sieanr said:
This is one of the dumbest arguments I've ever heard. For starters, making a game that is "too ambitious" for a system is the mark of a bad developer. Making a game that is too much for a system to handle is something any band of idiots can do; a proper developer knows the limits of a system, and works within those limits. Basically its like making Doom 3 in 1996, and then claiming you're the worlds greatest developer despite the fact that nothing can play it beyond 1fps. But thats beside the point since you're base argument is completely wrong, and its a fairly obvious example. Black, an FPS, looks amazing and runs fairly well on the PS2, all while shitloads of stuff is happening on screen. That game is a prime example of what a capable, talented developer can do when understanding the hardware and working within the systems limits. Killzone was a technical mess not because of the hardware, but because the developer was careless and pushed the product to market before it finished. There is no real reason why anything attempted in Killzone would be impossible for the PS2, and as far as I know just about everything they attempted was done by other games. Now with that disproven, lets go back to you're original argument; If GG overextended themselves with KZ1, then what is to say they wont do the same with KZ2? |
Too much ambition is the mark of a bad developer? I don't think so, at least not generally speaking. Lots of things can come out of having a lot of ambition. For starters, developers can spawn innovation and what not--and I'm not going to write an essay on it either. But I guess the guys who made Grand Theft Auto 3 through San Andreas were bad developers for making games with a huge, immersive worlds. If you ask me, the 3D Grand Theft Autos were seen as pretty damn ambitious back in the day, and the new one seems very ambitious too.
You're argument isn't clear. To the best of my knowledge--and I did beat the game--Killzone ran on the PS2 without having to switch any RAM or video cards, so the developers didn't make it unplayable. Guerilla did work within the console's limits. Maybe they went all the way up to the limits (framerate slowed down sometimes), but they didn't exacly go beyond what the console could handle. If they did, there would be no one in the world with a PS2 that passed Killzone. So your comment about DOOM 3 in 1996 is just stupid, really.
"Aw, I bought my PS2 in 2001, I need the slim PS2 model to run Killzone!" <--Never heard that.
Black was a good game, I'm not going to deny that, but it was a different direction from Killzone. Besides the art direction, Killzone was meant to be more of a cover and fire game. Black was just mindless running and gunning. Get your games straight. Sure, they're both FPS's, but differnt games nonetheless. Killzone did a good job at what it was trying to do, and Black did a good job at what it was trying to do. Again, Killzone was within the console's limits like Black was, if it wasn't there'd be no one with a PS2 that could play that game and pass it.
Do you have proof that Killzone wasn't finished? I don't know about you, but when I passed the game there was a beginning and an end. Oh, you can't forget the bad guys in between. There was story, no missing dialogue, and enough guns.
What exactly did you disprove?
zeitgeistmovie.com