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Forums - Gaming - Is the graphic leap to 8th gen as noticeable as previous leaps?

 

6th-7th vs 7th-8th, how do they compare?

It's a much bigger leap 45 7.17%
 
It's a somewhat bigger leap 47 7.48%
 
It's a similar leap 119 18.95%
 
It's a somewhat smaller leap 202 32.17%
 
It's a much smaller leap 214 34.08%
 
Total:627

it depends on how adroit developers are with the hardware. right now, i see a big enough leap, which leads to improvement.



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Michael-5 said:
theRepublic said:
The biggest jump I've seen is from the SNES to the N64. Every generation after that has been smaller and smaller leaps. It is the law of diminishing returns.

Yea kinda, but the PS3/360 jump was on par to N64 -> Gamecube/X-Box. Then again the price of a new console was a huge jump too.

Still Wii -> Wii U >>> Gamecube -> Wii, and I'd even argue similar to N64 -> Gamecube. Nintendo specific, Wii U was a big jump.


I'm pretty sure most of us would disagree that Wii to WiiU was a greater jump than N64 to GC. 



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

See Above. I can't see any PS3/360 games running X. Most high end 360 games have serious fade in problems, and objects at a distance randomly appear when you get close enough. Never do we see moving interactive object over 1 km away unless they are set story sequences (something which happens identically every time you play the chapter). Some PS3 games, like God of War, look something like X, but the lighting and texture just don't match up. X looks noticably better and distinctively next gen.


Well I'm not so sure about that. X seems to have its fair share of problems too, including pop in.

http://www.youtube.com/watch?v=66NX3OQCsTQ&list=UU6NhV2JOJr6pPGj1Q5m2eHg&index=29

X looks good, but so far it doesn't strike me as a next gen title. I will wait and see how it develops though.

 

EDIT

Also, the sceen shots you used for the purpose of comparison is misleading. You are comparing a photo of Killzone 3 to Killzone: Shadow Fall I presume? Killzone 3 which came out in 2011 - which is around 5 years into the PS3’s lifecycle –and it is being compared to an alpha build. Although still flawed, wouldn’t Killzone 2 be a better measure to display the jump? 



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


The last jump was a lot more visible due to the upgrade to HD.

That's not to say the leap won't be large for this gen but going off launch games is not the way to go.

Look at the best looking PS2 game and then look at Resistance 1, then compare that PS2 game with Resistance 3.
The point being although the jump is visible it is not significant till a few years into the generation.



Michael-5 said:
JoeTheBro said:
Michael-5 said:
JoeTheBro said:
Michael-5 said:

From Wii to Wii U, the jump is bigger then last gen. Wii games look slightly better then Gamecube Games, and Wii U games, so far, comparable to PS4 games.


Read your whole post but that completely ruins everything else you have to say. Nothing on Wii U is even comparable to Knack.

vs.

Really? Don't be biased, don't ignore the Wii U graphically.

I think most will agree Wii U games like X look better then we expected and PS4 games look worse then we expected. The difference from Wii U and PS4 is nowhere nearly as big as previous gens. Heck the X-Box to PS2 difference is bigger then this.

Since you called me biased I feel the need to bring up the fact I own a Wii U.

Moving on, look at knack's particle effects and volumetric fire. Look at its lighting, high resolution textures, and super high polygon count. We have very little gameplay of it but that's still enough to evaluate it on a technical level. Meanwhile X really only has scale going for it. It looks exactly like what we expect from the Wii U.

I didn't say that you are biased, I said don't be biased. Look at the above images and honestly tell me that one looks noticably better then the other. Both look similar, if I didn't know they were exclusives on different platforms I would think they were releasing for the same platform, or one with similar specs.

Yes knack has great lighting and high resolution textures, but does X not have that? I think the lighting in X is better. Knack has a super high polygon count, but look at the draw distance. You can see for literally kilometers in X, but Knack never showed any scenes with more then a couple hundred meters of depth.

X looks like a game not possible on the 360/PS3, and most people expected Wii U to be only a bit better then PS3/360. X showed us all wrong, and I bet the next Metroid and Zelda will furthur nail this fact in.

Weedlab said:
Michael-5 said:

From Wii to Wii U, the jump is bigger then last gen. Wii games look slightly better then Gamecube Games, and Wii U games, so far, comparable to PS4 games.

0_0 Whaaaaa?

 

I respect your opinion, but to compare anything the Wii U has done so far to the little we've seen of the PS4 (even at early stages) is a bit much. PS3 I agree with, PS4 .. no way man. So far the Wii U looks distinctly current gen and I don't see how anybody could compare its games to next gen stuff.

See Above. I can't see any PS3/360 games running X. Most high end 360 games have serious fade in problems, and objects at a distance randomly appear when you get close enough. Never do we see moving interactive object over 1 km away unless they are set story sequences (something which happens identically every time you play the chapter). Some PS3 games, like God of War, look something like X, but the lighting and texture just don't match up. X looks noticably better and distinctively next gen.


Can you provide me with the footage of X you have? The one from the Nintendo direct never has the character move enough to see if it has fade problems. Also the grass seems to only exist within 50 meters of the camera.



