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Forums - Sales - Take-Two Q3 FY13: profits hit $416M, digital revenue up 244%

VG247

Take-Two has reported its Q3 earnings for fiscal year 2013 with profits of $415.8 million compared to compared to $236.3 million year-over-year.

 

For the period ending December 31, 2012, net income from continuing operations was $70.9 million, with the strongest contributors being the release of NBA 2K13, continuing sales of Borderlands 2, the release of XCOM: Enemy Unknown, and catalog sales led by Grand Theft Auto IV and Red Dead Redemption.

Catalog sales accounted for 22% of net revenue. Revenue from digitally delivered content grew 244% year-over-year and accounted for 23% of net revenue, driven by offerings for the Borderlands franchise – particularly digital sales of Borderlands 2 and its add-on content, XCOM: Enemy Unknown, the Grand Theft Auto franchise, and NBA 2K13.

“Take-Two’s positive business momentum continued in the third quarter, enabling us to deliver growth and profits that exceeded our outlook,” said Strauss Zelnick, chairman and CEO. “Our results benefited from the record-breaking launch of NBA 2K13, along with continued strong demand for Borderlands 2, the successful launch of XCOM: Enemy Unknown, and robust holiday sales of our catalog and growing portfolio of digitally delivered offerings.

“With consumer anticipation building for the launches of BioShock Infinite and Grand Theft Auto V, we are well positioned for a solid finish to fiscal year 2013 and substantial revenue and earnings growth in fiscal year 2014.”

The NBA 2K franchise has sold-in more than 15 million units since the release of NBA 2K11 in October 2010. NBA 2K13 has sold-in nearly 4.5 million units to date.

XCOM: Enemy Unknown has seen strong digital sales and a near 90 average review score on Metacritic, and a third DLC is planned for later this year.

Major League Baseball 2K13 is planned for release on March 5, and will feature Tampa Bay pitcher David Price as the cover athlete.

The firm’s upcoming release line-up is as follows:

  • Borderlands 2: Add-On Content Pack – February 26, 2013
  • Major League Baseball 2K13 – March 5, 2013
  • BioShock Infinite – March 26, 2013
  • Grand Theft Auto 5 – September 17, 2013
  • XCOM – Fiscal Year 2014

For the three months ending December 31, 65% of sales came from North America and 35% internationally.

Xbox 360 contributed 43% to sales, PS3 34%, PC and other 18%, Nintendo Wii 2%, and PS2, DS, and PSP each contributed 1% to overall sales.

A conference call to investors will start in about 10 minutes. Watch this space for any further updates.



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yea they quoted the profit number incorrectly it should be 71 million but still an awesome quarter for TTWO.
Even more impressive is that they released a relative dud in Max Payne last year and was able to overcome its weakness to post higher numbers



i like those digital numbers. the future is obvious.



A video game company MAKING money!? Now I've seen everything.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Also there numbers reinforce the notion that a developer in HD can make money if they have the right mix in terms of what people actually want and games that continue to grow in popularity.



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How much money did they make with those iOS ports of Grand Theft Auto?



Their revenue mix is pretty amazing:

 

    Three months ended December 31,     Nine months ended December 31,

OTHER INFORMATION

    2012     2011     2012     2011
                         
Geographic revenue mix                        
United States     65%     65%     58%     52%
International     35%     35%     42%     48%
                         
Platform revenue mix                        
Microsoft Xbox 360     43%     39%     44%     44%
Sony PlayStation 3     34%     38%     34%     38%
PC and other     18%     11%     18%     10%
Nintendo Wii     2%     4%     1%     2%
Sony PSP     1%     3%     1%     2%
Nintendo DS     1%     3%     1%     2%
Sony PlayStation 2     1%     2%     1%     2%

Nintendo could be a growth market for them LOL