Tachikoma said:
Halo 3 and ODST ran on modified versions of the Halo 2 engine with some 360 specific updates and improvements, Halo 4's engine was built from the ground up, it's obvious that a ground up engine will look better. Documentation isn't shared between studios like you seem to think - sister studios or studios very friendly with each other will help each other out, yes, but not "hey just use our engine" or "hey heres months of coding work, use this instead". YES - console games and graphics improve over time, but, and i say this, after - as you say, 'information is shared between studios', both the studio i used to work for, and the studio i now work for, are more or less skipping the WiiU - the Dreamcast was capable of more than the last games it received, but never got to show that power because it died out - and guess what... |
And we haven't seen any "built from the ground up" Wii U engines yet. At least not in a big budget, graphically intensive game.
Studios obviously don't share resources when they're rivals, but as you say, they do when they are friendly with one another. And even if resources are not directly shared, people can look at each other's work and learn from their successes and mistakes.
And if you're implying the Wii U will die out like the Dreamcast, I don't think there's any realistic chance of that happening. Nintendo has shown that they can survive without third parties thanks to the power of brands like Mario Kart and Smash Bros.









