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Forums - Gaming - Wii U graphics power finally revealed - "we can now finally rule out any next-gen pretensions for the Wii U"

ninjablade said:
twilight_link said:
DieAppleDie said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. 



so you admit lying when you said WiiU version is the worst by far, good PS3 and WiiU versions are equally bad, being the 360 one the most recommendable......thats the truth


WiiU version of CoD is rushed port from different architecture to system which in time of this game development was work in progress, no final SDK, even devkit was finalized few months before launch (in time of E3 2012), this guy ninjablade appears to be absolutely clueless about topic he try to participate

your the one who seems clueless, some body said the wii u version is 1080p, i said its sub hd and the worst version which is true, try reading before posting.


somebody? it was as far as i know Activision representative who said “The other thing to note is that it’s all being delivered in full HD and that Call of Duty’s signature 60 frames per second”. it was complete nonsense and i personally don't care about Activision representatives in general and Call of Duty in particular 



Around the Network
twilight_link said:
ninjablade said:
twilight_link said:
DieAppleDie said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title. 



so you admit lying when you said WiiU version is the worst by far, good PS3 and WiiU versions are equally bad, being the 360 one the most recommendable......thats the truth


WiiU version of CoD is rushed port from different architecture to system which in time of this game development was work in progress, no final SDK, even devkit was finalized few months before launch (in time of E3 2012), this guy ninjablade appears to be absolutely clueless about topic he try to participate

your the one who seems clueless, some body said the wii u version is 1080p, i said its sub hd and the worst version which is true, try reading before posting.


somebody? it was as far as i know Activision representative who said “The other thing to note is that it’s all being delivered in full HD and that Call of Duty’s signature 60 frames per second”. it was complete nonsense and i personally don't care about Activision representatives in general and Call of Duty in particular 

they said it was 720p. i was just correcting a poster who thought it was 1080p that's all.



ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

not really simple as that, trine 2 was a game that played into wiiu strength the gpu, even the developer admited the games light on cpu use, fact is wiiu has a weaker cpu and slower bandwidth then 360 two major bottle  necks and as for colonial marines, please don't use that as an example cause we heard the samething from activision, tecmo and vigil that wiiu version would be the best, when they turned out to be the worst.



ninjablade said:
gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

not really simple as that, trine 2 was a game that played into wiiu strength the gpu, even the developer admited the games light on cpu use, fact is wiiu has a weaker cpu and slower bandwidth then 360 two major bottle  necks and as for colonial marines, please don't use that as an example cause we heard the samething from activision and vigil that wiiu version would be the best, when they turned out to be the worst.


so u spin the argument and sidestep the facts. The facts are the Wii U can already handle games on other console with 6 years of optimization with few small issues, in a small and rushed development. Wii U has alread received and in the future will receive the best looking console version of games (trine 2 and aliens colonial marines).



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

Around the Network
gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

You are correct, but good luck reasoning with the most biased and vehement member of the anti-nintendo attack force.



timmah said:
gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

You are correct, but good luck reasoning with the most biased and vehement member of the anti-nintendo attack force.

i'll take my victory and walk away with a smile.



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

ninjablade said:
gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

not really simple as that, trine 2 was a game that played into wiiu strength the gpu, even the developer admited the games light on cpu use, fact is wiiu has a weaker cpu and slower bandwidth then 360 two major bottle  necks and as for colonial marines, please don't use that as an example cause we heard the samething from activision and vigil that wiiu version would be the best, when they turned out to be the worst.

your signature with "comparison" of XBOX360 and WiiU specifications is actually great example how horrible your understanding of this subject actually is, you can't compare two vastly different platform this way.




gronk-bonk said:
timmah said:
gronk-bonk said:
ninjablade said:

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

You are correct, but good luck reasoning with the most biased and vehement member of the anti-nintendo attack force.

i'll take my victory and walk away with a smile.

I think Ninjablade just needs to get laid, he has a lot of pent up aggression that he's taking out on the cute little WiiU :D.

~Mod Edit~

This post has been moderated.

