Ovation). 




Blaiyan said:
Magnific0 said:
Why would people around here comment on a game they don't even own the system it is on and will not definitely buy/play the game? And yet they do so much research and present arguments and blah blah blah..

Don't you have anything else to do than holding hopes and bets for the DOOMED fate of a game (that's not even out)? Isn't it time you grow up a little?

 

I completely agree with you. (Standing Ovation). 


 Yups I agree with you and your amazing avatar of Guts shows that you not only have brains but also a good taste =).






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FOOD said:

Too much ambition is the mark of a bad developer? I don't think so, at least not generally speaking. Lots of things can come out of having a lot of ambition. For starters, developers can spawn innovation and what not--and I'm not going to write an essay on it either. But I guess the guys who made Grand Theft Auto 3 through San Andreas were bad developers for making  games with a huge, immersive worlds. If you ask me, the 3D Grand Theft Autos  were seen as pretty damn ambitious back in the day, and the new one seems very ambitious too.


Ok, I'm ambitious ... Me and my three friends will begin working on a MMORPG that rivals World of Warcraft and will be released for the Nintendo DS in 12 months; I must be a great developer because my proposal is ambitious to the level of being entirely insane.

Good developers are able to identify what the limitations are of the hardware they're working on, the scale of the project their team can handle, and the quality of work their team-members can actually produce.



HappySqurriel said:
FOOD said:

Too much ambition is the mark of a bad developer? I don't think so, at least not generally speaking. Lots of things can come out of having a lot of ambition. For starters, developers can spawn innovation and what not--and I'm not going to write an essay on it either. But I guess the guys who made Grand Theft Auto 3 through San Andreas were bad developers for making games with a huge, immersive worlds. If you ask me, the 3D Grand Theft Autos were seen as pretty damn ambitious back in the day, and the new one seems very ambitious too.


Ok, I'm ambitious ... Me and my three friends will begin working on a MMORPG that rivals World of Warcraft and will be released for the Nintendo DS in 12 months; I must be a great developer because my proposal is ambitious to the level of being entirely insane.

Good developers are able to identify what the limitations are of the hardware they're working on, the scale of the project their team can handle, and the quality of work their team-members can actually produce.


 There's a difference between ambitious and just stupid.  You're idea (and I say this because you know this or else you wouldn't have made the stupid comment) is dumb as fuck, but something like Resistance 2 is just ambitious (which isn't a bad thing).

the

Damn you, damn you all for ignoring my post. Allow me to post it agian to debunk rumor girl.

Taken from the insomniac games section of wikipedia concernig other sony 1st party companies...to get the jist just read the red bolded.


Naughty Dog

Insomniac has had a close relationship with fellow developer Naughty Dog from when they worked together in the same building on a Universal Studios backlot. Insomniac borrowed an engine from Naughty Dog, which was used in the original Ratchet and Clank game, and was modified upon for the each later PS2 releases. They make games that are similar in style, which sometimes contain references to each other (as seen in secret Jak 3 gun courses and the start-up menu in Ratchet & Clank: Going Commando, as well as on posters in some levels.). Demos for one company's games often appear on the other's releases. Spyro 2: Ripto's Rage! contained a demo of Crash Team Racing, for example. Also, Insomniac's Ratchet & Clank series utilized some technology from Naughty Dog's Jak and Daxter games. Because of their friendship, many fans have wondered if the two companies would collaborate on a game. However, they have, in the past, publicly stated that they don't have plans for making a game together, although both Jak II and Ratchet & Clank: Going Commando featured billboard cameos of each others heroes (and a scene in Going Commando shows Ratchet playing both his games, both Jak games, and Sly Cooper and the Thievius Raccoonus). This is taken one step further in Jak X: Combat Racing and Ratchet: Deadlocked as both feature Ratchet and Jak respectively as unlockable skins/characters.

Sucker Punch

Insomniac also shares some sort of relationship with Sucker Punch Productions due to Sucker Punch being listed in the credits list of Going Commando, Up Your Arsenal, and Deadlocked. Sucker Punch is known for its Sly Cooper franchise. Given the three companies' close ties to Sony Computer Entertainment and the fact that all three created platform games for the PS2, they have always been associated together. Ratchet and Clank: Up Your Arsenal even has a Sly 2: Band of Thieves demo in it, if the player presses R1, R2, L1, and L2 at the same time at the "Load Game" screen.

High Impact Games

High Impact Games is a newer company formed by ex-Insomniac staff, so far they have released Ratchet & Clank: Size Matters and are currently developing Secret Agent Clank, a sequel and interquel, both on the PSP.

Other companies

Insomniac has stated that some of Sony's development teams are starting to develop closer relationships and are sharing technology and ideas. Naughty Dog also credits various first- and second-party developers of Sony in Uncharted: Drake's Fortune.



 

 

 

dabaus513 said:
Damn you, damn you all for ignoring my post. Allow me to post it agian.

Taken from the insomniac games section of wikipedia concernig other sony 1st party companies...to get the jist just read the bolded.


I didn't ignore it, I just didn't see a need to comment on it. Why you ask? Because that's typical PR talk. Do you really think they would openly bicker and gripe about things? Of course not.  If they wereopenly upset about things like that then that would force people to choose side and lower sales.

They all play nice on the outside.



Why do fanboys feel the need to post any idiotic BS they can find ?

Theres no way that idiot blogger knows anything or even played Killzone2 to know how the game is especially since those that did play it at E3 had pretty much mostly positive things to say about it.