| richardhutnik said: The years prior to EA being into videogame consoles? I excluded that because it was more of a decision by EA to not go into consoles period. |
That's quite revisionist. But if it pleases you, so be it.
| richardhutnik said: The years prior to EA being into videogame consoles? I excluded that because it was more of a decision by EA to not go into consoles period. |
That's quite revisionist. But if it pleases you, so be it.
noname2200 said:
That's quite revisionist. But if it pleases you, so be it. |
This is the history of EA (per Wikipedia):
http://en.wikipedia.org/wiki/Electronic_Arts
And you have this article on gamasutra, which speaks to what I am talking about:
http://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1
Initially, Hawkins had little regard for the wounded console market, and felt that the personal computer would be the dominant entertainment platform of the future. However, as the Nintendo Entertainment System brought some stability back to the business, EA began its first in-house development withSkate or Die, which was published by Konami in 1988. Electronic Arts itself would not truly begin publishing console games until the era of the Sega Genesis.
"Once we were publishing for Genesis, we did go back and publish a few titles for NES, like Skate or Die 2," said Hawkins. "But it was a token effort. We did a lot more titles for SNES later on when it came out, but the Genesis was the real focal point, because I negotiated such a favorable deal."
Basically, it is more EA not feeling at home with consoles, and getting a favorable negotated with Sega than anything else. The tail off now is a different story, and I am saying it feels far more like Dreamcast treatment than anything else. This is not revisionist history. But, feel free to explain it is why, or also feel free to end up reaching some common ground here. There could be a bit of miscommunication.
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