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Forums - Gaming - External Hard Drive for consoles, is it a problem?

 

What console storage method is better?

Propietary Internal Hard Drive 20 17.24%
 
External Hard Drive 41 35.34%
 
Cloud Storage 5 4.31%
 
Non-Propietary Internal Hard Drive 50 43.10%
 
Total:116
JayWood2010 said:
cbarroso09 said:
JayWood2010 said:
The problem is, nintendo has just done a very poor job transitioning into next generation and while they are playing catch up sony and MSFT are going to be miles ahead. Nintendo should have offered more memory since they have all games in the eShop. Memory is pretty cheap so this shouldnt be an issue. Making a cheap console i dont think is going to pay off like it did for the Wii in my honest opinion.


None of the other systems did a good job transitioning to HD. It doesn't matter how good the hardware and software developers are, there will always be a problem. WIth respect to be miles behind the competition, the next thing to do is cloud storage, and that is not an option. Buying a system with a 500GB hard drive is in no way cheaper than one with a small one. Besides, Wii U is using solid state memory, they are not that cheap, so to include a 1TB hard drive in, for example, the PS4 together with all the other hardware we know it has, will be catastrophic. Sometimes it is not a matter of how much one piece cost, but the entire set of pieces. If you are telling that Nintendo offers only downloadable titles, then, yes you are right. The experienced gamers are the ones setting the bar with downloadble content so far, and I don't think it is a problem for them to plug in an external hard drive. 

We are in 2013 now.  They did it in 2005/2006

My computer is using an SSD.  The WiiU should have opted out in getting more cost efficient memory with more space.


As I always said to myself, those systems were to early out on the market for what they offered. HD tvs were popularized by around 2010, when the got down in cost. Nitnendo is being max 2 years late, but they are not behind the curve. They are behind for what the others are offering, but no one have say that what they offers is what everybody need to follow. Look at the Wii, the Wii was needed, a tru fun experience. The problem is that SONY and XBOX division are following what the Publishers are setting, and that is a big problem. Big Publishers keep asking for cheaper but tehcnologically advanced system,  how is that possible? of course they don't loose money when SONY, MICROSOFT and NINTENDO are selling their consoles cheaper for what their value is. They just want their software production cost to be reduced. How is that? not funny when you see it from a hardware manufacturer, right! So, that is why I think it is for Nintendo's sake to not follow them, they are walking over a thin line, if something fo wrong from Publishers to Developers to hardware manufacturers will fall together. 



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JayWood2010 said:
MDMAlliance said:
JayWood2010 said:
The problem is, nintendo has just done a very poor job transitioning into next generation and while they are playing catch up sony and MSFT are going to be miles ahead. Nintendo should have offered more memory since they have all games in the eShop. Memory is pretty cheap so this shouldnt be an issue. Making a cheap console i dont think is going to pay off like it did for the Wii in my honest opinion.


I disagree with you here.  I know a lot of core gamers and casual gamers who both think that price plays a major role on what system they get.  When considering a system, a high price point can be very intimidating.  Especially when you stack them up against options that are literally hundreds of dollars cheaper.  If we have the Wii U drop to $249.99 when the PS4 comes out and it's $449.99, a lot of people will hesitate to buy the PS4 when they see this huge gap in price.  They'll naturally go for a cheaper option that is still relevant.  This wont apply to everyone, but I know this goes through a lot of peoples' heads.  Before I was an avid gamer, when I looked at systems this is how I thought.

The problem is not that the PS4/Nexbox is too expensive.  That isnt the problem at all.  It is that the WiiU is competing with prices like the X360/PS3 because it will look more similar to them than the PS4/NeXbox.

I have a WiiU by the way.  But when it comes down to it the WiiU will lack in power majorly for the second time.  The Wii grabbed the casual crowd but they are most likely gone forever now because now they have phones and tablets to play games on.  They might want to play some party games like Just dance though right?  Well Kinect has the wii/WiiU beat when it comes to dancing games.  

WiiU as already released NSMB so it will have to rely on that and other 1st party games that it brings because once again 3rd parties are just not buying into Nintendo because there 1st party completely overshadows them.  

When it comes to motion controls, Nintendo has now been beat.  When it comes to graphics, nintendo has been beat.  When it comes to 3rd party nintendo has been beat.  That means they are completely relying on 1st party at this moment which i cant see helping them push 100m units again


You're mentioning way more things than I was referring to.  The bolded statement implies the Wii's success based on its price rather than what it has or does.  

I never made a statement saying it will sell 100m or be as successful as the Wii, but I do think whatever benefits the Wii got for being cheaper will apply for the Wii U as well.  Not only that, but there are a lot of oversimplifications in your last paragraph.  It's also mostly speculation as we haven't even started the next gen yet with Sony and Microsoft.  What's to say Nintendo wont get more 3rd party support?  What's to say Nintendo doesn't have other features that the competition don't have like with the Wii?  How do you measure how good the motion controls are?  There are a lot of questions and a lot of factors.  The best we can do is analyse it and take guesses at what might happen.  

