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Forums - Sony Discussion - Official PlayStation 4 Thread- News: PS4 PlayStation Plus Details: Cross Game Chat doesn’t require the service / News: DayZ set to arrive on PS4, but could skip Xbox One / News: PS4 Includes 500GB Ha

 

What did you think of E3?

Great 116 75.82%
 
Boring in the first half ... 5 3.27%
 
Bad 1 0.65%
 
Total:122

 

Something About Japan: Shuhei Yoshida on the ‘war for the living room’

Image credit: 4Gamer.net

Japanese game news site 4Gamer.net sat down with Sony Worldwide Studios president Shuhei Yoshida this week to canvass his thoughts on the future of the game industry – and how PS4 will fit in with it.

He also detailed limitations of the Share button and explained how Sony intends to make PS4 more attractive to consumers and to developers.

To begin, Yoshida confirmed that Sony’s goal when announcing PS4 at the PlayStation Meeting in February was to establish the machine first and foremost as a console for gaming – but that the console would not budge from its place beneath the TV set.

“In terms of the ‘war for the living room’, we have no intention of abandoning that approach. After all, Sony is a company that has a long history of making audio-visual products that are designed for the living room, so this is a natural course for us. If anything it’s the other companies that have changed course by moving into this space.”

Rather than a dig at Nintendo or Microsoft, this appeared to be a reference to Apple and Valve, both of which are slowly revolutionising the way we consume digital content, and the rise of smart TV.

“Recently there has been a lot of talk about smart TV and devices that can also play games,” he said. “When we first introduced PS4, we wanted to avoid giving the message that it can also do this and can also do that. We wanted to show a focus on just the most important aspect of the console.

“We want to change for the better the way people play games and the way people make games. Yes, you can use this console for things like watching a Blu-ray or Netflix, but that is not its main purpose. The hardware is designed specifically for games. After all, new games will never be in short supply.”

Asked specifically how he would like to change the way games are made and played, Yoshida said: “I’d like to emphasise ease of use. How the controls feel, how much time you spend waiting around for it to turn on and off, things like that. It’s about giving more consideration to the user experience. On portable smartphones and tablets, you can start playing as soon as you want to and quit whenever you like. PS4 will be a home console that can do that too.”

Yoshida explained that Sony’s challenge with PS4 was less about cramming it with top-spec innards and hitherto unimagined new features but instead to make it friendlier for third-party developers to make games for.

“Even we (SCE Worldwide Studios) had a hard time developing for PS3 (at first). But third parties had real trouble developing or porting games, because (the system) was so different. Of course, the PS3 is still showing unrealised potential with new games today. It’s difficult to believe that games like The Last Of Us and Beyond: Two Souls are running on exactly the same hardware as those early games. Those developers have studied hard to make a great PS3 game. But it’s taken a long time (for developers) to reach this point. This time we’re considering how to create a better development environment for third parties from the start.”

Yoshida confirmed that inclusion of PS4’s massive 8GB RAM was a response to demand from developers who had struggled with PS3’s sparse RAM. But he also stated that specs are not the only consideration in making PS4 a system that is easy to develop for.

“There is a saying that the ease of making something goes hand in hand with the ease of doing business. So we want to make it easier to do business and to build an ecosystem.”

Yoshida admitted that it is getting harder to secure big-budget exclusives for any given console, with third-party developers mitigating the growing cost of console game production by taking their titles multiplatform to reach the widest possible audience. This in turn makes it harder for platform-holders to differentiate their console from the competition.

“In that case,” he said, “we need to make sure users consider the PS4 version to be the best and the one they want to play. That might mean that the graphics are better, the controller is more comfortable, or the point I mentioned earlier about the console being more user-friendly, like you don’t have to turn the power on and off or you can switch between your game and Netflix at will. Those things will become key.”

Yoshida explained that the origin of the Share button, which will allow PS4 owners to upload video from their game at almost any time, was rooted in this concept too.

“We were trying to think of a way to make it easier for users to upload video, and one day a member of our in-house production team just said, ‘How about a Share button?’ We called out in unison, ‘That’s it!’”

Yoshida’s own desire to make videos easy to share was a result of his addiction to Dark Souls, clips of which he would seek out on Japanese video-sharing site Niconico Douga. “I wanted to play Dark Souls all day long, but I couldn’t do that because I was too busy. So instead I would watch people playing it live on Niconico whenever I had some spare time. By doing that, you can find other ways to play the game and read comments by other users. I felt that sharing videos is a really important part of enjoying games.”

He said that the Share button will have its limitations, however, and that users will not quite have free reign to upload whatever in-game footage they like.

“There will be parts of a game that the maker does not want people to be able to see,” he said. “For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the Share function) will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance.”

Source: http://www.edge-online.com/features/something-about-japan-shuhei-yoshida-on-the-war-for-the-living-room



Around the Network

Heavy Rain developer: PlayStation 4 is a “really, really powerful machine”


Quantic Dream, developers of Heavy Rain and the upcoming Beyond: Two Souls for the PS3, recently commented on the PlayStation 4 console and its hardware. Studio boss David Cage said that not only is the PlayStation 4 a “really, really powerful machine”, but that they have been working on it for 2 years now.

Back in February, Quantic Dream’s David Cage showed off some of their new facial animation technology (the old man seen above), which showed the level of detail possible.

In a recent interview, Cage added that the French developer had been working on the PlayStation 4 for two years now, and that they can see the huge possibilities after two years of programming on it.

