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Forums - Nintendo Discussion - What is the case for the Wii U getting PS4 and next Microsoft console content?

homer said:
First titles will be available for wiiu (watch dogs, destiny, ac 4 all examples). After that, I guess depends on 720 power but still probably not.


First titles at 7th gen quality e.g. 7th gen Watchdogs not the PS4 version I imagine, more so that Destiny is getting PS4 only improvements.



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Cobretti2 said:
scottie said:
It'll all come down to sales.


Because sales did WONDERS for the Wii.

The fact is NIntendo lost 3rd party support long ago. It doesn't matter what they put out it will still not get the titles that have any meaning.

With the Wii U, it wasn't capable of doing what the PS3 and 360 played, so it didn't get it.  Sales said otherwise, but did enable the WiiU to get at least one Modern Warfare.



why people and devs keep orbiting around 8 GB of RAM??? 4 GB will go to games, and the other will go to the operating system. With all the "features" the PS4 will have like recording and streaming gameplay, running several apps on the background, let another player play your game and others, the system will need a lot of RAM. Please, allow me to understand how it is possible for the PS4 to use "X" amount of RAM for apps while using 8 GB of RAM in game?
It will be 1 GB of the Wii U against 4 GB of the PS4. We still haven't see a next gen game on Wii U, even Need4Speed that look on par with the PC version is still a last gen game. Launch games were mostly ports from other consoles, and the ones built from ground up were developed the safe way.
When we have all the 3 next gen consoles, and the Wii U does show to be just on par with the PS3/360 on a next gen game, then I will conclude Wii U is on par with last gen and it may be a mistake from NIntendo. We gamers are not in position to do that yet.



I think it will all depend on sales, as someone previously said. If the sales of the PS4/720 are selling much better than the WiiU at the time of launch or better than WiiU's launch, then I can see something somewhat similar to what happened to Nintendo's Wii with 3rd party support.

Even if the sales of Sony's and Microsoft's console sell better, I don't see 3rd parties abandoning the WiiU like they did the Wii however. Reason for that is think the power difference isn't as huge of a gap this time with the WiiU to PS4/720 compared to the Wii to PS3/360. I think Nintendo will be fine as long as it has some solid 1st party games to release on the console to prove everyone wrong, as usual.



Generation 8 Predictions so far.....(as of 9/2013)

Console that will sell most: Nintendo Wii U

Who will sell more consoles between Microsoft/SONY: SONY

 

4 gb is nothing but the difference between 720p and 1080p. super said so.



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Transition Games for PS360 and PS4Nextbox will still come for the WiiU.
After that they probably won't except for maybe Sports Games like Fifa etc.

Most developers are complaining.
They praise the PS4 cause its so damn powerful and the Nextbox will be probably not much far behind.
Right now they are like little kids and can't wait to use those babies to full potential...We have seen what Developers can do with DevKits that only used a low amount of power compared to the final console...
When the transitions games are done and we get "Only Next Gen" Games the WiiU will be left behind by most developers.The Unreal Engine 4 and Frostbyte 2 Engine will probably be the most used engines for consoles.Both Engines (and companies) behind them aren't best buddies with the WiiU but the developers can't wait to use those engines with new games and going all out with them.

Releasing a console that is competing with the PS3 when the "enemies" are about to announce consoles that are comparable with HighEnd PCs is a really bad decision.Nintendo is nearly a full Gen behind and at some point 3rd party doesn't care anymore to scale down so much.Especially now where PC,NextBox AND PS4 are somehow the same things thanks to their architectures and power levels and the only one standing out and means effort is the WiiU.



YukanaSenix said:
Transition Games for PS360 and PS4Nextbox will still come for the WiiU.
After that they probably won't except for maybe Sports Games like Fifa etc.

Most developers are complaining.
They praise the PS4 cause its so damn powerful and the Nextbox will be probably not much far behind.
Right now they are like little kids and can't wait to use those babies to full potential...We have seen what Developers can do with DevKits that only used a low amount of power compared to the final console...
When the transitions games are done and we get "Only Next Gen" Games the WiiU will be left behind by most developers.The Unreal Engine 4 and Frostbyte 2 Engine will probably be the most used engines for consoles.Both Engines (and companies) behind them aren't best buddies with the WiiU but the developers can't wait to use those engines with new games and going all out with them.

