CVG

Jorge Jimenez, real-time graphics R&D man at Activision Blizzard, will lead the 60-minute presentation, titled 'Photorealistic Eyes Rendering and Deformation', sharing his advanced techniques for "creating photo-realistic characters for next-generation games and hardware".
Jimenez will "show high-quality next-generation shading driven with a plausible game rig", says the official show schedule, as he discusses Activision's techniques for subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain.
You can get a sneak peek at Jimenez's work on his blog, where he frequently shares remarkably realistic-looking examples of high-end real-time character rendering.







