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Forums - Gaming - Bioshock: Infinite- Reviews (95 on Metacritic!), game out now!

 

Where will it end up on Metacritic?

<80 19 4.44%
 
80-83 6 1.40%
 
84-86 20 4.67%
 
87-89 58 13.55%
 
90-92 161 37.62%
 
93+ 164 38.32%
 
Total:428
ghettoglamour said:
Wow. I'm actually very, very surprised at how well received this game is.

As I said before, I've been playing it since Saturday and I guess I've completed about 2/3 already.

At first, I really felt like a tourist. The city is amazingly beautiful and lifelike. I lost my self in the first couple of hours because I wanted to listen at every NPC's conversation and look at every corner. I think it's no exageration that I've spent 3 hours in the 1st segment which can easily be completed in 1 hour or less.

On the flipside, technically it is really average looking. The NPC's look really bad and stiff compared to other games. Even Elizabeth doesn't look that great, although she is a really lovely woman you'll care about.

The combat is still fun, but still not great. In the original Bioshock it was a lot of fun at first but became very repetitive towards the end. Same here, I can't see any evolution here. I also miss the crazy Splicers and stuff like that. Now you're fighting some random guys and the bigger opponents can't match the Big Daddies.

Although I'm loving Columbia, I also kinda miss the dark physcopathic freak show Rapture was.

So, overall it's still a great game but I can't really say if it's better than the original Bioshock, which is disappointing.

Irrational Games are masters at creating an atmosphere that sucks you in but the combat still isn't great.

It's a 8.5 out of 10 for me.

PS: Bioshock = 8.5/10, Bioshock 2 = 8/10.

So on-par with the original? That's a plus in my books!



 

Here lies the dearly departed Nintendomination Thread.

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I've preordered it already. I just finished gears judgement and now I have nothing to play in the single player department. I've read only a couple of reviews and it sounds mostly positive.



ghettoglamour said:
Wow. I'm actually very, very surprised at how well received this game is.

As I said before, I've been playing it since Saturday and I guess I've completed about 2/3 already.

At first, I really felt like a tourist. The city is amazingly beautiful and lifelike. I lost my self in the first couple of hours because I wanted to listen at every NPC's conversation and look at every corner. I think it's no exageration that I've spent 3 hours in the 1st segment which can easily be completed in 1 hour or less.

On the flipside, technically it is really average looking. The NPC's look really bad and stiff compared to other games. Even Elizabeth doesn't look that great, although she is a really lovely woman you'll care about.

The combat is still fun, but still not great. In the original Bioshock it was a lot of fun at first but became very repetitive towards the end. Same here, I can't see any evolution here. I also miss the crazy Splicers and stuff like that. Now you're fighting some random guys and the bigger opponents can't match the Big Daddies.

Although I'm loving Columbia, I also kinda miss the dark physcopathic freak show Rapture was.

So, overall it's still a great game but I can't really say if it's better than the original Bioshock, which is disappointing.

Irrational Games are masters at creating an atmosphere that sucks you in but the combat still isn't great.

It's a 8.5 out of 10 for me.

PS: Bioshock = 8.5/10, Bioshock 2 = 8/10.

On pair with the original? So a 9.5+ game for me.



hey guys i just read that the konami code works for infinite to get the 1999 mode (the ultra hard mode) from beginning without playing through the game. since some magazines complain about the too easy difficulty this will be maybe something some of you want to use.

http://www.eurogamer.net/articles/2013-03-25-you-can-unlock-bioshock-infinites-ultra-hard-1999-mode-without-completing-the-game



@Conegamer @ethomaz.

Sure! Obviously most reviewers like the original more than I did, I'm surprised with the scores because it isn't a clear evolution of the game that was released almost 5 years ago, which is usually punished with lower scores nowadays.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

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I'm surprised it's getting so many 10's, especially when I read that exploration and combat have been toned down a bit instead of improved. 2 weapon limit, more linear levels, and still the same clear, loot, listen to audio dialogs cycle. (It's still early anyway, pre-release reviews are usually higher)

Elizabeth sounds interesting as a character though, story is supposed to be good, and the city looks great. Lovely artwork and colors, not hiding in dark shadows all the time.

