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Forums - Nintendo - OMG! Need for Speed Most Wanted - Wii U vs Xbox 360 screens!!

Thank goodness ninjablade's ban is over. Only he could argue that the WiiU version is not greatly superior to the 360 version. Got to love his blind passion! Keeping the discussion varried, if not logical.



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ninjablade said:
timmah said:

Lighting, shadow resolution, reflection effects, texture resolution, geometry, and framerate are also better on the PC version (on a good card). WiiU version uses the high-res PC textures and enhanced lighting effects specific to that version, but still utilizes the geometry from the PS360 version. What remains to be seen is how rendering resolution and framerate comapare WiiU vs PS360.

yup i think the frame rate will be the biggest factor,  developers say it will be more stable but i only trust in DF, cause developers have been proving wrong so many times.

I agree with the first statement (though the framerate looks good in the gameplay videos, even during the most demanding scenes), but your second point... you mean developers who outsourced (launch) ports/used their B-team with little time to learn the SDK vs. the incredibly talented Criterion doing the port in house? Good comparison, LOL!



timmah said:
ninjablade said:
timmah said:

Lighting, shadow resolution, reflection effects, texture resolution, geometry, and framerate are also better on the PC version (on a good card). WiiU version uses the high-res PC textures and enhanced lighting effects specific to that version, but still utilizes the geometry from the PS360 version. What remains to be seen is how rendering resolution and framerate comapare WiiU vs PS360.

yup i think the frame rate will be the biggest factor,  developers say it will be more stable but i only trust in DF, cause developers have been proving wrong so many times.

I agree with the first statement (though the framerate looks good in the gameplay videos, even during the most demanding scenes), but your second point... you mean developers who outsourced (launch) ports/used their B-team with little time to learn the SDK vs. the incredibly talented Criterion doing the port in house? Good comparison, LOL!

ninja gaiden 3, dark siders 2 and batman were not out sourced, they claimed they would have better graphics and perfomance.



TheLastStarFighter said:
Thank goodness ninjablade's ban is over. Only he could argue that the WiiU version is not greatly superior to the 360 version. Got to love his blind passion! Keeping the discussion varried, if not logical.

I thought this was a vs thread? not a wiiu positive thread.



ninjablade said:
timmah said:
ninjablade said:
timmah said:

Lighting, shadow resolution, reflection effects, texture resolution, geometry, and framerate are also better on the PC version (on a good card). WiiU version uses the high-res PC textures and enhanced lighting effects specific to that version, but still utilizes the geometry from the PS360 version. What remains to be seen is how rendering resolution and framerate comapare WiiU vs PS360.

yup i think the frame rate will be the biggest factor,  developers say it will be more stable but i only trust in DF, cause developers have been proving wrong so many times.

I agree with the first statement (though the framerate looks good in the gameplay videos, even during the most demanding scenes), but your second point... you mean developers who outsourced (launch) ports/used their B-team with little time to learn the SDK vs. the incredibly talented Criterion doing the port in house? Good comparison, LOL!

ninja gaiden 3, dark siders 2 and batman were not out sourced, they claimed they would have better graphics and perfomance.

You still think not knowing enough about the SDK & Hardware has nothing to do with it? Criterion clearly said they wouldn't have been able to pull this off at launch because there were 'tools and help' they got from Nintendo after launch which made the improvements possible. I assume this has something to do with the custom API as related to the custom features of the GPU.

Still, they were all LAUNCH PORTS. Launch ports have never done particularly well on any system. You still have no *valid* point.



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ninjablade 3 minutes ago
TheLastStarFighter said:
Thank goodness ninjablade's ban is over. Only he could argue that the WiiU version is not greatly superior to the 360 version. Got to love his blind passion! Keeping the discussion varried, if not logical.

I thought this was a vs thread? not a wiiu positive thread.

It is!  And your comments keep it entertaining!



timmah said:
ninjablade said:
timmah said:
ninjablade said:
timmah said:

Lighting, shadow resolution, reflection effects, texture resolution, geometry, and framerate are also better on the PC version (on a good card). WiiU version uses the high-res PC textures and enhanced lighting effects specific to that version, but still utilizes the geometry from the PS360 version. What remains to be seen is how rendering resolution and framerate comapare WiiU vs PS360.

yup i think the frame rate will be the biggest factor,  developers say it will be more stable but i only trust in DF, cause developers have been proving wrong so many times.