Also, PS4/720(which I really didn't even bring up) price point WILL be a problem to many people.  Saying it isn't is just incorrect.  How much of a problem it is depends on many other factors, but I have no doubt that especially in the current state of the economy, the price of hardware will matter.



cbarroso09 said:
JayWood2010 said:
cbarroso09 said:
JayWood2010 said:
The problem is, nintendo has just done a very poor job transitioning into next generation and while they are playing catch up sony and MSFT are going to be miles ahead. Nintendo should have offered more memory since they have all games in the eShop. Memory is pretty cheap so this shouldnt be an issue. Making a cheap console i dont think is going to pay off like it did for the Wii in my honest opinion.


None of the other systems did a good job transitioning to HD. It doesn't matter how good the hardware and software developers are, there will always be a problem. WIth respect to be miles behind the competition, the next thing to do is cloud storage, and that is not an option. Buying a system with a 500GB hard drive is in no way cheaper than one with a small one. Besides, Wii U is using solid state memory, they are not that cheap, so to include a 1TB hard drive in, for example, the PS4 together with all the other hardware we know it has, will be catastrophic. Sometimes it is not a matter of how much one piece cost, but the entire set of pieces. If you are telling that Nintendo offers only downloadable titles, then, yes you are right. The experienced gamers are the ones setting the bar with downloadble content so far, and I don't think it is a problem for them to plug in an external hard drive. 

We are in 2013 now.  They did it in 2005/2006

My computer is using an SSD.  The WiiU should have opted out in getting more cost efficient memory with more space.


As I always said to myself, those systems were to early out on the market for what they offered. HD tvs were popularized by around 2010, when the got down in cost. Nitnendo is being max 2 years late, but they are not behind the curve. They are behind for what the others are offering, but no one have say that what they offers is what everybody need to follow. Look at the Wii, the Wii was needed, a tru fun experience. The problem is that SONY and XBOX division are following what the Publishers are setting, and that is a big problem. Big Publishers keep asking for cheaper but tehcnologically advanced system,  how is that possible? of course they don't loose money when SONY, MICROSOFT and NINTENDO are selling their consoles cheaper for what their value is. They just want their software production cost to be reduced. How is that? not funny when you see it from a hardware manufacturer, right! So, that is why I think it is for Nintendo's sake to not follow them, they are walking over a thin line, if something fo wrong from Publishers to Developers to hardware manufacturers will fall together. 

Look at my previous statement.  And it is kind of hard to say that they came out to early when they both are closing in on 80 million.  That mean 160 million people will own a HD console by the end of 2013.Depending on how long they keep the X360/PS4 around they have a chance of passing the wii up in Lifetime sells as well.  Doubtful but it is possible.

Just read my previous statemennt.  P.S.  The WiiU is taking a loss for each console sold so dont start with that.

Oh and the Wii was a true fan experience *rolls eyes*  beyond 1st party the console couldnt sell software at all.  Meanwhile the PS3 and Nexbox was not only selling 1st party games well but there 3rd party games was selling fantastic.  Call of Duty made more money on the HD Twins than any title for the wii made for example. Each and every year




       

MDMAlliance said:
JayWood2010 said:
MDMAlliance said:
JayWood2010 said:
The problem is, nintendo has just done a very poor job transitioning into next generation and while they are playing catch up sony and MSFT are going to be miles ahead. Nintendo should have offered more memory since they have all games in the eShop. Memory is pretty cheap so this shouldnt be an issue. Making a cheap console i dont think is going to pay off like it did for the Wii in my honest opinion.


I disagree with you here.  I know a lot of core gamers and casual gamers who both think that price plays a major role on what system they get.  When considering a system, a high price point can be very intimidating.  Especially when you stack them up against options that are literally hundreds of dollars cheaper.  If we have the Wii U drop to $249.99 when the PS4 comes out and it's $449.99, a lot of people will hesitate to buy the PS4 when they see this huge gap in price.  They'll naturally go for a cheaper option that is still relevant.  This wont apply to everyone, but I know this goes through a lot of peoples' heads.  Before I was an avid gamer, when I looked at systems this is how I thought.

The problem is not that the PS4/Nexbox is too expensive.  That isnt the problem at all.  It is that the WiiU is competing with prices like the X360/PS3 because it will look more similar to them than the PS4/NeXbox.

I have a WiiU by the way.  But when it comes down to it the WiiU will lack in power majorly for the second time.  The Wii grabbed the casual crowd but they are most likely gone forever now because now they have phones and tablets to play games on.  They might want to play some party games like Just dance though right?  Well Kinect has the wii/WiiU beat when it comes to dancing games.  