At least all these big scores mean I can safely by it and trade it in for a good price after finishing it. I'll just not set my expectations too high and enjoy the story and sightseeing.



Edge 9/10

"BioShock Infinite is a lavish, spectacular game. It’s an intelligent one, too, where themes such as the nature of choice, metaphysics and the effects of political isolationism jostle for your attention alongside electrifying giant robots with your genetically altered left hand and then shooting them in the face. That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.

BioShock Infinite is a sequel, in short – more so than BioShock 2. Irrational has made a game in thematic dialogue with its predecessor, with the same interests but different tastes, and one that expands mechanically and technically on what came before. And it’s given us a city in the sky that reflects upon the one beneath the waves."

 

I loved the part "BioShock’s mechanical evolution as a firstperson shooter"..



SvennoJ said:
I'm surprised it's getting so many 10's, especially when I read that exploration and combat have been toned down a bit instead of improved. 2 weapon limit, more linear levels, and still the same clear, loot, listen to audio dialogs cycle. (It's still early anyway, pre-release reviews are usually higher)

Elizabeth sounds interesting as a character though, story is supposed to be good, and the city looks great. Lovely artwork and colors, not hiding in dark shadows all the time.

At least all these big scores mean I can safely by it and trade it in for a good price after finishing it. I'll just not set my expectations too high and enjoy the story and sightseeing.

The 2 weapon limitation is a console only problem according to IGN's review.



Signature goes here!

Conegamer said:
TheShape31 said:

People basing a potential purchase on these reviews need to stop worrying about numbers, and start paying attention to the words in those reviews.

VideoGamer.com wrote:
"BioShock Infinite might just be one of the most compelling games of this generation."

They then proceeded to complain about things that didn't seem much like negatives at all, and gave it an 8/10. It's a pretty bullshit score, and I can't say I understood where the reviewer was coming from.

 

NowGamer.com wrote:

"Bioshock Infinite is a fantastic game"

They then said that only "compared to the original" does it seem not as unique of a game and gave it an 8/10.  The review perhaps failed to realize that it's fucking CALLED BIOSHOCK.  It's not a new damned IP, and expands on the original idias of its predecessor, like follow-ups are supposed to.  Again, bullshit.

 

The numbers mean nothing. 80, 95, 100... none of it matters. Take your time and read.


Agreed. But too many people just look at that last score and judge the game on that.


Exactly.  What if a game gets a metacritic score of 100, but every review is poorly written and lacks any amount of credibility?  People would still go crazy in threads like this without actually reading those shit reviews.  There's absolutely no point in going by the numbers.  And unfortunately there are now game publishers that will fund/reward/fire developers based solely on those numbers which bear little merit.  It's kind of sad.



TheShape31 said:
Conegamer said:
TheShape31 said:

People basing a potential purchase on these reviews need to stop worrying about numbers, and start paying attention to the words in those reviews.

VideoGamer.com wrote:
"BioShock Infinite might just be one of the most compelling games of this generation."

They then proceeded to complain about things that didn't seem much like negatives at all, and gave it an 8/10. It's a pretty bullshit score, and I can't say I understood where the reviewer was coming from.

 

NowGamer.com wrote:

"Bioshock Infinite is a fantastic game"

They then said that only "compared to the original" does it seem not as unique of a game and gave it an 8/10.  The review perhaps failed to realize that it's fucking CALLED BIOSHOCK.  It's not a new damned IP, and expands on the original idias of its predecessor, like follow-ups are supposed to.  Again, bullshit.

 

The numbers mean nothing. 80, 95, 100... none of it matters. Take your time and read.


Agreed. But too many people just look at that last score and judge the game on that.


Exactly.  What if a game gets a metacritic score of 100, but every review is poorly written and lacks any amount of credibility?  People would still go crazy in threads like this without actually reading those shit reviews.  There's absolutely no point in going by the numbers.  And unfortunately there are now game publishers that will fund/reward/fire developers based solely on those numbers which bear little merit.  It's kind of sad.

The way it works for me is like this =>

1)Go batshit over the numbers
2)Read each conclusion at meta
3)Read the big ones - IGN , GT, Gamespot, etc etc
4)Giggle or rage

 

XD