Lafiel said:
does that make Angry Birds the best game ever? |
angry doesn't have the legs a Zelda game has. I am playing Link's Awakening on the 3DS Xl, do you think people remember Angry Birds after a couple of months?
Lafiel said:
does that make Angry Birds the best game ever? |
angry doesn't have the legs a Zelda game has. I am playing Link's Awakening on the 3DS Xl, do you think people remember Angry Birds after a couple of months?
| Mazty said:
Lack of competition and sequels. With the other consoles the successor supersedes the predecessor, meaning few people will buy Uncharted 2 if they are new to the franchise and can just buy the 3rd instalment. Also with a focus on MP, no one wants to get a game where the MP is dead as everyone has migrated to the sequel.
If they were "loved by the masses" then why has NSMB Wii U not helped push more consoles? |
Most people won't buy a console for just one game.
Sorry, Double Post. Here's a kitten since I did this:

when there's only like a dozen good Wii games, and they haven't released anything outstanding aside from Skyward Sword since 2010, it doesn't give consumers much in the way of options. "Well, I never did pick up that Kirby game...might as well get it now", or "you know I never picked up Other M, maybe it's good."
I'm exaggerating a bit, but the main point remains fair and reasonable.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
In every other industry, when something keeps its price for so long, it's considered an indicator of a high quality product.
Obviously, this cannot be true for Nintendo games.

VGChartz
There are lots of contributing factors, many of which others have already mentioned.
One reason, I think, is that people who buy a Nintendo console are, more often than not, platforming fans. Fans of most other genres will likely look to the PS3/360 first, but for platforming fans, there really is only one choice. People talk about the 360 being shooter-focused, or at least the fanbase leans in that direction, but the core gamers for the Wii likely follow that same kind of pattern.
Nintendo also like to avoid continuing stories, and I think this is part of the reason for that. This way, it doesn't matter when you enter a series. There is never the feeling that you've spoiled the plot or that you know too much to enjoy what came before. Keep the games as rough copies of one another and you can keep producing them forever.

It's harder for a game on the PS3 to sell 15M when each game faces competition from 20 other games. And the competition builds up every year. And it's even harder when a game doesn't target the casuals or the mass market since that limits the audience.
| Mazty said:
Lack of competition and sequels. With the other consoles the successor supersedes the predecessor, meaning few people will buy Uncharted 2 if they are new to the franchise and can just buy the 3rd instalment. Also with a focus on MP, no one wants to get a game where the MP is dead as everyone has migrated to the sequel.
If they were "loved by the masses" then why has NSMB Wii U not helped push more consoles? |
Fairly easy to answer, people don't buy a 300-350$ console for a 15-20hour platformer. NSMBU is the type of game that almost every wii U owners will pick up but it's not a game that will make people buy a wiiU just to play that game.
Predictions for LT console sales:
PS4: 120M
XB1: 70M
WiiU: 14M
3DS: 60M
Vita: 13M
| milkyjoe said: In every other industry, when something keeps its price for so long, it's considered an indicator of a high quality product. Obviously, this cannot be true for Nintendo games. |
you forgot to add </sarcasm> to the end of your second sentence.
But yeah, even though I've been very disappointed with Nintendo's Wii, there's no denying that the Wii's best are unrivaled. Too bad "Wii Fit" "Wii Play" "Wii sports", and their sequels are all shoddy shovelware. I'm always kind of torn, becuase Nintendo can get away with selling this crap (or bundling it) and coming out with 80+ million sales, despite putting no effort into them. Meanwhile, the best games on the system, games like Zelda and Mario Galaxy and smash Brothers, all struggle to hit 10 million. I mean, 10 million is a good milestone, but why does simple stuff that any other developer would be expected to put out for 10-20 bucks still sell at 50 bucks on the Wii? I love New Super Mario Brothers Wii, but it's not an especially long or deep game. If that exact same game was released on PS3 or Xbox 360, it's be a download title and would probably cost 15 bucks. But no, Nintendo releases a game with mario in the title and people pay 50 bucks for it.
It's the same mentalty that you can keep releasing movies like Paranormal Activity and Saw, they cost peanuts, but yet people still love seeing them despite the fact that they're not really good.
I do love Nintendo, and I'm one of those brainwashed masses, but I just don't get how they can sell such insignificant titles for such a profit. Meanwhile, something like Smash Brothers Brawl is easily worth 3x what a normal game is worth, yet sells only 1/3 what something like Mariokart sells. When factoring in 'best selling games', I don't even include the Wii titles, becuase they're not games, they're tech demos. I wouldn't include Nintendoland either, but I haven't played it yet so I will hold my thoughts on that one until further notice.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android