richardhutnik said:
If they are building open world games, where the games reside in memory and aren't linear, then how do you manage to work that issue out with RAM? If it is a linear game with load time between levels, I can see it. But open world? |
There is a solution for what you say richard, it is called ART STYLE. Art Style will make the game looks good while not sucking to much raw power. Wii U may struggle to have some problem runing multiplat games, but first party open world games will look fantastic just because of the art style.
Pikmin3 will have a lot of things going on on the screen. According to the "professionals on the industry (gamers)" that is not possible with the Wii U specs.
We'll have yet to see if that is true.