I agree with the first statement (though the framerate looks good in the gameplay videos, even during the most demanding scenes), but your second point... you mean developers who outsourced (launch) ports/used their B-team with little time to learn the SDK vs. the incredibly talented Criterion doing the port in house? Good comparison, LOL!

ninja gaiden 3, dark siders 2 and batman were not out sourced, they claimed they would have better graphics and perfomance.

You still think not knowing enough about the SDK & Hardware as nothing to do with it? Criterion clearly said they wouldn't have been able to pull this off at launch because there were 'tools and help' they got from Nintendo after launch which made the improvements possible. I assume this has something to do with the custom API as related to the custom features of the GPU.

Still, they were all LAUNCH PORTS. Launch ports have never done particularly well on any system. You still have no *valid* point.

how is my point not vaild?, they claimed it would look better and it did not, that's my only point, any i'm not gonna arue about this anymore the wii u has some MP games coming out, i'm looking at the ones releasing at the same time if those look better , like 4-5 games i will admit wii u is more powerful.



TheLastStarFighter said:
ninjablade 3 minutes ago
TheLastStarFighter said:
Thank goodness ninjablade's ban is over. Only he could argue that the WiiU version is not greatly superior to the 360 version. Got to love his blind passion! Keeping the discussion varried, if not logical.

I thought this was a vs thread? not a wiiu positive thread.

It is!  And your comments keep it entertaining!


i really don't hate the wiiu , i think zelda and mario are some of the greatest franshise in gaming and some of the best games i ever played, i just hate when people say it's more powerful then 360/ps3 when MP games havent provin that, once i see 5 Mp  games looking better and released at the same time, i will admit wii u is more powerful but if that doesn't happen will you guys admit you were wrong. you guys can blame the devs but can't blame the hardware.



ninjablade said:
timmah said:

You still think not knowing enough about the SDK & Hardware as nothing to do with it? Criterion clearly said they wouldn't have been able to pull this off at launch because there were 'tools and help' they got from Nintendo after launch which made the improvements possible. I assume this has something to do with the custom API as related to the custom features of the GPU.

Still, they were all LAUNCH PORTS. Launch ports have never done particularly well on any system. You still have no *valid* point.

how is my point not vaild?, they claimed it would look better and it did not, that's my only point, any i'm not gonna arue about this anymore the wii u has some MP games coming out, i'm looking at the ones releasing at the same time if those look better , like 4-5 games i will admit wii u is more powerful.

It's not valid to make claims about the system's power based on that, because we're talking about launch ports, and launch ports have never been a good indication of the power of any system, ever. This is due to time constraints and new APIs which developers are not yet familiar with. If your only point is regardig false claims about launch ports, I agree that those devs shouldn't have talked up their ports if they were inferior, my point is this is an apples to oranges comparison. Launch ports will always be far inferior to later ports, and especially to exclusives.



timmah said:
HoloDust said:

Oh boy....you really believe that? Sorry, but...

MIND BLOWN

 

I'm not saying it could be technically better than the PC version, but it's possibly it could look 'prettier' if they were able to tweak/improve the look of the lighting effects and spend some extra time on the overall look. I'm certainly not saying the GPU is more powerful than a good PC card, it's certainly not. On the other hand, if the PC version was a quick port from the 360 version with some higher res textures, it's possible it could look better on the WiiU if they spent more time on lighting and the overall look for this particular version. I wasn't terribly impressed with the PC version, I really hated the blur effect in particular. As it's been said, there's not a massive visual difference between the PC version and the 360 version to begin with.

Actually, I have no doubt that WiiU version looks better than PS360 - after all, it's enough to put high-res textures and it will look better.

"There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded."

As for lighting - PC version has lot of seetings to play with, so not sure what seetings are used for PS360 versions, but in both DF video and screenshot comparison, although there is difference , it's nothing drastic like on those Wii vs 360 shots....hence my initial statement that I find them very stange. I did notice however from DF's PS360 Face-off shots that PS seems to have worse lighting than 360 and PC.

Anyway, I'm glad Ninty figured out they have to provide some incentive for 3rd parties to actually put extra effort into doing good ports for WiiU. Just wish that somewhat better hardware made that unnecessary in the first place...