However, Cage also offered a word of caution. No matter how powerful the PlayStation 4 console is, he pointed out that it’s just a tool. Better graphics won’t necessarily make for better games. He said:

“The technology is a tool. It’s not because you have better tech that suddenly you will create something much more meaningful and interesting”

Quantic Dreams is putting the finishing touches on Beyond: Two Souls for the PS3, and is working on abrand new PlayStation 4 project as well.

Source: http://ps4daily.com/2013/05/heavy-rain-developer-playstation-4/



Dont care until JRPGs are confirmed.

Though, hopefully we will hear something about FFvsXIII (Rumor is now what, its FFXV on NextGen, so yay!)



 

Naughty Dog will take it to the ‘next level’ with the PS4

 

It’s no secret that Naughty Dog have been in the fore-front of PlayStation development. If you look at their pedigree of games, they are one of the main reasons why the PlayStation became a household name. With franchises like Jak and Daxter and Uncharted, things can’t possibly go wrong.

Andrew Gavin, one of the co-founders of Naughty Dog had left the company just before the first Uncharted. He believes that with new console hardware (PS4), Naughty Dog will keep taking it’s games to the next level.

In fact, it is widely rumored that Naughty Dog are already working or atleast experimenting with the PS4. We had earlier reported that their game assets are ready for the PlayStation 4. Last year we had reports that Uncharted 4 is in development. So something is definitely happening behind closed doors at Naughty Dog.

Andrew Gavin further believes that with more processing power at hand, there will not only be a huge leap in graphics but also certain gameplay mechanics like an increase in enemy numbers on screen will also be possible. “I think the studio will just keep taking it to the next level. Uncharted 3 and The Last Of Us already look so good it’s hard to imagine where there is to go. I expect not only will things look even more real, but the machines will have the power to include more enemies on-screen,” he said to OPM.

If Quantic Dream’s PS4 demo was anything to go by, the future for PlayStation 4 games looks bright. There are also reports that multi-platform games will looking better on the PS4. So far Sony is taking the right steps with the PS4 and we can’t wait to know what Naughty Dog is working on for the PS4.

Source: http://gamingbolt.com/naughty-dog-will-take-it-to-the-next-level-with-the-ps4



Sony asked Bungie’s feedback on DualShock 4

Bungie COO, Pete Parsons, has revealed that Sony has contacted them to get feedback on PS4′s controller.

 

It’s a known fact that the PS4 hardware team had visited a lot of studios–internal and third party–to design the DualShock 4, and considering Bungie was contacted too, things are looking good for FPSs on the system.

“Sony’s hardware team was great. They contacted us early in the process to get feedback on the DualShock 4,” Parsons said.

“We make action games, and our feedback was simple. We wanted to make sure that the DS4 really paired up well with Destiny’s gameplay. For us, that meant the controller needed to feel more substantial, and triggers needed to be concave.”

The controller sports a good feel and has reduced lag, which is very much important for first person shooters. It looks like the company has taken all the DualShock 3 criticisms in mind and have designed a controller which accommodates all types of gamers.

Source – GameInformer Issue 242.

 

Source: http://www.gamechup.com/sony-asked-bungies-feedback-on-dualshock-4/



Around the Network

This years E3 is going to be amazing.



Controller has less lag? How much latency did the ds3 have? I've played ps3 plenty of times and felt near nothing. Mates tv who had the ps3 though? Terrible.



EA discontinuing use of online passes

by Andrew Yoon, May 15, 2013 6:03pm PDT
Related Topics – Electronic Arts

Many years ago, EA launched "Project Ten Dollar," an initiative better known to gamers as the online pass. New copies of a game would include a one-time voucher that would offer access to game modes, typically online multiplayer. The program was to discourage used game sales--or, at the very least, make addition revenue off used games by selling passes to gamers.

Apparently, EA is doing away with the online pass, promising that "none of our new EA titles will include that feature."

 

EA's John Reseburg explained to VentureBeat that "players didn't respond to the format" and that the company "listened to the feedback and decided to do away with it moving forward."

While the move away from online passes is welcome news for gamers that buy and rent used games, EA does promise that it will monetize their content in new ways going forward, likely through microtransactions and other DLC. "We're still committed to creating content and services that enhance the game experience well beyond the day you first start playing," Reseburg added

Source: http://www.shacknews.com/article/79207/ea-discontinuing-use-of-online-passes



Official Sony PS4 site update confirms PS Vita remote play of all PS4 games 

 

Ever since the PlayStation meeting back in February where Mark Cerny showcased how the PS4 game Knack was played remotely on PS Vita skeptics have voiced their concern about the feature.

Here’s the exact quote from Mark Cerny:

“We would like every PS4 game to be able to use this service as we are sure they will, in time.”

Have this time now come and will this feature now be available when the PS4 launches this holiday? Today Sony updated the official PS4 sitewith a section supposedly confirming the fact that you WILL be able to play all your PS4 games on go. The website writes the following:

“Play your favorite PS4™ games on your PlayStation®Vita’s beautiful 5-inch display using Remote Play.”

At least as the image below shows, Killzone: Shadow Fall will be playable on PS Vita!

 

 

 

Source: http://www.psmania.net/2013/05/official-sony-ps4-site-update-confirms-ps-vita-remote-play-of-all-ps4-games/



"Buy your PS VIta" buy it, damn it.

Can't wait for the PS4, my two vita's are waiting.



Before the PS3 everyone was nice to me :(