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Soriku said:
JoeTheBro said:
Soriku said:


Is this a joke? Why are you using CoD3, one of the worse examples of a good looking HD title? Why not use the God of War games the same way you're comparing the Killzone games?


"Really small jump"...right.

Anyway, the jump will be smaller than this gen and next gen the jump will be even smaller than this jump, etc. The improvements will still be noticeable though.

Um maybe cause Cod3 was a launch title while GOW3 came out in 2010? Na, that couldn't possibly be it. You know Killzone Shadow Fall is a launch title right?


And you know God of War 2 was a late gen PS2 title right? And I used God of War 3 and Ascension as later gen (Ascension moreso) PS3 titles as comparisons.

Even if you compare CoD3 and Killzone as "launch title" games I don't think it's a very apt comparison. Killzone is an exclusive game playing to the strength of PS4 HW, CoD3 was a game across many systems and they weren't going to put the effort in to make it a very good looking game on PS3.

Killzone looks good but the jump from GoW2 to 3/Ascension is much bigger. There's much more detail added in between the God of War games. Don't tell me that's a "really small" jump and use an early-gen shitty multiplat game as an example.

Yeah. Lets do ps3 Launch titles vs ps4 launch titles

Another problem is that we have been seeing "next gen" engines and what to expect for two years, some of the excitement has rubbed off for some/clouded their judgement. Its a massive jump. Also rumors are saying it was only using 1.5Gb vram. Holy shit if true. 



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Attoyou said:
Soriku said:
JoeTheBro said:
Soriku said:


Is this a joke? Why are you using CoD3, one of the worse examples of a good looking HD title? Why not use the God of War games the same way you're comparing the Killzone games?


"Really small jump"...right.

Anyway, the jump will be smaller than this gen and next gen the jump will be even smaller than this jump, etc. The improvements will still be noticeable though.

Um maybe cause Cod3 was a launch title while GOW3 came out in 2010? Na, that couldn't possibly be it. You know Killzone Shadow Fall is a launch title right?


And you know God of War 2 was a late gen PS2 title right? And I used God of War 3 and Ascension as later gen (Ascension moreso) PS3 titles as comparisons.

Even if you compare CoD3 and Killzone as "launch title" games I don't think it's a very apt comparison. Killzone is an exclusive game playing to the strength of PS4 HW, CoD3 was a game across many systems and they weren't going to put the effort in to make it a very good looking game on PS3.

Killzone looks good but the jump from GoW2 to 3/Ascension is much bigger. There's much more detail added in between the God of War games. Don't tell me that's a "really small" jump and use an early-gen shitty multiplat game as an example.

Yeah. Lets do ps3 Launch titles vs ps4 launch titles

Another problem is that we have been seeing "next gen" engines and what to expect for two years, some of the excitement has rubbed off for some/clouded their judgement. Its a massive jump. Also rumors are saying it was only using 1.5Gb vram. Holy shit if true. 


Add a PS2 launch game and we have a better comparison.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

@Attoyou ... Thank you. Launch title on PS3 to launch title (unfinished) on PS4. As I pointed out earlier it is misleading of Micheal-5 to use Killzone 3 to Killzone SF.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


Iin terms of what people 'see' graphically the leap will be smaller.. Games will be 1080p.. Just better frame rates.. But less on screen improvement. Game inprovement will be about better Artificial Inteligence .. And more consistant quality



Otakumegane said:
Attoyou said:
Soriku said:
JoeTheBro said:
Soriku said:


Is this a joke? Why are you using CoD3, one of the worse examples of a good looking HD title? Why not use the God of War games the same way you're comparing the Killzone games?


"Really small jump"...right.

Anyway, the jump will be smaller than this gen and next gen the jump will be even smaller than this jump, etc. The improvements will still be noticeable though.

Um maybe cause Cod3 was a launch title while GOW3 came out in 2010? Na, that couldn't possibly be it. You know Killzone Shadow Fall is a launch title right?


And you know God of War 2 was a late gen PS2 title right? And I used God of War 3 and Ascension as later gen (Ascension moreso) PS3 titles as comparisons.

Even if you compare CoD3 and Killzone as "launch title" games I don't think it's a very apt comparison. Killzone is an exclusive game playing to the strength of PS4 HW, CoD3 was a game across many systems and they weren't going to put the effort in to make it a very good looking game on PS3.

Killzone looks good but the jump from GoW2 to 3/Ascension is much bigger. There's much more detail added in between the God of War games. Don't tell me that's a "really small" jump and use an early-gen shitty multiplat game as an example.

Yeah. Lets do ps3 Launch titles vs ps4 launch titles

Another problem is that we have been seeing "next gen" engines and what to expect for two years, some of the excitement has rubbed off for some/clouded their judgement. Its a massive jump. Also rumors are saying it was only using 1.5Gb vram. Holy shit if true. 


Add a PS2 launch game and we have a better comparison.


Since PS2 didn't have any FPS, let's look at racers! PS1 through PS4

Sorry that these images are not native resolution.