-Honestly they do kinda need another 1GB of ram if they want to be able to keep up. That would allow 512MB for the GPU, and 1.5GB for the System. Just enough! Idk what they would do with the old Wii U's though...
I didn't understand that part very well. Wii U already has 2GB RAM, 1GB for graphics and 1GB for the system. If it had only 512MB for the GPU, it would be similar to a 360.
A correction for myself: I had believed the above graphs were through the end of 2009, but they instead were merely published in mid-2009. I suspect, with no solid data on hand* that the trend likely began to reverse throughout 2009, and was likely reversed by the end of 2010. Any other "gotcha" questions?
*See how easy it is to admit when you're merely guessing?
Didn't you say the Wii kept selling more third party software "'til the end" ? LMAO
And still, you don't have the data to support your claim that they made more money selling all those millions of third-party software. "'til the end" LMAO. If Nintendo was doing so great then why did they kill the Wii? gotcha indeed.
"1. (a) I don't care about Pachter's degrees, no appeal to authority fallacies from you please, especially when his ACTUAL area of expertise is stock analysis. "
Stock analysis requires you to understand the company's business you know? What exactly do you think stock analysis entails?
Also, lol "appeal to authority fallacies". Did you just read Wikipedia's article on logical fallacies or something?
Point is, is that Pachter actually reads 10-k's and other, exclusive, sources of information and talks to management as well as journalists. He's a fucking expert, and I find it hard to believe that he's just pulling numbers out of his ass.
On the other hand you just make claims while even admitting yourself that you have "no data".
Knowledge isn't a perfect or surefire thing. Given the limitations, I'm going to believe Pachter over you.
"Or is the Wii unique among consoles in having a rock hard cost of manufacturing that has barely decreased through an entire console generation?".
Could be, dunno. Can't really say anything about the costs at this point in the generation, since I have no knowledge about that.
But as for not cutting the prices: 1) A few years ago, when the Wii was still selling a lot, it would have been stupid to cut prices and lower MARGIN. 2) The price they have now could be based on a number of stuff. They might have an idea of what the current demand of Wii is, and determined that the current cost maximizes profit (which is a function of volume and margin). It might be that costs can't be lowered anymore.
I'm not really sure where exactly you're going with this though.
"(b) What are you basing that opinion about peripherals on? Regardless, they will still sell many tens of millions of controllers."
From what I've seen, Nintendo has mainly been marketing the WiiU as 1 GamePad+a bunch of Wii motes. Going off of what seems to be Nintendo's marketing (and therefore, business strategy), I just don't see Wii motes being sold as much, given that current Wii owners should already have some.
Maybe they'll sell the GamePads? I don't own a WiiU so I'm not sure if there's support for multiple GamePads (are they even being sold individually)? But it just doesn't seem like something that'll have a lot of volume in terms of sales (or appeal).
"2. (a) It's hard to say how much Nintendo franchises benefit from the hardware control I spoke of. But I would argue that in the long run, it is more beneficial to keep the franchise strong than to pursue the short term gains of going multiplatform, only to see your franchise suffer and see declining sales because of declining quality, rather than continuing strongly into the future. In this scenario, in exchange for a smaller market they gain reliable customer support. Look at Sonic. "
I think the Sonic brand really didn't fail as a result of a lack of exclusive hardware, but just poor quality software.
"(b) If I were to speculate, I would say that the difference between having to support a console, but not having to pay royalties and also receiving royalties from third parties (which believe it or not do exist on Nintendo consoles), may or may not be equal to not having to support a console, but having to pay royalties, but having access to a greater market; but that when you take into account not only the hardware factor I refer to elsewhere (and possible franchise degradation if hardware control is lost) but also brand unity/recognition, it is at least equal. "
Christ that's a long sentence (also a lot of "buts"). Sorry, I didn't really follow what you wrote there.
"3. Aside from the effect it had on existing franchises (and I'd remind you of Super Mario 64 and the analog stick, which acknowledging that there are people like RolStoppable who would argue that that was also detrimental to the franchise), it gives Nintendo opportunities to do NEW things like Wii Sports, WSR, and the Trauma Center series which (as a non-player, I understand) relies on touchscreen or Wii Remote drawing for its gameplay. Making new franchises as well as continuing old ones is, I'm sure you will agree, essential to the health of a software company."
