The most important thing here, I think, is that software sales are high even with a small installed base. That's meaningful. Soul Sacrifice had the effect of helping hardware sales, which is great, but the successes of games like Senran Kagura and Demon Gaze tell developers and publishers that there is a very viable market on the Vita. Vita owners are buying third party titles at a very nice rate relative to hardware sold.
I think we're going to see more Vita games greenlighted because of what we've seen so far in 2013. They might be niche, but everything helps.