Releasing a console that is competing with the PS3 when the "enemies" are about to announce consoles that are comparable with HighEnd PCs is a really bad decision.Nintendo is nearly a full Gen behind and at some point 3rd party doesn't care anymore to scale down so much.Especially now where PC,NextBox AND PS4 are somehow the same things thanks to their architectures and power levels and the only one standing out and means effort is the WiiU.


those engines are really expensive, and most of the studios will not risk everything when it is possible just a few devs behind big publishers can use its full potential. If you pay attention, most games have their own engines, and that it for a good reason. I expect Unity4 to be used more than those two engines.



snyps said:

Given that the OP is asking if the Ram and Rom difference will decrease the chances of WiiU getting multiplat 8th gen games.. The answer is NO it won't hurt. Most of the Ram in WiiU, PS4, and 720 is not used by the games them selves but by the OS.. In the case of PS4 a portion of the ram is used for recording features and the like. Just look at PC. Does a system with 8 gb perform better than one with 2 gb? Yes. Can both systems play the same games? Yes. So multiplat isn't a Ram issue.

Far as HDD, we all know the WiiU as the best solution of using customizable non-proprietary storage. Which isn't a factor in multiplat porting in any case.

If they are building open world games, where the games reside in memory and aren't linear, then how do you manage to work that issue out with RAM?  If it is a linear game with load time between levels, I can see it.  But open world?



richardhutnik said:
snyps said:

Given that the OP is asking if the Ram and Rom difference will decrease the chances of WiiU getting multiplat 8th gen games.. The answer is NO it won't hurt. Most of the Ram in WiiU, PS4, and 720 is not used by the games them selves but by the OS.. In the case of PS4 a portion of the ram is used for recording features and the like. Just look at PC. Does a system with 8 gb perform better than one with 2 gb? Yes. Can both systems play the same games? Yes. So multiplat isn't a Ram issue.

Far as HDD, we all know the WiiU as the best solution of using customizable non-proprietary storage. Which isn't a factor in multiplat porting in any case.

If they are building open world games, where the games reside in memory and aren't linear, then how do you manage to work that issue out with RAM?  If it is a linear game with load time between levels, I can see it.  But open world?

There is a solution for what you say richard, it is called ART STYLE. Art Style will make the game looks good while not sucking to much raw power. Wii U may struggle to have some problem runing multiplat games, but first party open world games will look fantastic just because of the art style. 

Pikmin3 will have a lot of things going on on the screen. According to the "professionals on the industry (gamers)" that is not possible with the Wii U specs.

We'll have yet to see if that is true.



RazorDragon said:

I actually hope it's on the same boat as the Wii based on third-party content. As I play every multiplatform game on PC, I'm not buying any next-gen console to play games that are cheaper and better on PC. I want a console that gives me smaller-budget third-party exclusives, like the Wii did.

 

About the multiplatform ports, Wii U has similar achitecture to PS4/NextBox, so it's just a question of lowering the graphical quality. The Wii situation was entirely different, as Wii was a single-core CPU/fixed function GPU console while 360 and PS3 were multi-core CPU/programmable shader GPU consoles, therefore, engines that worked on the Wii didn't worked on PS3/360 and vice versa. Wii U case is totally different, as every engine that works on PS4/NextBox should work on the Wii U.

Nope, PS4 and Nextbox uses the x86 architecture (same as PC). So games could easily be developed similtaniously between those 3 platforms. Wii U is still using PowerPC, which is completely different.

Setting aside the different architectures, the power between the Wii U to the others is pretty substantial. Ok, not as large as lets say the Wii to 360/PS3 but it is enough for some developers to warrant a separate team to make a Wii U version of their game/s. Or outsourcing it to another company like in the case with Watchdogs.

Whats putting the Wii U aside from the PS4 and Nextbox is not the ram but the APU. The Wii U simply cannot keep up in the processing front.. even compared to current gen consoles. Look at games like Warriors Orichu 3, Arkham City, Ninja Gaiden and Darksiders 2. You get big frame rate drops when things get hectic and/or have a lot of enemies on the screen - when compared the to PS3/360 versions of the same game.

Downporting will not be as simple as downgrading assets and lowering resolution from the PS4/720 game. You will need to code and optimise it to run on that platform, tweak; textures, AI, physics, npcs/enemies, character models, lighting etc. All of this takes time and money and thats not even taking into consideration that if it will even sell on the platform in the first place.