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Forums - Gaming - Activision to demonstrate next-gen rendering tech at GDC

CVG

Jorge Jimenez, real-time graphics R&D man at Activision Blizzard, will lead the 60-minute presentation, titled 'Photorealistic Eyes Rendering and Deformation', sharing his advanced techniques for "creating photo-realistic characters for next-generation games and hardware".

Jimenez will "show high-quality next-generation shading driven with a plausible game rig", says the official show schedule, as he discusses Activision's techniques for subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain.

You can get a sneak peek at Jimenez's work on his blog, where he frequently shares remarkably realistic-looking examples of high-end real-time character rendering.



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Ugh, no thanks. All those "next gen" rendered screenshots are just creepy. They look like a mock up of a human face at best. Far too detailed.



I cant wait


/S



I like this part

"show high-quality next-generation shading driven with a plausible game rig"

it will be interesting so see what they show, although the last thing I want on a shooter is enemies that look like real human. I'm sure I wouldn't enjoy it.



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maybe there games on next gen consoles will start to look like average looking games on current gen consoles