spurgeonryan said: The sequel to BoftW is what will finally get me to buy a Switch and come back to gaming after the past few years. Lol, and I have not even beat BotW yet, just roam around doing stuff still. I hope Link stays in this era, but some time travel could be fun as well. Harder guardians would be nice. Closer you get to the castle, the harder they should be, maybe shield their eyes or make them faster. It was cool that after I jumped off the great plateau that I could go straight to Ganon, but it would be nice if they made it brutally difficult without a ton of gear. Plus the castle should have been like...what is that game....Dark soul? Devil's soul? Where the dungeons are really hard or maybe make it like dungeons of old, but on a thirty day IRL timer. Everyday the puzzles change and you never can get to Ganon the same way. |
Supposedly the game takes place in the same Hyrule, so to spice it up there will have to be time travel or a dark world, which would be cool as the closest thing we've had to a dark world in 3D Zelda was Twilight Princess and the closest thing we've had to time travel since OoT was a couple of spots in Skyward Sword. I'd love to see a dark world or past world in a 3D Zelda on the scale of Breath of the Wild.
Changing puzzles based on an IRL timer sounds really ambitious, but also really amazing. I can only imagine how the speedrunners would find a way to deal with that. Sounds hard to do that to the whole overworld or every dungeon, but Skyward Sword had that last dungeon that let you slide the rooms around to connect differently, they could just do that, but take it out of the player's control. Do that for Ganon's castle and bam, super memorable final dungeon.