It's been rumored that both PS4 and the next Xbox will have some type of online license tracking to prevent used games from working on another system. This is already common practice in the PC world (activation codes for games), and with all other types of software, so it makes sense to do this from a business standpoint. After all, when you purchase software, you don't own the actual software code, just a license to use it.
Of course, many gamers are not too happy with this possibility. Many gamers, including myself, like to purchase some titles used, since they aren't interested enough in a particular title to justify full retail cost, or they just cannot afford a $60 game.
What would you all think about the following scenario? Instead of completely banning used games, companies could instead employ a nominal 'activation fee' of maybe $2-$5 depending on the game (how recently it was released could determine the 'activation' cost). Places like Gamestop could even include an activation voucher with purchase to cover some or all of this cost. Going through the re-activation process would de-activate the game's license code on the original machine, and move the license to the new machine (eliminating piracy, but allowing for a legal transfer of ownership). Gamers could still purchase used software at a substantial discount, and publishers & developers still make a little extra money for their 'art' whenever somebody new uses their software. This could be a win-win for everybody... thoughts?














