nnodley said: If you think about it though, if they went back to totally revamp the social features then I would say it would easily take them 3-4 months to get them designed and implemented/working. Then having to refine and test them so they work flawlessly. Then on top of that from the small clips they were giving us a few months ago was polished as fuck in the graphics department. Still some work but still 100% better than E3/Gamescom footage! And not to mention they probably found some parts that just didn't work well and are trying to make those work. So they have been polishing/refining/changing up social features from scratch(maybe?) That's gonna take good while. IMO, 5 months is definitely not enough time to make sure everything will be up to the standard they want to release it. It will likely come in 2014, the Sony PR person probably didn't want the guy to say anything about the release date as they are probably deciding to either release it in early summer/or early fall. So all in all, IMO, people are over exaggerating what was said in the IGN article. Which honestly seems to happen a lot when it comes to IGN articles. :-p And this is what you get when sony lets their developers do what they want and have loads of freedom. Which is why I believe Sony is vastly the best publisher out there right now. |
Regarding the last paragraph. As seen by DriveClub, The Last Guardian, the cancelled SSM project, giving loads of freedom is a hit and miss.
DriveClub was flawed/crap so they had to work more, TLG had so much freedom that it is taking 7 years to make and counting, SSM project if we go by the rumours was a bit unlucky to be similar to Destiny but all in all after the overhaul turned out to be crap enough to get cancelled. Going by the Druckmann/Straley AMA the TLoU team is 9 months after the launch of their last game and still in a brainstorm/pre production stage at best with their next game (I hope they lied about it honestly). Gran Turismo's make way too much to develop for the improvements they show. Not to mention the stories from Sony Japan Studio about tens of projects started at once and no fruition before the executive from Santa Monika had gone there to overlook things. And these are only things we more less know about.
This freedom may be good for creative process but is also fucking inefficient and simply bad business.