the-pi-guy said:
Really well. |
for $1
How does this make you feel? | |||
Happy | 549 | 70.38% | |
Sad | 17 | 2.18% | |
Scared | 4 | 0.51% | |
Excited | 4 | 0.51% | |
Angry | 2 | 0.26% | |
Awful | 7 | 0.90% | |
Total: | 583 |
the-pi-guy said:
Really well. |
for $1
Industry insider Tidux, that is well known for having revealed quite a few features of the PS4′s operating system and UI before they wee unveiled, has been teasing the possibility of MP3 playback coming to PS4 for a while, but he never said it explicitly, until today.
So, some people ask for mp3 playback, that my friends is coming. but I do not know when it will come. #Soon#PS4
The Mp3 Playback is up and running at Sony. #PS4#soon
He also mentioned previously that the latest internal build of the PS4′s firmware has some unannounced features, but he’s not sure if those (or MP3 itself) will be included in 1.7, that he confirmed will come on the 30th.
He also made a quite cryptic statement: “The winter is coming, that’s a good way to put it.” “In a positive way.” Interestingly enough, that echoes something tweeted by Naughty Dog’s Neil Druckmann a while ago, but your guess is as good as mine on this. It could mean literally anything and the two things could be unrelated.
Of course we should always take what’s said by insiders with a grain of salt. We’ll have to stand by and see if this will come true, but considering that Tidux has a very solid track record with the information he leaks, there’s a good chance that it will.
Apparently Sony Computer Entertainment Senior Business Development Manager Shahid Ahmad had a full day, and he saw some very exciting things, so exciting that he saw fit to take to twitter and let us know:
I wish I could tell you what I saw today. But I can’t. I’m sorry.
My working day is now approaching 18 hours and I am officially shattered. It’s been a *great* day though. (Much respect to doctors!)
When asked if it was related to the PS4, he responded “everything!” so PS Vita and PS3 may also be involved. Then he continued:
BTW – what I saw today? Was so good, so good. Such a privilege. I’m a lucky sod.
Oh man. It was soooo good.
Enough teasing. You know PlayStation delivers, as do our partners. We’ll all keep the great games coming!
As usual, it’s very possible that at least part of what Ahmad saw was related to games developed by independent studios, that always have the lion’s share of his attention:
Some devs you call “indies” are now as big as the AAA teams of a few year ago, making unthinkably good games.
I see developers today and I know these amazing people are going to be running the industry in years to come. The future is in great hands.
We do know that between Ahmad’s appointments for today there was a conference call with Spry Fox CEO and Road not Taken developer David Edery, who posted a comment as well:
@shahidkamal You and Spencer have made working with Sony a wonderful experience. Who says console development has to be painful? : )
Now that we’re thoroughly teased, the wait starts for the day in which we’ll be able to see for ourselves what has Shahid Ahmad this excited. Maybe it’ll be at E3. Thankfully that’s less than two months away.
It’s doubtless that Sony Worldwide Studios President Shuhei Yoshida and PS4 Lead Architect Mark Cerny are two of the most fascinating men in the industry. They bring with them so much knowledge and experience in the industry than hearing them talk is always extremely interesting and instructional.
An extensive conversation between them about the history of PlayStation and more was held at the Computer History Museum in Mountain View, California, on April 10th, and today the museum itself posted a recording of the panel.
If you want to hear about twenty years of PlayStation history, you can enjoy the video below. It’s definitely worth an hour of your time.
There are two things I know about spaghetti westerns, and one is that they don’t feature any actual spaghetti. The second thing, which is significantly less embarrassing to admit, is that the theme itself, with its rich history and fancy saloon talk, is wholly underutilized in video games. It’s strange, too, because the west makes for an interesting backdrop. Take Red Dead Redemption for example; prior to that experience, my interest in the west and its gun slinging craziness was limited by my knowledge of the genre which, unfortunately, was drawn from various cheesy films I was force-fed as a child.