-Smeags



ninjablade said:
gronk-bonk said:
ninjablade said:
gronk-bonk said:
ninjablade said:
KHlover said:
ninjablade said:
DieAppleDie said:
ninjablade said:
for anybody asking about blops 2 on wiiu it was the worst version by far http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-wii-u-face-off read.



youre twisting and lying as always ive seen the video and overall it runs like PS3 version, sloppy 360>>>>PS3~WiiU


did you try reading the article, before saying i'm lying, which,i never do. here is a quote.

The Wii U version matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance - an aspect that is all-important to the playability of a COD title.

"Still, on the plus side, the multiplayer component of the game has emerged unscathed"

Easily the most important sentence of the review. 99% of all CoD players do not care about the campaign, so the multiplayer being unscathed is more relevant than some framerate issues in the campaign.

99% of all CoD players don't care about the wii u version, still the point remains the campaign which is where the graphics look the best and push the consoles, the wii u is the worst version, i think any gamer would rather have slightly worst graphics then poor fram rate, epic micky 2 on wiiu runs like crap, even though it looks as good as the 360 version, doesn't  mean its even close to being called equal.


it's not the Wii U fault for the lower performance of multiplats. It is a new console with a different architeecture. Developers need more time with the console, something they did not have because of the launch. It is common sense.

will its wiiu fualt and its not, the reason why most ports are inferior is because in some aspects its weaker then 360, cpu and memory bandwidth, can developers with more time get around the bottle necks, probably but i'm not 100% sure till i start seeing better MP versions on the wiiu.


no it is isnt. They were rushed for the launch. It is simple as that. They had 6 months to 1 year to make a wii u version, while the developers had 6 years of experience and optimizations trick  for the other consol version.It has nothing to do with limitations of the console. Trine 2 director cut on the wii u cannot run on the ps3/360 without donwgrading. Alien colonial marines Wii U will be the best looking console version. So your argument is flawed in so many ways

not really simple as that, trine 2 was a game that played into wiiu strength the gpu, even the developer admited the games light on cpu use, fact is wiiu has a weaker cpu and slower bandwidth then 360 two major bottle  necks and as for colonial marines, please don't use that as an example cause we heard the samething from activision, tecmo and vigil that wiiu version would be the best, when they turned out to be the worst.


While it's true(depending on the game) about the CPU part, the bandwidth part is not fully explained yet and shouldn't be taken in consideration before knowing more about how the Wii U uses it. I suggest you reading this article:

http://www.notenoughshaders.com/2013/01/17/wiiu-memory-story/

One part of the article:

"We also must take into account several intricate concepts of bus and direction of RAM. For starters, the 22.4GB/s bandwidth of current gen systems buses is often an aggregated rate, distributed between reads and writes with the RAM. In the case of Xbox 360, the CPU doesn’t reach this speed as its access to the RAM is bound by the FSB, the interface connecting it with the GPU where resides the memory controller. And this FSB bandwidth is 10.8GB/s for read and 10.8GB/s for write.

Click to see the full Xbox360 block diagram – In red, the 10.8GB/s bandwidth related to the CPU

For that reason, and strictly speaking about the CPU transfers with the main memory, it’s possible that the Wii U RAM full write or read bandwidth (12.8GB/s) isn’t as much at a disadvantage as the marketed numbers might suggest if the interface between U-CPU and U-GPU authorize this peak rate. As they are on the same substrate (the Multi Chip Module), it’s expected, although U-CPU bus to the GPU might be split like for Xenon. Still, since the CPU and GPU share the same bandwidth with the RAM, we’re talking of very specific circumstances here, like data processing sequences where the GPU might not use much RAM by extensively leveraging the eDram for example, allowing the CPU to get the most out of the transfer capabilities with the main memory.

Wii U CPU and GPU on the MCM

Likewise, this RAM bandwidth isn’t only common for all the components consuming it, it’s also bidirectional, meaning it can be used either for reads or writes. This characteristic could be combined with the eDram too, working as a “scratchpad” where the important writing operations will be aimed, reducing the amount of writes to the RAM which could then benefit of its full bandwidth potential for data reads. However, this asymmetrical memory organization undoubtedly requires optimization, especially from ports that may have put to task the greater bandwidth of the Xbox 360 and PS3 GDDR3 RAM for concurrent reads and writes."

 

Also, there are no complaints about bandwidth from developers, so that should tell something.