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Forums - Nintendo - Wind Waker remake and Brand new Zelda game confirmed for Wii U

What looks better?

Pikmin 3 or Windwaker HD



NINTENDO

nintendo forever . . .

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I cannot wait for the ww remake. It'll be a day one purchase.

So many good games coming and that's just the first party stuff.



The info on the new Zelda has Westernization / Skyrim-ization written all over it. I really don't want my other favorite series of all time to go the way of Final Fantasy.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

FinalEvangelion said:
The info on the new Zelda has Westernization / Skyrim-ization written all over it. I really don't want my other favorite series of all time to go the way of Final Fantasy.


Zelda was non-linear in 1986, long before Westernizing games was a concern; you could do the dungeons in any order. Aonuma stated the team are looking at the earliest Zelda titles for inspiration in this non-linear vein. Returning to an open world with more difficult combat (as in constantly life threatening enemies), minimal narrative and a less rigidly defined sequence of dungeons--assuming there is any kind of order in the new title--would simply be returning to what made the first Zelda game such a defining, influential title. I'm agreed that Skyrim-ization would be a bad thing for Zelda, but I think you reached the wrong conclusion from the information provided. The Legend of Zelda (1986) will be a far bigger influence on this title than any Elder Scrolls game.

Being completely honest, I hope Nintendo take all three of those routes: an open world with dungeons free to do in any order, reduce the amount of cut-scenes and story-telling in the narrative, and make the enemies life-threatening. I loved Skyward Sword, and it's great in that game that I felt like a hero on a legendary quest, but I want to feel less like I'm fulfilling a pre-ordained myth (which has been done brilliantly since Ocarina of Time), and more like "It's dangerous to go alone!"; dumped into a dangerous, exciting, beautiful world to roam and to save. That's not to say cut the story completely, but use less traditional means of telling a story. There's a danger with a heavier, more 'sophisticated' narrative that you move into the realm of telling the story, when we should be primarily playing the story and secondarily being shown the story. Let the environments, the architecture of the dungeons, the inhabitants of the world I meet, the music I hear, convey the story, rather than relying on extensive amounts of dialogue and written narrative pushed across cut-scenes to get the narrative across. I believe that's the best way to push Zelda forward. Other games have gone down the cinematic, narrative-heavy scripted route, and while some are excellent experiences, this moves further and further away from the sense of adventure and exploration that made the original Zelda one of the industry's defining titles, and we don't need Zelda to be a franchise aping or following what others have done. Zelda is at its best when it is a singular experience. Other games might be like Zelda in some way, but there is no equivalent experience for the best Zelda games. If Nintendo can combine this with the sophistication and emotion of the side stories from Majora's Mask, drawing us into a world that portrays a narrative about saving the inhabitants in the world rather than the world itself, then they'll have accomplished my perfect Zelda game.

I want Nintendo to deliver another industry-defining title, by showing us that an open world has more to offer than multiple quest lines, morality schemes or impressive scale. Done right, a new, open-world, non-linear Zelda could prove that videogames don't just tell us stories, they allow us to fully play stories: something no other medium of entertainment can match. It's a ridiculously high aim, but Zelda is in my opinion the greatest of gaming series, and it shouldn't shy away from lofty ambitions.

Finally, I want orchestrated music and cut content restored in Wind Waker HD. Not too much to ask for, I hope...



Yeah, I agree with what Asriel said. Zelda 1 was the original sandbox game, long before GTA was a twinkle in its father's eye. I'm very hopeful with what was said about Zelda U. An open world Hyrule would be awesome. I'm also hopeful that they will totally re-think the combat to bring it back in line with 2D Zeldas. No more Z-tracking. Make it fast paced, fighting lots of enemies at once. If it is beautiful to look at - anything like X is - then I will be very happy indeed. Zelda needs a gameplay refresh.

Anticipating this back to basics Zelda and the beautiful looking X reminds me of waiting for the back to top-down Zelda 3 and beautiful looking Final Fantasy IV on my new SNES.



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happydolphin said:
Pavolink said:
Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake.
:O

BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar?

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."



    R.I.P Mr Iwata :'(

TheLastStarFighter said:
Yeah, I agree with what Asriel said. Zelda 1 was the original sandbox game, long before GTA was a twinkle in its father's eye. I'm very hopeful with what was said about Zelda U. An open world Hyrule would be awesome. I'm also hopeful that they will totally re-think the combat to bring it back in line with 2D Zeldas. No more Z-tracking. Make it fast paced, fighting lots of enemies at once. If it is beautiful to look at - anything like X is - then I will be very happy indeed. Zelda needs a gameplay refresh.

Anticipating this back to basics Zelda and the beautiful looking X reminds me of waiting for the back to top-down Zelda 3 and beautiful looking Final Fantasy IV on my new SNES.

Z-target is the best thing ever to happen to an action adventure like Zelda

being able to target makes fighting more fluid and it makes it easier to control Link as if you where fighting in real life. you can quickly focus on your enemy and not having to turn Link constantly to put him in the best position for the right move at the right time.

it's different in a 2D environment



    R.I.P Mr Iwata :'(

Roma said:
happydolphin said:
Pavolink said:
Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake.
:O

BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar?

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."

This is interesting. Like I said before I think Nintendo will satisfy the fans that want cell shaded garphics with the WW remake and with new game they will do a more 'realistic' art style like Twilight Princess. 



Nintendo and PC gamer

osed125 said:
Roma said:
happydolphin said:
Pavolink said:
Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake.
:O

BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar?

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."

This is interesting. Like I said before I think Nintendo will satisfy the fans that want cell shaded garphics with the WW remake and with new game they will do a more 'realistic' art style like Twilight Princess. 

but that's not what Aonuma said, he said there will be a new unique look for Zelda U



    R.I.P Mr Iwata :'(

I cannot wait. I decided I will buy every Mario and Zelda games day one... oh wait that it is what I have been doing already!!!

Anyway... I am so happy. this year is looking much brighter now.



Switch!!!