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Forums - Gaming - The PSP and Wii were both flukes.

twilight_link said:

their only luck was 3rd party disdain to Nintendo, everything Sony touched sooner or later is destined to complete obscurity, almost every bestseller from PS1 generation is irrelevant today (except GT), entire Japanese market bet on one brand on Sony, the entire Japanese market is globally irrelevant with exception of Nintendo and their handheld business.

their entire war chest from PS1 and PS2 generation was flushed to toilet in their megalomaniacal dreams about supercomputer in your livingroom. They succeeded in only one thing, opened gates to GTA and CoD demographics, which reduced entire industry from family entertainment to bloodthirsty gun and blood theater.

 

And for this i personaly blame three companies, SQUARE, Enix and Capcom

they expanded the audience.  Look at Sony's most popular IPs.  LBP, Uncharted, Journey, Heavy Rain, Infamous, Crash, Heavenly Sword, Parappa, Medieval, God of War, GT, Spyro, Ratchet, Jak, Resistance, Killzone.  Only the last 2 are the bloody shooter type (and R3 had some really creative weaponry).  Sony makes new IPs every gen and they have great variety.  Not to mention DOOM and Quake were the real shooters early on and they were on PC so I don't see how Sony can be blamed for that crowd considering they had no big exclusive shooters until PS3.




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platformmaster918 said:
twilight_link said:

their only luck was 3rd party disdain to Nintendo, everything Sony touched sooner or later is destined to complete obscurity, almost every bestseller from PS1 generation is irrelevant today (except GT), entire Japanese market bet on one brand on Sony, the entire Japanese market is globally irrelevant with exception of Nintendo and their handheld business.

their entire war chest from PS1 and PS2 generation was flushed to toilet in their megalomaniacal dreams about supercomputer in your livingroom. They succeeded in only one thing, opened gates to GTA and CoD demographics, which reduced entire industry from family entertainment to bloodthirsty gun and blood theater.

 

And for this i personaly blame three companies, SQUARE, Enix and Capcom

they expanded the audience.  Look at Sony's most popular IPs.  LBP, Uncharted, Journey, Heavy Rain, Infamous, Crash, Heavenly Sword, Parappa, Medieval, God of War, GT, Spyro, Ratchet, Jak, Resistance, Killzone.  Only the last 2 are the bloody shooter type (and R3 had some really creative weaponry).  Sony makes new IPs every gen and they have great variety.  Not to mention DOOM and Quake were the real shooters early on and they were on PC so I don't see how Sony can be blamed for that crowd considering they had no big exclusive shooters until PS3.


Uncharted, Resistance, Killzone, others are SOCOM, they of course create many new IP's because all are dead after few generation or few sequels, Crash is not Sony IP. The FPS are of course originally PC games, i ask one question, why call of duty sell so low on PC? Half Life franchise sells very well even on PC and PC can produce some very good selling games, those bloody shooters became popular on consoles, because playing games on console require no skills (installing, configuring), most of today's videogame demographics are 18 - 35. On PC this demographics group exist it play games like RTS and Simulators, those are true mature games, it requires some skills and some intelligence, they are mostly inaccesible to children.

 

Moreover, on PC even FPS offers superrior value (Moddings) and superrior quality and are far cheaper than on consoles.

 

Most Sony platform owners are driven by cool factor, they are not interrested in quality but in well known IP's, Vita suffers by this syndrome high quality Sony games are disregarded but poor quality trash is extremelly succesfull (2nd bestselling game on Vita is actually CoD with score ~4/10), Vita failed because it was not cool enough, it was replaced by iPhone, iPad etc).

 

They expanded audience, of course by flooding market with this kind of demographics



disolitude said:
VGKing said:
disolitude said:
VGKing said:
disolitude said:
Sony was the king when the console business model involved:
- introducing a new proprietary media format to drive sales
- selling console at a loss and undercutting the competition that can't/won't do the same
- getting 3rd parties to support your console more than the other guys

Sadly none of that can be applied anymore as media format doesn't matter, Microsoft will undercut Sony on price all night long and major 3rd party devs have to sell 1 million + copies of their game to break even so they have to put it on as many consoles as possible.

So yeah, get used to seeing more console flukes happening in the future.

That's just not true. Microsoft will take as small a loss as possible. Just look at Xbox 360. There is loads of room for price cuts and that could have put them in a much more favorable position in the market than they are in now. But they pick profits over marketshare. 

Exactly right. But Microsoft will still make sure to be same price as Sony or cheaper. They will take a loss...Nintendo and Sega didn't want to.

Microsoft arent like Apple who toys with competition and wants to go for the kill. Microsoft really doesn't care if Sony is making consoles and is making money as long as they are making money. 

You'd be surprised at how much success goes to peoples heads. Don't be surprised if the next Xbox is more expensive than the PS4. After all, it does have Xbox Live!

Well if they can getaway with it, it will be more expensive...  But if needed they have the funds to drop the price and take a loss more so than Sony does in 2013.



Again, Microsoft isn't going to lose hundreds of dollars per Xbox. They might be able to take the hit, but they just won't.