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Forums - Sony Discussion - PLAYSTATION Nation -The Legend

 

How does this make you feel?

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Angry 2 0.26%
 
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Total:583
Burek said:
The game is Stick it to the Man, and it should be out next week.


Damn you now im hungry for some pie.



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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spent like 10 minutes fiddling around with share fac.. its a hell of alot better than what we had before



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

papamudd said:
bananaking21 said:


i wanna learn the engine so i can start making games. i am already an animator and always wanted to be a game dev. so im just making the first small step. 


cool beans... yeah I suck at the art stuff so i really like unity as it is simple to write code and attach / implement it with different assets in game. If you want any help with some coding let me know.

i have very little knowledge in programing so i will take you up on that later when i get the hang around Unity. 

if you need any help with the 3D aspect let me know. i work mainly on Maya, but i know photoshop and sculpting on mudbox as well. wouldnt mind us trying to do some stuff together either. 



bananaking21 said:
papamudd said:

cool beans... yeah I suck at the art stuff so i really like unity as it is simple to write code and attach / implement it with different assets in game. If you want any help with some coding let me know.

i have very little knowledge in programing so i will take you up on that later when i get the hang around Unity. 

if you need any help with the 3D aspect let me know. i work mainly on Maya, but i know photoshop and sculpting on mudbox as well. wouldnt mind us trying to do some stuff together either. 

Just make sure you don't try to work on too many aspects of making a game and not improving your skills as an animator as much as possible. Especially if you want to work at a AAA dev at some point.  If you would like to stick to being mostly an indie dev with a couple other people, then learning programming and modeling skills would be great.  I had the idea to create a game as well, but I asked my contact at Blizzard and he said to only focus on the aspect you want to work in and develop those skills as much as you can. He said there really is nothing beneficial about it and you need to have amazing work on one thing instead of average work on multiple aspects of game development.  But I don't want to be an indie dev so I've just decided to build/model environments, texture, and then put it all into Unreal 4, UDK, or Unity.   That way that's all I focus on.  



DD_Bwest said:
spent like 10 minutes fiddling around with share fac.. its a hell of alot better than what we had before

Yeah, it's pretty great.

It's a shame you can't add transitions to a single clip though. Unless you can, and I'm just missing something.



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sup booty-munchers!



brendude13 said:
DD_Bwest said:
spent like 10 minutes fiddling around with share fac.. its a hell of alot better than what we had before

Yeah, it's pretty great.

It's a shame you can't add transitions to a single clip though. Unless you can, and I'm just missing something.

i havevnt tried yet but i noticed a "split"  option when i was editing the length of a clip.   once its split you can probably put in a transition.  ill try giving it a shot in a bit



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

nnodley said:

Just make sure you don't try to work on too many aspects of making a game and not improving your skills as an animator as much as possible. Especially if you want to work at a AAA dev at some point.  If you would like to stick to being mostly an indie dev with a couple other people, then learning programming and modeling skills would be great.  I had the idea to create a game as well, but I asked my contact at Blizzard and he said to only focus on the aspect you want to work in and develop those skills as much as you can. He said there really is nothing beneficial about it and you need to have amazing work on one thing instead of average work on multiple aspects of game development.  But I don't want to be an indie dev so I've just decided to build/model environments, texture, and then put it all into Unreal 4, UDK, or Unity.   That way that's all I focus on.  

I agree with that, even in the animation field its always better to focus on one thing and improve greatly in it. and thats honestly my problem, im a jack of all trades but a master of none. i know modeling, texturing, lighting, rigging, fur, ncloth simulation,MEL scripting, rendering, composeting, motion graphics but i wouldnt say im great at any of them. the problem is i always wanna know and try something new. so i keep doing so and dont focus on one thing.

Right now though i wanna just understand how Unity works, and how game development works. i wanna understand the pipeline, understand how Engines think, and then i wanna see what i wanna be when it comes to game development. of course, for me at least, the end result for me is opening my own studio, thats what i want. but right now its taking the first step and getting to know what game development is. 



ShareFactory is awesome, but I'm hoping they'll add more themes soon and more basic transitions like the basic fading.