Sure, but does that really get people to pay a premium for the console? WiiU seems to show that people aren't. Is it worth having those controls if that means that you can only sell to one platform? It just doesn't really make sense for a hardware or software point of view.
"1) You haven't even proven that the Nintendo hardware and hardware-based business is unprofitable. Aside from that, I will concede that if you are only analyzing the hardware for the hardware's sake, then it isn't relevant to that analysis how much the hardware helps the software.
2) On the other hand, I think it's quite a remarkable claim to say that "Dictating hardware-->better software" has no relevance to Nintendo's software business. I mean frankly that's a completely ridiculous statement. What I suppose you mean is that the quality argument is trumped by the quantity argument of being able to release across two platforms (not three, unless you forsee a new entrant into the market). But IMO that is a shortsighted outlook because over time series of inferior quality dwindle and fade away, if not disappear entirely.
4. In conclusion, simple logic isn't necessarily correct logic. And I have better things to do than to do 100% of the factfinding while you don't have the same burden, especially when you (and Pachter) are the ones making the claim in the first place that Nintendo would be smarter to abandon their hardware business. The burden of proof is on you IMO. "
Watch the video again. Don't stop inbetween it. Just take a deep breath, and understand that he's just about business. You could say that Nintendo's more focused on "quality" or "artistic integrity" or something like that. But Pachter's points are simple.
Nintendo's not making enough money on hardware, Nintendo could make more money on software.
I don't like to say it but Pachter is so right on this one. The only reason Nintendo made a loss last year was because of Wii-U hardware costs. Also Pachter forgot one very important argument, it's not only about the very small profit they make on the Wii-U you also have to count for all the development costs that came before it's release.
Like he said going software only would be much more profitable for them, though i still think since Nintendo is doing pretty well in the handheld department they could try a Nintendo tablet.
I'm pretty sure they could make a nice deal with Sony or Microsoft where they would have to pay very limited royalty fees anyway.(they probably wouldn't have to pay them at all if they were to release exclusively for only one of them).
I would love a Nintendo/Sony collaberation and it would probably be better for everyone including Nintendo fans, since they would get great 3rd party support and very powerfull hardware.
I'm slightly confused by this statement as it is not valid. Firstly, Nintendo posted a net loss of over 500 million due to 3DS hardware sales being sold at a loss and software sales were not sufficient to negate the loss during Nintendo's last fiscal year, ending March 2012. Secondly, this fiscal year, Nintendo has thus far posted an operating loss of 50 million but a net profit of 150 million; consequently, they are a profitable company as of late. In essence, your statement of Nintendo posting a loss because of the Wii U is invalid as during Nintendo's last fiscal year, it was not released. This fiscal year, they are profitable largely because of exchange gains. Hence, I fail to see as to how you were able to deduct that...
Nintendo would not be profitable it if were a software only company; Sega is a prime example of how the transition from hardware to software only is a difficult one and hardly profitable endeavor.
Nintendo have stated on numerous occassions that if one day, if such is the only choice (software company), Nintendo would take their IP's with them to the grave.
Mr Khan said: Nintendo can overcome with some properly-executed expanded-market games. NSMBU was a solid start, but it needs supplemented. The expanded market of Wii Sports/Fit may be lost to tablets, but people looking for the classic Nintendo experience (not the N64/GameCube nintendo experience) still have only one place to turn, and Nintendo has but to answer them.
Exactly so expect a survivable but sad 15-40 million.
No, you misunderstand me. The core gameplay formulas that, between them, are the reasons that any and all of us are here at all, have an enduring capacity that no competitor has yet to replicate. Sometimes Nintendo ignores them (though they seem to be getting their ducks in a row on Zelda), but hopefully Nintendo being thrown into "desperation mode" means that we'll get an even more robust response from Wii U than we did for 3DS.
Only Nintendo has the franchises and gameplay techniques that built this industry, and they can bring them back.
I would propose that SONY has done just as much to build up this industry as Nintendo. The PS1 and PS2 basically brought gaming to adults en mass. Without them it would be all kiddy games and odd JRPG's.
Xbox modernized online gaming, so that was important too, but not as important as making gaming something anyone can do.
Well in any event, Nintendo has been doing more ,and for much longer than either Sony or Mircosoft. I'm pretty adults were gaming before Sony every got here. You realize there were other genres than just "kiddy and old rpgs" before Sony as well.
On topic: games sell consoles. Wii U will get games. It will sell then. Not on Wii levels, but it'll turn a good profit.
