Since when ninjablade became a topic of discussion? lol
Nintendo and PC gamer

Since when ninjablade became a topic of discussion? lol
Nintendo and PC gamer

happydolphin said:
Can you at least address the points in OP. There is apparently "still 30% of the Wii GPU die unknown and open for speculation." Could you, rather than just say that? I understand people need to come to grips with reality but don't be too eager either, OP raises a question, don't pretend it isn't there either. |
I think he just can't otherwise because he is not able to properly guess what it is :)
Just follow marcan (https://twitter.com/marcan42) if you are interested in Wiiu-hardware. The guy probably knows more about Wiiu than the self-proclaimed experts here all together.

walsufnir said:
Just follow marcan (https://twitter.com/marcan42) if you are interested in Wiiu-hardware. The guy probably knows more about Wiiu than the self-proclaimed experts here all together. |
Marcan tweeted he doesn't know or care about the GPU, so don't ask him how powerful. i would recomment this http://forum.beyond3d.com/showthread.php?t=60501&page=187 topic, since they won't even let you post unless you know your stuff.
ninjablade said:
Marcan tweeted he doesn't know or care about the GPU, so don't ask him how powerful, i would recomment this http://forum.beyond3d.com/showthread.php?t=60501&page=187 topic, since they won't even let you post unless you know your stuff. |
It is not about being powerful - I would react like he did because all the kids come and ask him to judge the gpu. To make proper guesses about the chip itself is a different story. Also the thread is about unknown die-space not exactly performance.

| ninjablade said: more realistic scenerio is from beyond3D |
First the Wii U could handle 480SPs based on the die size alone, that's counting the GPU along with the eDRAM. Now it can't handle 320SP in the same space that it was thought it would pack 480SPs, and could only handle 160 SPs? That's not possible, only if that GPU was made using the 90nm process, you know, the same one used in 2006 to make the Wii. So, no, no way it's less than 320 SPs.

walsufnir said:
It is not about being powerful - I would react like he did because all the kids come and ask him to judge the gpu. To make proper guesses about the chip itself is a different story. Also the thread is about unknown die-space not exactly performance. |
but the unknow die space is on the gpu, he says he doesn't care for the GPU, be cares about peripherals and the cpu.
RazorDragon said:
|
Why talk about something, when you don't understand it, what you stated goes against evrything i read from tech head's at neogaf and beyond3d. at the moment the block that hold the sp's are not even big enough to hold 40sp which is why everybody is confused.
| RazorDragon said: First the Wii U could handle 480SPs based on the die size alone, that's counting the GPU along with the eDRAM. Now it can't handle 320SP in the same space that it was thought it would pack 480SPs, and could only handle 160 SPs? That's not possible, only if that GPU was made using the 90nm process, you know, the same one used in 2006 to make the Wii. So, no, no way it's less than 320 SPs. |
I think 480SPs was always a bit of stretch (but hoped for), after the first measurements...
480:24:8 @40nm GPU is 118mm^2
400:20:8 @ 40nm GPU is 104mm^2
I'm still thinking it's 320SPs part, that is hindered by memory architecture. For comparision, 5550 (320:16:8 part), same clock (550MHz), different memory bandwith:
5550 GDDR5/128bit (51.2GB/s) - 27VP
5550 DDR3/128bit (25.6GB/s) - 21.8VP
5550 DDR2/128bit (12.8GB/s, same as suggested WiiU's) - 16.5VP
X360 - something around 13-14VP
Rumoured PS4 GPU - around 140VP
HoloDust said:
I think 480SPs was always a bit of stretch (but hoped for), after the first measurements... 480:24:8 @40nm GPU is 118mm^2 400:20:8 @ 40nm GPU is 104mm^2 I'm still thinking it's 320SPs part, that is hindered by memory architecture. For comparision, 5550 (320:16:8 part), same clock (550MHz), different memory bandwith: 5550 GDDR5/128bit (51.2GB/s) - 27VP 5550 DDR3/128bit (25.6GB/s) - 21.8VP 5550 DDR2/128bit (12.8GB/s, same as suggested WiiU's) - 16.5VP X360 - something around 13-14VP Rumoured PS4 GPU - around 140VP |
If Nintendo designed in such low level bottlenecks in CPU and RAM performance, would it make any sense to chuck in a GPU that will be constantly throttled? A 320 shader part would be more GPU than the platform can support, it seems, which means a 320 shader part would be wasted silicon and wasted money, and that's really not in keeping with Nintendo's philosophy! The logic behind proportionally massive GPU power isn't there, because things like GPGPU need data to work on and high throughput. Ergo, if a 320 shader part can be proven far more capable than 360 as function does, that is pretty conclusive for me. Nintendo wouldn't not put in a part that capable and then completely gimp it unless their engineers are incompetant.
from beyond3d mod
The fixed function hardware probably relates to the Wii U gameplay video encoding and transmission.
Tease.