@ crazyman/jweincom
If i could quote on my shitty laptop, we could create a quote tree of Deku proprotions.
@ crazyman/jweincom
If i could quote on my shitty laptop, we could create a quote tree of Deku proprotions.
| zippy said: @ crazyman/jweincom If i could quote on my shitty laptop, we could create a quote tree of Deku proprotions. |
I can imagine it now, a quote tree that spans an entire page!
dsgrue3 said:
Doesn't have any adverse effect on me since I'm not mad.
^^^^^ still true. Still ignoring it. I mean even the title has the word graphics in it, yet you fail to realize this is about next-gen graphics? LOL
|
So was the PS3 and 360 6th gen in terms of controllers?
edit- I cannot believe I missed the non-sense that was spewing in this thread.
My 3ds friendcode: 5413-0232-9676 (G-cyber)

| burninmylight said: So you're saying it's not possible to a) enjoy the Wii and an HD console at the same time? or b) play a game with more traditional controls in HD and then go back and play a Wii game? Superchunk once showed a graph of the (theortical) number of people who owned more than one console, and the most common combination was Wii + Xbox/360. I wish I would have saved it to whip it out now. And I know I'm just one man, but I go back and forth between HD games using twin sticks and Wii games all the time. If a game is fun, graphics or control options don't mean a thang. |
Read what I said again, I never said this. I was talking about the WIIU, not about the Wii.
| ninjablade said: for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read. |
Except that, due to the Gamepad, it renders nearly twice as many pixels per frame.
The main complaint made was about the framerate, and that tends to happen when you port a game optimized for a system you as a developer know well to a different system that you have no experience with. Look at early ports from the 360/PC to the PS3.
As a game overall, Wiimote and Gamepad controls make BO2 Wii U better than the PS360 versions.
curl-6 said:
Except that, due to the Gamepad, it renders nearly twice as many pixels per frame. The main complaint made was about the framerate, and that tends to happen when you port a game optimized for a system you as a developer know well to a different system that you have no experience with. Look at early ports from the 360/PC to the PS3. As a game overall, Wiimote and Gamepad controls make BO2 Wii U better than the PS360 versions. |
when the gamepad is mirrored it comes free with out taxing the hardware.
ninjablade said:
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Mirrored as in the same image as the main screen? That's often not the case; splitscreen with it or using it as a menu for example. Those extra pixels don't come out of nowhere, they have to be drawn just like the main screen, it's just that the hardware is built to handle the extra fillrate.
curl-6 said:
Mirrored as in the same image as the main screen? That's often not the case; splitscreen with it or using it as a menu for example. Those extra pixels don't come out of nowhere, they have to be drawn just like the main screen, it's just that the hardware is built to handle the extra fillrate. |
yes.
Reasonable people guessed this before launch when they looked at the size of the console, and some other stuff like cost of the console, visuals of launch games, etc.
ninjablade said:
yes. |
Well, the Gamepad does do more than that, as I explained. The pad screen is 480x854, meaning that to fill it the system must draw an extra 409,920 pixels per frame.