Games didn't sell Game Cube and N64. I don't know how many you expect the U to sell but if it's at SNES or NES levels you are going to be dissapointed.
As for profit? Ps3 lost money... they lost more money because they didn't sell as many as they wanted to... they lost even more money after that because they cut price sooner then they wanted to. Wii U is in the same boat. This is the first time Nintendo sold a console at launch and they definatly aren't selling nearly as much as they expected to sell (probably will miss their initial projection by 35%) and retailers and publishers are calling them out for a price cut.
GameCube and N64 were both profitable game systems. They made Nintendo lots of money. In fact, I would argue that games were the only reason GameCube and N64 sold anything at all.
PS3 is no comparison, it launched at $600 and was sold at a loss of over $100. Wii U is sold only at a slight loss, so it's really not a sensible comparison.
On topic: games sell consoles. Wii U will get games. It will sell then. Not on Wii levels, but it'll turn a good profit.
Games didn't sell Game Cube and N64. I don't know how many you expect the U to sell but if it's at SNES or NES levels you are going to be dissapointed.
As for profit? Ps3 lost money... they lost more money because they didn't sell as many as they wanted to... they lost even more money after that because they cut price sooner then they wanted to. Wii U is in the same boat. This is the first time Nintendo sold a console at launch and they definatly aren't selling nearly as much as they expected to sell (probably will miss their initial projection by 35%) and retailers and publishers are calling them out for a price cut.
GameCube and N64 were both profitable game systems. They made Nintendo lots of money. In fact, I would argue that games were the only reason GameCube and N64 sold anything at all.
PS3 is no comparison, it launched at $600 and was sold at a loss of over $100. Wii U is sold only at a slight loss, so it's really not a sensible comparison.
If Nintendo was doing so great then why did they kill the Wii? gotcha indeed.
"Kill the Wii?" What are you talking about? Every system has an expiration date, when the next system begins to take over and you have to let your previous-gen system go. Every system. Ever. How is the Wii any different? In fact, it's had a longer life as Nintendo's current home console than the N64, GameCube, and even the SNES for that matter. Those systems were only supported for five years. Wii was supported for six.
The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.
If Nintendo was doing so great then why did they kill the Wii? gotcha indeed.
"Kill the Wii?" What are you talking about? Every system has an expiration date, when the next system begins to take over and you have to let your previous-gen system go. Every system. Ever. How is the Wii any different? In fact, it's had a longer life as Nintendo's current home console than the N64, GameCube, and even the SNES for that matter. Those systems were only supported for five years. Wii was supported for six.
You call what the Wii got on 2011 and 2012, "support"? it was on life-support, yeah.
If Nintendo was doing so great then why did they kill the Wii? gotcha indeed.
"Kill the Wii?" What are you talking about? Every system has an expiration date, when the next system begins to take over and you have to let your previous-gen system go. Every system. Ever. How is the Wii any different? In fact, it's had a longer life as Nintendo's current home console than the N64, GameCube, and even the SNES for that matter. Those systems were only supported for five years. Wii was supported for six.
You call what the Wii got on 2011 and 2012, "support"? it was on life-support, yeah.
Factually speaking, Wii was Nintendo's home console for six years, while SNES, N64, and GameCube were only their current console for five. So, it is true. We can go back and forth about particular games, like Skyward Sword in Q4 2011 and Mario Party 9 in Q1 2012. But I'm just pointing out that you're incorrect when you say Nintendo killed the Wii, as it was their longest console cycle since the original NES.
The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.
If Nintendo was doing so great then why did they kill the Wii? gotcha indeed.
"Kill the Wii?" What are you talking about? Every system has an expiration date, when the next system begins to take over and you have to let your previous-gen system go. Every system. Ever. How is the Wii any different? In fact, it's had a longer life as Nintendo's current home console than the N64, GameCube, and even the SNES for that matter. Those systems were only supported for five years. Wii was supported for six.
You call what the Wii got on 2011 and 2012, "support"? it was on life-support, yeah.
Factually speaking, Wii was Nintendo's home console for six years, while SNES, N64, and GameCube were only their current console for five. So, it is true. We can go back and forth about particular games, like Skyward Sword in Q4 2011 and Mario Party 9 in Q1 2012. But I'm just pointing out that you're incorrect when you say Nintendo killed the Wii, as it was their longest console cycle since the original NES.
Well, it was techically dead before they got the chance to actually kill it, so my mistake.