WiiU as already released NSMB so it will have to rely on that and other 1st party games that it brings because once again 3rd parties are just not buying into Nintendo because there 1st party completely overshadows them.  

When it comes to motion controls, Nintendo has now been beat.  When it comes to graphics, nintendo has been beat.  When it comes to 3rd party nintendo has been beat.  That means they are completely relying on 1st party at this moment which i cant see helping them push 100m units again


You're mentioning way more things than I was referring to.  The bolded statement implies the Wii's success based on its price rather than what it has or does.  

I never made a statement saying it will sell 100m or be as successful as the Wii, but I do think whatever benefits the Wii got for being cheaper will apply for the Wii U as well.  Not only that, but there are a lot of oversimplifications in your last paragraph.  It's also mostly speculation as we haven't even started the next gen yet with Sony and Microsoft.  What's to say Nintendo wont get more 3rd party support?  What's to say Nintendo doesn't have other features that the competition don't have like with the Wii?  How do you measure how good the motion controls are?  There are a lot of questions and a lot of factors.  The best we can do is analyse it and take guesses at what might happen.  

Also, PS4/720(which I really didn't even bring up) price point WILL be a problem to many people.  Saying it isn't is just incorrect.  How much of a problem it is depends on many other factors, but I have no doubt that especially in the current state of the economy, the price of hardware will matter.

You mentioned price so I told you a what it is competing with.  Not to mention that the PS3/X360 will likely drop price as well soon.

Why 3rd party will once again not support them as much as the MSFT/Sony?  Because t3rd parties cant sell well on Nintendo products.  3rd party ends up being better on opponents hardware there for people spend there money on the better 3rd party version.  Nintendo's 1st party games over shadow 3rd party as well. Just look at all of the releases recently that has been ignoring the WiiU.  Now ask yourself why that is?




       

BaldrSkies said:
The problem with the specific case of the Wii U is that it uses USB 2.0, which is just outrageously slow for the large data transfers required of modern games. Had Nintendo gone with USB 3.0 there would be no such issue. The fact of the matter is, combined with the lack of an ethernet port, it was a total cheap out that would have only slightly increased the cost of manufacture, but causes the console and the consumer suffering.

Also, the Xbox360 and PS3 both use 2.5" SATA drives, the same drives used in laptop computers. Not exactly difficult, although I believe it's necessary to do some modifications for the 360 drive.


No need, I have played Batman Arkaham City from my hard drive and it is faster than using discs. 

The transfer rate of a 2.0 USB is about 35MB/s, while the usual disc readers are 15MB/s. Wii U has a 22MB/s reader. 



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JayWood2010 said:
cbarroso09 said:
JayWood2010 said:
cbarroso09 said:
JayWood2010 said:
The problem is, nintendo has just done a very poor job transitioning into next generation and while they are playing catch up sony and MSFT are going to be miles ahead. Nintendo should have offered more memory since they have all games in the eShop. Memory is pretty cheap so this shouldnt be an issue. Making a cheap console i dont think is going to pay off like it did for the Wii in my honest opinion.


None of the other systems did a good job transitioning to HD. It doesn't matter how good the hardware and software developers are, there will always be a problem. WIth respect to be miles behind the competition, the next thing to do is cloud storage, and that is not an option. Buying a system with a 500GB hard drive is in no way cheaper than one with a small one. Besides, Wii U is using solid state memory, they are not that cheap, so to include a 1TB hard drive in, for example, the PS4 together with all the other hardware we know it has, will be catastrophic. Sometimes it is not a matter of how much one piece cost, but the entire set of pieces. If you are telling that Nintendo offers only downloadable titles, then, yes you are right. The experienced gamers are the ones setting the bar with downloadble content so far, and I don't think it is a problem for them to plug in an external hard drive. 

We are in 2013 now.  They did it in 2005/2006

My computer is using an SSD.  The WiiU should have opted out in getting more cost efficient memory with more space.


As I always said to myself, those systems were to early out on the market for what they offered. HD tvs were popularized by around 2010, when the got down in cost. Nitnendo is being max 2 years late, but they are not behind the curve. They are behind for what the others are offering, but no one have say that what they offers is what everybody need to follow. Look at the Wii, the Wii was needed, a tru fun experience. The problem is that SONY and XBOX division are following what the Publishers are setting, and that is a big problem. Big Publishers keep asking for cheaper but tehcnologically advanced system,  how is that possible? of course they don't loose money when SONY, MICROSOFT and NINTENDO are selling their consoles cheaper for what their value is. They just want their software production cost to be reduced. How is that? not funny when you see it from a hardware manufacturer, right! So, that is why I think it is for Nintendo's sake to not follow them, they are walking over a thin line, if something fo wrong from Publishers to Developers to hardware manufacturers will fall together. 

