Ok yes I know the more I post in this thread less people care but. This looks neat
When I first saw Consortium, I wasn’t sure what to think. There was fictional science occurring, that much was clear, but to what end? A couple of weeks ago, determined to learn more about this mysterious first-person adventure/RPG, I had the opportunity to play an early build and came away filled with wisdom and excitement. Now that the project is back on Kickstarter, I shall share both. From what I’ve played, Consortium shows itself to be a tight experience, heavy on communication and choice, and riddled with the unexpected. But what exactly is it?
Consortium’s first Kickstarter attempt was a long way from reaching its goal when Interdimensional pulled the plug around the mid-way point, recognising the need for a possible change in strategy and a stronger opening fortnight. The project had failed to receive a great deal of attention and that’s at least partly because it looks like something that it isn’t. Superficially, the game resembles a space opera with RPG elements and lots of talking, similar to the Mass Effect series but without the blue aliens, or the Hollywood spit and polish.
The surface doesn’t lie but it does equivocate somewhat. Consortium does put the player in charge of a crew and various alternate future missions, but there is much more emphasis on the relationships between individual crew members, who all resemble human beings, but find variety in their voices and personalities. The writing detours around many of the sci-fi tropes that it seems to be heading straight toward, but all of that is only evident upon playing.
Continued http://www.rockpapershotgun.com/2013/03/19/impressions-consortium/