By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - The Official Legend of Zelda Thread: EoW Trailer Shows Off Still World, Swordfighter Form

 

Best Zelda news from the June Nintendo Direct?

The Legend of Zelda: Echoes of Wisdom 6 75.00%
 
Four Swords on NSO 0 0%
 
Hyrule Edition Switch Lite 2 25.00%
 
Total:8
SvennoJ said:
S.Peelman said:

If I may nitpick the HD remake though, there's one thing that kind of bugs me and one thing that I think is a missed opportunity.

What bugs me are shadows cast from inanimate objects that often have major jaggies. Shadows like those cast by piers and buildings almost look like they come from stairs instead. It's not a resolution-issue, because shadows cast by animated objects like characters and waving trees are very beautiful and sharp. A minor thing, because the rest is beautifully remade. The sharpness, richness and brightness really bring out the idea behind the artstyle much better than the original did, which now looks dull in comparison. Text has a more fitting font as well and lastly I also greatly appreciate the improvements in the music.

(video)

I agree that the extra resolution and added shadows make the game look 10 times better, yet at times I prefer the brighter color palette and contrasting shading of the original. That video shows them side by side from 0:49 at the same size and again from 6:05 in their original aspect ratio. I initially thought the new version was on the right before I enlarged the video to full screen, oops. The HD version looks a bit washed out at certain points.

I can see where you're coming from. And honestly it's a 100% personal preference. Personally I think the new look takes out a lot of the 'flatness', and makes it feel more 'alive' than the old version. I agree maybe calling the old version 'dull in comparion' was a bit sensationalistic .



Around the Network
S.Peelman said:
SvennoJ said:

(video)

I agree that the extra resolution and added shadows make the game look 10 times better, yet at times I prefer the brighter color palette and contrasting shading of the original. That video shows them side by side from 0:49 at the same size and again from 6:05 in their original aspect ratio. I initially thought the new version was on the right before I enlarged the video to full screen, oops. The HD version looks a bit washed out at certain points.

I can see where you're coming from. And honestly it's a 100% personal preference. Personally I think the new look takes out a lot of the 'flatness', and makes it feel more 'alive' than the old version. I agree maybe calling the old version 'dull in comparion' was a bit sensationalistic .

True. I think you hit the nail on the head with the flatness. It's the contrast between the flatness and the 3D environment that stood out for me. When standing still it looks like a flat hand drawn still, then when you move or turn it changes into a 3D world, some of that magic is lost. The art direction is still fully intact however and looks even better then the Okami HD upgrade imo.

They forgot one thing, autosave. My 4 year old doesn't get the idea yet of saving your game, grown up with modern games that auto save. He keeps turning off directly when he's done doh! At least replaying the same stuff over and over never becomes a chore with Windwaker :)



S.Peelman said:
Veknoid_Outcast said:
S.Peelman said:
(..)
What I think they could have added to make it complete, is the ability to be able to draw and make notes on the map like you can in Phantom Hourglass and Spirit Tracks.

Good call. Ever since playing those games, I always miss the ability to draw on maps. I really could have used that feature in Darksiders...

Yeah. It's not like I need to remind myself how to solve puzzles and whatnot, or that they should've gone overboard and get people to draw the maps themselves like in the DS games (they shouldn't), but it's more because I'd like a place to note what the fish-people say after I threw bait in the sea and simple small stuff like that.

I'm going to forget about that cave in the back of Dragon Roost Island .

No real need for that. You can tab the little fish icon next to the map, then you can read the whole dialog again. Pretty handy.



In the wilderness we go alone with our new knowledge and strength.

Stefan.De.Machtige said:
S.Peelman said:

Yeah. It's not like I need to remind myself how to solve puzzles and whatnot, or that they should've gone overboard and get people to draw the maps themselves like in the DS games (they shouldn't), but it's more because I'd like a place to note what the fish-people say after I threw bait in the sea and simple small stuff like that.

I'm going to forget about that cave in the back of Dragon Roost Island .

No real need for that. You can tab the little fish icon next to the map, then you can read the whole dialog again. Pretty handy.

Really? O.O

Was that also in the original? How did I never notice before !



SvennoJ said:

True. I think you hit the nail on the head with the flatness. It's the contrast between the flatness and the 3D environment that stood out for me. When standing still it looks like a flat hand drawn still, then when you move or turn it changes into a 3D world, some of that magic is lost. The art direction is still fully intact however and looks even better then the Okami HD upgrade imo.

They forgot one thing, autosave. My 4 year old doesn't get the idea yet of saving your game, grown up with modern games that auto save. He keeps turning off directly when he's done doh! At least replaying the same stuff over and over never becomes a chore with Windwaker :)

Autosave is always good . I can't remember how many times I've cursed SimCity 4 because it froze and I lost whole 50k+ cities.



Around the Network
S.Peelman said:
Stefan.De.Machtige said:
S.Peelman said:

Yeah. It's not like I need to remind myself how to solve puzzles and whatnot, or that they should've gone overboard and get people to draw the maps themselves like in the DS games (they shouldn't), but it's more because I'd like a place to note what the fish-people say after I threw bait in the sea and simple small stuff like that.

I'm going to forget about that cave in the back of Dragon Roost Island .

No real need for that. You can tab the little fish icon next to the map, then you can read the whole dialog again. Pretty handy.

Really? O.O

Was that also in the original? How did I never notice before !

I heard that's a new addition - likely for the reason you brought up :P.



In the wilderness we go alone with our new knowledge and strength.

Stefan.De.Machtige said:

I heard that's a new addition - likely for the reason you brought up :P.

Okay, then that's good! And I thought I knew everything .



It finally arrived!

Plus, an extra gift for myself :)



Sweet ^^



Veknoid_Outcast said:

It finally arrived!

Plus, an extra gift for myself :)

Is that a DS Lite? Gosh you're so retro.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046