Look at my previous statement.  And it is kind of hard to say that they came out to early when they both are closing in on 80 million.  That mean 160 million people will own a HD console by the end of 2013.Depending on how long they keep the X360/PS4 around they have a chance of passing the wii up in Lifetime sells as well.  Doubtful but it is possible.

Just read my previous statemennt.  P.S.  The WiiU is taking a loss for each console sold so dont start with that.

Oh and the Wii was a true fan experience *rolls eyes*  beyond 1st party the console couldnt sell software at all.  Meanwhile the PS3 and Nexbox was not only selling 1st party games well but there 3rd party games was selling fantastic.  Call of Duty made more money on the HD Twins than any title for the wii made for example. Each and every year

those systems sold 80% of their current sold quantities after SONY and MICROSFT took a lost on every unit sold. Until the last year and half or so, they started to make money. Around 5 years after their release. That is not a good business model, it could be relatively good for gamers. But the company they support can cease to exist because of those practices. Most of the gamers still uses composite cables for the PS3 and XBOX360, up to an instance that they were mostly sold without HDM cables. I short words, all those cool graphics were mostly unused until lately on the life cycle of the las gen.



I agree with the OP. There should be very minimal initial storage on the system, then an external hard drive(s) should be bought as needed. If you think about it, it is literally the same thing as memory cards for the PS and PS2.



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Cobretti2 said:
BaldrSkies said:
The problem with the specific case of the Wii U is that it uses USB 2.0, which is just outrageously slow for the large data transfers required of modern games. Had Nintendo gone with USB 3.0 there would be no such issue. The fact of the matter is, combined with the lack of an ethernet port, it was a total cheap out that would have only slightly increased the cost of manufacture, but causes the console and the consumer suffering.

Also, the Xbox360 and PS3 both use 2.5" SATA drives, the same drives used in laptop computers. Not exactly difficult, although I believe it's necessary to do some modifications for the 360 drive.


USB 2.0 is fine. Fifa Demo is like 1.2gb and took about a minute or so to copy from internal memory.

But I agree would be nice to have USB 3.0 for the small increase in cost


Well 1.2gb is small first off, there's portable games larger than that. But I mean in terms of the ability to load data while playing a game. USB2.0's maximum rate of 480Mbit is slow compared to even ancient SATA 1.0 at 1.5Gbit, let alone the more modern SATA2.0 and 3.0 at 3Gbit and 6Gbit respectively. In practice USB2.0 can only effectively throughput about 300Mbit, and in many cases may even run slower depending on the drive. It's just a terrible system to load huge games like LEGO City onto.



JayWood2010 said:

You mentioned price so I told you a what it is competing with.  Not to mention that the PS3/X360 will likely drop price as well soon.

Why 3rd party will once again not support them as much as the MSFT/Sony?  Because t3rd parties cant sell well on Nintendo products.  3rd party ends up being better on opponents hardware there for people spend there money on the better 3rd party version.  Nintendo's 1st party games over shadow 3rd party as well. Just look at all of the releases recently that has been ignoring the WiiU.  Now ask yourself why that is?


I mean I didn't bring up the 720.  I am mostly just giving scenarios when looking at the Wii U vs "next gen" (I consider Wii U next gen).  Even if the PS3/360 drop in price, they are soon to be irrelevant to many gamers.  It may take some time before the transition is completed, but it will happen eventually.

I also am not saying Nintendo will get more 3rd party support than Microsoft or Sony, I am just not jumping the gun as we don't know exactly how it will play out.  We can try to rationalize why Nintendo wont and they may be good reasons, but they are not conclusive.



cbarroso09 said:
BaldrSkies said:
The problem with the specific case of the Wii U is that it uses USB 2.0, which is just outrageously slow for the large data transfers required of modern games. Had Nintendo gone with USB 3.0 there would be no such issue. The fact of the matter is, combined with the lack of an ethernet port, it was a total cheap out that would have only slightly increased the cost of manufacture, but causes the console and the consumer suffering.

Also, the Xbox360 and PS3 both use 2.5" SATA drives, the same drives used in laptop computers. Not exactly difficult, although I believe it's necessary to do some modifications for the 360 drive.


No need, I have played Batman Arkaham City from my hard drive and it is faster than using discs. 

The transfer rate of a 2.0 USB is about 35MB/s, while the usual disc readers are 15MB/s. Wii U has a 22MB/s reader. 


Yes optical is slow, but it's going obsolete too. There's a reason why many modern console games install data to the hard drive like a PC, because it greatly increases load speeds for the game.

And I'd love to see USB2.0 drives that can actually maintain 35MB/s speeds during multiple file transfers, a lot of external drives seem lucky to hit 25-30, the USB powered 2.5" drives tend to be even worse...