Gnac said:
walsufnir said:
Galaki said:
kowenicki said: Lets be honest about it. This is a gen away from being remotely practical. |
Seeing as how the major isps' have monopoly, we'll be lucky to get that kind of bandwidth in another 3 gens.
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I read this very often and I am still surprised that there are countries where internet-traffic is limited - in Germany this only happens to mobile-internet. Internet via copper or cable is generally unlimited per month.
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Data Limits aren't really the issue, though. The biggest obstacle is bandwidth limits. I am often terrorised via my letterbox by shiny bits of paper which promise me (up to) 60Mbits of interbutt, but these promises rarely deliver, and I have experienced much arse-sitting after a certain time of the evening, or after a certain allocation each day (I don't fuckin kno), whereupon my bandwidth slows to a crawl.
NOBODY EVER GETS THEIR PROMISED MEGABUTTS, but the weasely language lets the ISP off, since "up to" includes anything between that and fuck-all.
Plus, there is the whole issue of infrastructure. There are far more flaky things to rely on than copper / fibre / bandwidth caps - how will the data be distributed? the availability, nay, hackability, of Servers and Nodes creates another obstacle.
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Well, "up to" is almost always exclusive to copper-based connections and these are also set to get worse over time but yes, that's really an issue. With cable, yes shared medium (as every ;)) but at least in Germany you get what you pay for. But that's of course only "your" side which can also reduce your bandwidth - imagine which devices we have at home, nowadays. I have 3 computers, TV, Bluray-player, x360, Nexus 7 and a smartphone and all have access to internet (of course not everything is powered on parallel ;)).
To add to "your" side is your ISP which has to have good peering-partners which cost a lot of money but I don't think that's a problem nowadays.
The other part is the content-provider, say Sony, MS, Gaikai, Nintendo or whatever. They use content-delivery-networks like Akamai to ensure that data you demand gets streamed to you from the nearest possible server residing in the nearest possible data-centre via the best possible network but somehow I feel the quality of these CDNs highly depends on what you pay for example Akamai. Look at Apple - when they release a new ios-softeware millions of users get it and receive it at decent speeds. Seems to work with Akamai. And then we had Nintendo last Christmas and the sad story of the first WiiU-update - but Nintendo is using Akamai, too! So I think Apple pays a lot more than Nintendo ;)
And given all this I am by now not very confident on what Sony will deliver with Gaikai. There are many traps that can ruin your gaming-experience....