But like my journey with John Marston taught me that loose morals aren’t always exclusive to criminals, Secret Ponchos, the top-down, western themed, dual-stick shooter from Switchblade Monkeys — possibly the greatest company name ever — taught me that a little competition can be a lot of fun.
During PAX East this year, I was introduced to a genre I’ve long avoided: the dual-stick shooter – mostly due to an enormously humiliating lack of skill and dexterity. Armed with little more than a brief description and hundreds of observers to gaze at my shame, I was handed the gun – I mean, controller — and asked to select a character. Immediately, I recognized a handful of game modes, including a capture the flag and team death match. Those weren’t on the table, however. Switchblade Monkeys had something else up their sleeve: a free mode, pinning all players against one another in a large ghost town. How fun, I thought.
Before jumping into a match with the show floor strangers, I was presented a character selection screen. Thankfully, Secret Ponchos doesn’t skimp on variety, and five characters grace the roster, with more to come post launch. Each character has a different set of weapons and skills, ranging from speed to range, and will require the mastering of a slightly different playstyle. While my interest was piqued at the sight of a burly, beefhouse-type, I was informed that Kid Red, a slender, speedy, pistol toting bandit was the easiest class for a newcomer to handle. An obvious choice for me.
Characters aren’t just a pick-and-go in Secret Ponchos, either. There’s minor customization, and you’ll have ample opportunity to upgrade characters as you play. It’s not an end-all system, though. While you can improve skills, those upgrades will rarely lend a major advantage versus your on-screen competitors. Rather, they’ll improve on what you’ve already managed to learn, making your personal talents a tad more noticeable. Although the most important choice is the first you’ll make: which character suits you best? Kid Red, for example, dual wields pistols with a generous range. His secondary attack, dynamite tossing, allows for widespread damage and some creative escape maneuvers.
Running around the map was, for lack of a better word, smooth. Character animations flowed beautifully, even during hectic encounters, and everything from the abandoned saloons to the dusty wheels littering the environment were stunning. After a few “adjustment deaths,” I was rolling in and out of range, firing at players as I found them. While there’s no formal in-game map, icons appear across the corners of the screen, indicating enemy locations. Naturally, stamina — which controls your dodge — is limited, but it was rarely an issue. The controls, too, are as responsive as can be. There’s a learning curve, but only because Secret Ponchos is a staircase above similar titles.
It wasn’t long before I was dashing across the map, dodging, reloading and shooting accordingly. I found it immensely satisfying to evade a wave of death as I slid behind an enemy, spraying bullets at his backside as my dynamite exploded another. I won’t lie, I died a lot. For every kill I managed, I was waiting for half a dozen respawns. The fun, though, never dwindled, and I was always eager to find my killer and get my revenge.
Eventually, I found the key was to study the abilities of the competing classes, and exploit them at opportune moments. For example, some classes are slow but incredibly powerful. Running in like a maniac is a death sentence for all but the dual-stick pros, so dodging and tossing a dynamite, or confusing with a barrage of rolls and stabbing are more viable options. There’s not too much complexity in Secret Poncho’s system, but what little there is helps increase the potential “controlled mayhem” by tenfold.
After all, Secret Ponchos is a competitive online shooter. If those words don’t bubble your adrenaline, tense your fingers and entice your gamer soul, you’ll likely be sticking with the single-payer experiences littering the market. If, however, you’re tickled pink by shooting strangers — and friends — in a plethora of fast-paced matches, and doing so at a buttery 60fps (even with 8 players split across 3 TV’s at a massive event like PAX), Secret Ponchos is a winner. It’s a western themed, absurdly fun, gorgeously detailed winner.
Secret Ponchos boasts a dark, superbly crafted western theme that’s as gorgeous as it is fun to explore. Running across levels, whether swooping through a storm of bullets or rolling in and out of abandoned buildings, is incredibly enjoyable. The final release will feature 2 player local games, as well as online support for up to 8 characters, with a much appreciated split-screen option. It’ll be available on the PlayStation 4 as well as Windows, so both console and PC owners should be delighted. Secret Ponchos is due this Fall, and will be available for free to PS Plus members.