nnodley said:
Just make sure you don't try to work on too many aspects of making a game and not improving your skills as an animator as much as possible. Especially if you want to work at a AAA dev at some point. If you would like to stick to being mostly an indie dev with a couple other people, then learning programming and modeling skills would be great. I had the idea to create a game as well, but I asked my contact at Blizzard and he said to only focus on the aspect you want to work in and develop those skills as much as you can. He said there really is nothing beneficial about it and you need to have amazing work on one thing instead of average work on multiple aspects of game development. But I don't want to be an indie dev so I've just decided to build/model environments, texture, and then put it all into Unreal 4, UDK, or Unity. That way that's all I focus on.
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I agree with that, even in the animation field its always better to focus on one thing and improve greatly in it. and thats honestly my problem, im a jack of all trades but a master of none. i know modeling, texturing, lighting, rigging, fur, ncloth simulation,MEL scripting, rendering, composeting, motion graphics but i wouldnt say im great at any of them. the problem is i always wanna know and try something new. so i keep doing so and dont focus on one thing.
Right now though i wanna just understand how Unity works, and how game development works. i wanna understand the pipeline, understand how Engines think, and then i wanna see what i wanna be when it comes to game development. of course, for me at least, the end result for me is opening my own studio, thats what i want. but right now its taking the first step and getting to know what game development is.