ninjablade said:
quote}Taking the 360 version of a game and throwing it across to the PC on a card like the HD 5550 results in big performance increases. We've heard from developers on this very forum just how little hardware specific optimisation PC ports get, and yet still games run faster and/or at higher resolutions when you plug in a significantly faster GPU than the 360 has.[quote
I know this suprises you but consoles are alote like PC's but in a closed box and get way more optimisation. |
Dude, developers spend sometimes years working on games. Some AAA games nowadays need 100+ people working on it to finish and polish it on time. You just simple CAN'T port assets or code buy just doing "ctrl c" then "ctrl v" and magically make the game look better. Not games from the ground up, ports, IOS, Android or any game works that way. Not even if you port the game to a freaking super computer.
Also, quote from wikipedia: "(Console) port" is a game that was originally made for a console (such as Wii or Xbox 360) before an identical version is created which can be played on a personal computer or any other console. This term has been widely used by the gaming community. The process of porting a game from a console to a PC is often regarded negatively due to the higher levels of performance that computers generally have been underutilized, partially due to console hardware being fixed throughout their run (with games being developed for console specs), while PCs become more powerful as hardware evolves, but also due to ported games sometimes being poorly optimized for PCs, or lazily ported.
Nintendo and PC gamer









