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Forums - Sony - PLAYSTATION Nation -The Legend

 

How does this make you feel?

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nnodley said:

You guys think this is something good for me to try and recreate with 3D modeling?

Looks like it will definitely let me test and flex what skills I have so far in 3D.  I might even be able to let my professor let me do this as my final project reel. 

Fuck the little sculptures though.  I have no idea how to model that type of stuff yet. May attempt it though to see what I can do. 


I'd love to see what you can do with this. Would be very much like something out of Uncharted and I'm really curious how close you can get. I would just replace the statues with something you CAN do. 



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nnodley said:

Official PS4 Perfect Day Commercial

LOL @ the dude flying through the air while singing!



nnodley said:

Official PS4 Perfect Day Commercial


awesome!



Raven722 said:
JoeTheBro said:

I'm an indie dev.

I've used the technology for a lot of years, but I've only created small parts of games.

Now I'm all on my own and I get to do modeling, coding, storyboards, level design, sound, music, voice acting, animations, etc. It's actually really fun having full control over everything. The only downside is having no money lol.

Unless something very unexpected changes behind the scenes, this unannounced game is coming to PS4.

Just out of curiosity, is there a reason why you're only doing it for PlayStation platforms? Is there anything else you can say about the game? 

I'm just one person! Why spend time optimizing a bunch of versions when I can instead focus on justone? Making money isn't my goal, making a great game is.

There are other reasons of course, but from the very beginning I was only planning on releasing on one system.



Raven722 said:
nnodley said:

You guys think this is something good for me to try and recreate with 3D modeling?

 

Looks like it will definitely let me test and flex what skills I have so far in 3D.  I might even be able to let my professor let me do this as my final project reel. 

Fuck the little sculptures though.  I have no idea how to model that type of stuff yet. May attempt it though to see what I can do. 


I'd love to see what you can do with this. Would be very much like something out of Uncharted and I'm really curious how close you can get. I would just replace the statues with something you CAN do. 

Yeah it would look like something from Uncharted.  Actually kind of why I chose it, tbh.  I'm sure I can figure out the statues somehow.  I will say that this whole thing would probably take me till the end of my semester(mid december) to finish and even then I probably won't be satisfied with it.  I might try to texture it after that, since for the class I might be able to do it for I just have to model it without textures.  Not sure if I'll have enough experience of texturing after one class to do it that well. 



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nnodley said:

Official PS4 Perfect Day Commercial

That's perfect! ;)



JoeTheBro said:
Raven722 said:
JoeTheBro said:

I'm an indie dev.

I've used the technology for a lot of years, but I've only created small parts of games.

Now I'm all on my own and I get to do modeling, coding, storyboards, level design, sound, music, voice acting, animations, etc. It's actually really fun having full control over everything. The only downside is having no money lol.

Unless something very unexpected changes behind the scenes, this unannounced game is coming to PS4 and Vita.

Just out of curiosity, is there a reason why you're only doing it for PlayStation platforms? Is there anything else you can say about the game? 

I'm just one person! Why spend time optimizing a bunch of versions when I can instead focus on just two? Making money isn't my goal, making a great game is.

There are other reasons of course, but from the very beginning I was only planning on releasing on one system. If I went with Sony, no way could I ignore the Vita so that's why I'm doing both ;)


No excuses!



the-pi-guy said:

So I don't know if this was posted, but whatevers.  

 

http://www.techradar.com/news/gaming/what-beyond-two-souls-reveals-about-the-ps4-1188700

Some of the more importanter bits, especially the bolded.  

 

"I was [recently] playing, for whatever reason, the two trailers side by side and my gut feeling when I saw Heavy Rain was that this is either a PS2 or PS3 title," David Cage tells us. "And to me there is really a generation difference between the two games although they're both on PS3. But Beyond looks so much better it's scary."

At this year's E3, Quantic Dream impressed us all with its PS4 tech demo for The Dark Sorcerer. "This is basically Beyond's engine, and we were so excited with what we could achieve," says Cage. "Some people were really impressed with the Dark Sorcerer but this is just the beginning, it's the minimum quality you can get on the console.

"It was done with a very small team, a very small amount of time and small resources. Now we have a full team and we hope to make something really impressive."

I have no doubt whatever they make will blow the whole worlds socks off at once!! And the devkit they had had only 4GB of RAM I believe. QD really are wizards. 



Raven722 said:
JoeTheBro said:

I'm just one person! Why spend time optimizing a bunch of versions when I can instead focus on just one? Making money isn't my goal, making a great game is.

There are other reasons of course, but from the very beginning I was only planning on releasing on one system.


No excuses!

Hahaha you're right. I need to quickly contact some people and tell them the game's been delayed a few months.



the-pi-guy said:
nnodley said:
the-pi-guy said:

So I don't know if this was posted, but whatevers.  

 

http://www.techradar.com/news/gaming/what-beyond-two-souls-reveals-about-the-ps4-1188700

Some of the more importanter bits, especially the bolded.  

 

"I was [recently] playing, for whatever reason, the two trailers side by side and my gut feeling when I saw Heavy Rain was that this is either a PS2 or PS3 title," David Cage tells us. "And to me there is really a generation difference between the two games although they're both on PS3. But Beyond looks so much better it's scary."

At this year's E3, Quantic Dream impressed us all with its PS4 tech demo for The Dark Sorcerer. "This is basically Beyond's engine, and we were so excited with what we could achieve," says Cage. "Some people were really impressed with the Dark Sorcerer but this is just the beginning, it's the minimum quality you can get on the console.

"It was done with a very small team, a very small amount of time and small resources. Now we have a full team and we hope to make something really impressive."

I have no doubt whatever they make will blow the whole worlds socks off at once!! And the devkit they had had only 4GB of RAM I believe. QD really are wizards. 

I can't even imagine what type of graphics we'll see in 5 ish years.  It's already looking crazy good.  


Imagine the QTE's